GL.ShaderSource Metodo
Definizione
Importante
Alcune informazioni sono relative alla release non definitiva del prodotto, che potrebbe subire modifiche significative prima della release definitiva. Microsoft non riconosce alcuna garanzia, espressa o implicita, in merito alle informazioni qui fornite.
Overload
ShaderSource(UInt32, Int32, String[], Int32[])
Importante
Questa API non è conforme a CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderSource", Version="3.0")]
[System.CLSCompliant(false)]
public static void ShaderSource (uint shader, int count, string[] string, int[] length);
static member ShaderSource : uint32 * int * string[] * int[] -> unit
Parametri
- shader
- UInt32
- count
- Int32
- string
- String[]
- length
- Int32[]
- Attributi
Si applica a
ShaderSource(UInt32, Int32, String[], Int32*)
Importante
Questa API non è conforme a CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderSource", Version="3.0")]
[System.CLSCompliant(false)]
public static void ShaderSource (uint shader, int count, string[] string, int* length);
static member ShaderSource : uint32 * int * string[] * nativeptr<int> -> unit
Parametri
- shader
- UInt32
- count
- Int32
- string
- String[]
- length
- Int32*
- Attributi
Si applica a
ShaderSource(UInt32, Int32, String[], Int32)
Importante
Questa API non è conforme a CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderSource", Version="3.0")]
[System.CLSCompliant(false)]
public static void ShaderSource (uint shader, int count, string[] string, ref int length);
static member ShaderSource : uint32 * int * string[] * -> unit
Parametri
- shader
- UInt32
- count
- Int32
- string
- String[]
- length
- Int32
- Attributi
Si applica a
ShaderSource(Int32, Int32, String[], Int32)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderSource", Version="3.0")]
public static void ShaderSource (int shader, int count, string[] string, ref int length);
static member ShaderSource : int * int * string[] * -> unit
Parametri
- shader
- Int32
- count
- Int32
- string
- String[]
- length
- Int32
- Attributi
Si applica a
ShaderSource(Int32, Int32, String[], Int32*)
Importante
Questa API non è conforme a CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderSource", Version="3.0")]
[System.CLSCompliant(false)]
public static void ShaderSource (int shader, int count, string[] string, int* length);
static member ShaderSource : int * int * string[] * nativeptr<int> -> unit
Parametri
- shader
- Int32
- count
- Int32
- string
- String[]
- length
- Int32*
- Attributi
Si applica a
ShaderSource(Int32, String)
ShaderSource(Int32, Int32, String[], Int32[])
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderSource", Version="3.0")]
public static void ShaderSource (int shader, int count, string[] string, int[] length);
static member ShaderSource : int * int * string[] * int[] -> unit
Parametri
- shader
- Int32
- count
- Int32
- string
- String[]
- length
- Int32[]
- Attributi