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SCNGeometrySource.FromData Metodo

Definizione

Overload

FromData(NSData, NSString, nint, Boolean, nint, nint, nint, nint)
FromData(NSData, SCNGeometrySourceSemantics, nint, Boolean, nint, nint, nint, nint)

FromData(NSData, NSString, nint, Boolean, nint, nint, nint, nint)

[Foundation.Export("geometrySourceWithData:semantic:vectorCount:floatComponents:componentsPerVector:bytesPerComponent:dataOffset:dataStride:")]
public static SceneKit.SCNGeometrySource FromData (Foundation.NSData data, Foundation.NSString geometrySourceSemantic, nint vectorCount, bool floatComponents, nint componentsPerVector, nint bytesPerComponent, nint offset, nint stride);
static member FromData : Foundation.NSData * Foundation.NSString * nint * bool * nint * nint * nint * nint -> SceneKit.SCNGeometrySource

Parametri

data
NSData
geometrySourceSemantic
NSString
vectorCount
System.System.IntPtr System.nativeint
floatComponents
Boolean
componentsPerVector
System.System.IntPtr System.nativeint
bytesPerComponent
System.System.IntPtr System.nativeint
offset
System.System.IntPtr System.nativeint
stride
System.System.IntPtr System.nativeint

Restituisce

Attributi

Si applica a

FromData(NSData, SCNGeometrySourceSemantics, nint, Boolean, nint, nint, nint, nint)

public static SceneKit.SCNGeometrySource FromData (Foundation.NSData data, SceneKit.SCNGeometrySourceSemantics semantic, nint vectorCount, bool floatComponents, nint componentsPerVector, nint bytesPerComponent, nint offset, nint stride);
static member FromData : Foundation.NSData * SceneKit.SCNGeometrySourceSemantics * nint * bool * nint * nint * nint * nint -> SceneKit.SCNGeometrySource

Parametri

data
NSData
vectorCount
System.System.IntPtr System.nativeint
floatComponents
Boolean
componentsPerVector
System.System.IntPtr System.nativeint
bytesPerComponent
System.System.IntPtr System.nativeint
offset
System.System.IntPtr System.nativeint
stride
System.System.IntPtr System.nativeint

Restituisce

Si applica a