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DiscreteByteKeyFrame Constructors

Definition

Initializes a new instance of the DiscreteByteKeyFrame class.

Overloads

DiscreteByteKeyFrame()

Initializes a new instance of the DiscreteByteKeyFrame class.

DiscreteByteKeyFrame(Byte)

Initializes a new instance of the DiscreteByteKeyFrame class with the specified ending value.

DiscreteByteKeyFrame(Byte, KeyTime)

Initializes a new instance of the DiscreteByteKeyFrame class with the specified ending value and key time.

DiscreteByteKeyFrame()

Initializes a new instance of the DiscreteByteKeyFrame class.

public:
 DiscreteByteKeyFrame();
public DiscreteByteKeyFrame ();
Public Sub New ()

Applies to

DiscreteByteKeyFrame(Byte)

Initializes a new instance of the DiscreteByteKeyFrame class with the specified ending value.

public:
 DiscreteByteKeyFrame(System::Byte value);
public DiscreteByteKeyFrame (byte value);
new System.Windows.Media.Animation.DiscreteByteKeyFrame : byte -> System.Windows.Media.Animation.DiscreteByteKeyFrame
Public Sub New (value As Byte)

Parameters

value
Byte

Ending value (also known as "target value") for the key frame.

Applies to

DiscreteByteKeyFrame(Byte, KeyTime)

Initializes a new instance of the DiscreteByteKeyFrame class with the specified ending value and key time.

public:
 DiscreteByteKeyFrame(System::Byte value, System::Windows::Media::Animation::KeyTime keyTime);
public DiscreteByteKeyFrame (byte value, System.Windows.Media.Animation.KeyTime keyTime);
new System.Windows.Media.Animation.DiscreteByteKeyFrame : byte * System.Windows.Media.Animation.KeyTime -> System.Windows.Media.Animation.DiscreteByteKeyFrame
Public Sub New (value As Byte, keyTime As KeyTime)

Parameters

value
Byte

Ending value (also known as "target value") for the key frame.

keyTime
KeyTime

Key time for the key frame. The key time determines when the target value is reached which is also when the key frame ends.

Applies to