Audio Constructors
Definition
Important
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Overloads
Audio() |
Initializes a new instance of the Audio class. |
Audio(String, Nullable<Int32>, Nullable<Int32>, Nullable<Int32>) |
Initializes a new instance of the Audio class. |
Audio()
Initializes a new instance of the Audio class.
public Audio ();
Public Sub New ()
Applies to
Audio(String, Nullable<Int32>, Nullable<Int32>, Nullable<Int32>)
Initializes a new instance of the Audio class.
public Audio (string label = default, int? channels = default, int? samplingRate = default, int? bitrate = default);
new Microsoft.Azure.Management.Media.Models.Audio : string * Nullable<int> * Nullable<int> * Nullable<int> -> Microsoft.Azure.Management.Media.Models.Audio
Public Sub New (Optional label As String = Nothing, Optional channels As Nullable(Of Integer) = Nothing, Optional samplingRate As Nullable(Of Integer) = Nothing, Optional bitrate As Nullable(Of Integer) = Nothing)
Parameters
- label
- String
An optional label for the codec. The label can be used to control muxing behavior.
Applies to
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Azure SDK for .NET