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GL.GetUniformIndices 메서드

정의

오버로드

GetUniformIndices(UInt32, Int32, StringBuilder, UInt32[])
GetUniformIndices(UInt32, Int32, StringBuilder, UInt32*)
GetUniformIndices(UInt32, Int32, StringBuilder, UInt32)
GetUniformIndices(Int32, Int32, StringBuilder, Int32[])
GetUniformIndices(Int32, Int32, StringBuilder, Int32)
GetUniformIndices(Int32, Int32, StringBuilder, Int32*)

GetUniformIndices(UInt32, Int32, StringBuilder, UInt32[])

중요

이 API는 CLS 규격이 아닙니다.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetUniformIndices", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetUniformIndices (uint program, int uniformCount, System.Text.StringBuilder uniformNames, uint[] uniformIndices);
static member GetUniformIndices : uint32 * int * System.Text.StringBuilder * uint32[] -> unit

매개 변수

program
UInt32
uniformCount
Int32
uniformNames
StringBuilder
uniformIndices
UInt32[]
특성

적용 대상

GetUniformIndices(UInt32, Int32, StringBuilder, UInt32*)

중요

이 API는 CLS 규격이 아닙니다.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetUniformIndices", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetUniformIndices (uint program, int uniformCount, System.Text.StringBuilder uniformNames, uint* uniformIndices);
static member GetUniformIndices : uint32 * int * System.Text.StringBuilder * nativeptr<uint32> -> unit

매개 변수

program
UInt32
uniformCount
Int32
uniformNames
StringBuilder
uniformIndices
UInt32*
특성

적용 대상

GetUniformIndices(UInt32, Int32, StringBuilder, UInt32)

중요

이 API는 CLS 규격이 아닙니다.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetUniformIndices", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetUniformIndices (uint program, int uniformCount, System.Text.StringBuilder uniformNames, out uint uniformIndices);
static member GetUniformIndices : uint32 * int * System.Text.StringBuilder *  -> unit

매개 변수

program
UInt32
uniformCount
Int32
uniformNames
StringBuilder
uniformIndices
UInt32
특성

적용 대상

GetUniformIndices(Int32, Int32, StringBuilder, Int32[])

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetUniformIndices", Version="3.0")]
public static void GetUniformIndices (int program, int uniformCount, System.Text.StringBuilder uniformNames, int[] uniformIndices);
static member GetUniformIndices : int * int * System.Text.StringBuilder * int[] -> unit

매개 변수

program
Int32
uniformCount
Int32
uniformNames
StringBuilder
uniformIndices
Int32[]
특성

적용 대상

GetUniformIndices(Int32, Int32, StringBuilder, Int32)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetUniformIndices", Version="3.0")]
public static void GetUniformIndices (int program, int uniformCount, System.Text.StringBuilder uniformNames, out int uniformIndices);
static member GetUniformIndices : int * int * System.Text.StringBuilder *  -> unit

매개 변수

program
Int32
uniformCount
Int32
uniformNames
StringBuilder
uniformIndices
Int32
특성

적용 대상

GetUniformIndices(Int32, Int32, StringBuilder, Int32*)

중요

이 API는 CLS 규격이 아닙니다.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetUniformIndices", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetUniformIndices (int program, int uniformCount, System.Text.StringBuilder uniformNames, int* uniformIndices);
static member GetUniformIndices : int * int * System.Text.StringBuilder * nativeptr<int> -> unit

매개 변수

program
Int32
uniformCount
Int32
uniformNames
StringBuilder
uniformIndices
Int32*
특성

적용 대상