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GL.Uniform2 메서드

정의

오버로드

Uniform2(Int32, Int32, UInt32)
Uniform2(Int32, Single, Single)
Uniform2(Int32, Int32, UInt32[])
Uniform2(Int32, UInt32, UInt32)
Uniform2(Int32, Int32, UInt32*)
Uniform2(Int32, Int32, Single[])
Uniform2(Int32, Int32, Int32)
Uniform2(Int32, Int32, Single)
Uniform2(Int32, Int32, Int32[])
Uniform2(Int32, Int32, Int32*)
Uniform2(Int32, Vector2)
Uniform2(Int32, Vector2)
Uniform2(Int32, Int32, Single*)

Uniform2(Int32, Int32, UInt32)

중요

이 API는 CLS 규격이 아닙니다.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniform2uiv", Version="3.0")]
[System.CLSCompliant(false)]
public static void Uniform2 (int location, int count, ref uint value);
static member Uniform2 : int * int *  -> unit

매개 변수

location
Int32
count
Int32
value
UInt32
특성

적용 대상

Uniform2(Int32, Single, Single)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniform2f", Version="3.0")]
public static void Uniform2 (int location, float x, float y);
static member Uniform2 : int * single * single -> unit

매개 변수

location
Int32
x
Single
y
Single
특성

적용 대상

Uniform2(Int32, Int32, UInt32[])

중요

이 API는 CLS 규격이 아닙니다.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniform2uiv", Version="3.0")]
[System.CLSCompliant(false)]
public static void Uniform2 (int location, int count, uint[] value);
static member Uniform2 : int * int * uint32[] -> unit

매개 변수

location
Int32
count
Int32
value
UInt32[]
특성

적용 대상

Uniform2(Int32, UInt32, UInt32)

중요

이 API는 CLS 규격이 아닙니다.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniform2ui", Version="3.0")]
[System.CLSCompliant(false)]
public static void Uniform2 (int location, uint v0, uint v1);
static member Uniform2 : int * uint32 * uint32 -> unit

매개 변수

location
Int32
v0
UInt32
v1
UInt32
특성

적용 대상

Uniform2(Int32, Int32, UInt32*)

중요

이 API는 CLS 규격이 아닙니다.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniform2uiv", Version="3.0")]
[System.CLSCompliant(false)]
public static void Uniform2 (int location, int count, uint* value);
static member Uniform2 : int * int * nativeptr<uint32> -> unit

매개 변수

location
Int32
count
Int32
value
UInt32*
특성

적용 대상

Uniform2(Int32, Int32, Single[])

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniform2fv", Version="3.0")]
public static void Uniform2 (int location, int count, float[] v);
static member Uniform2 : int * int * single[] -> unit

매개 변수

location
Int32
count
Int32
v
Single[]
특성

적용 대상

Uniform2(Int32, Int32, Int32)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniform2i", Version="3.0")]
public static void Uniform2 (int location, int x, int y);
static member Uniform2 : int * int * int -> unit

매개 변수

location
Int32
x
Int32
y
Int32
특성

적용 대상

Uniform2(Int32, Int32, Single)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniform2fv", Version="3.0")]
public static void Uniform2 (int location, int count, ref float v);
static member Uniform2 : int * int *  -> unit

매개 변수

location
Int32
count
Int32
v
Single
특성

적용 대상

Uniform2(Int32, Int32, Int32[])

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniform2iv", Version="3.0")]
public static void Uniform2 (int location, int count, int[] v);
static member Uniform2 : int * int * int[] -> unit

매개 변수

location
Int32
count
Int32
v
Int32[]
특성

적용 대상

Uniform2(Int32, Int32, Int32*)

중요

이 API는 CLS 규격이 아닙니다.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniform2iv", Version="3.0")]
[System.CLSCompliant(false)]
public static void Uniform2 (int location, int count, int* v);
static member Uniform2 : int * int * nativeptr<int> -> unit

매개 변수

location
Int32
count
Int32
v
Int32*
특성

적용 대상

Uniform2(Int32, Vector2)

중요

이 API는 CLS 규격이 아닙니다.

[System.CLSCompliant(false)]
public static void Uniform2 (int location, ref OpenTK.Vector2 vector);
static member Uniform2 : int *  -> unit

매개 변수

location
Int32
vector
Vector2
특성

적용 대상

Uniform2(Int32, Vector2)

public static void Uniform2 (int location, OpenTK.Vector2 vector);
static member Uniform2 : int * OpenTK.Vector2 -> unit

매개 변수

location
Int32
vector
Vector2

적용 대상

Uniform2(Int32, Int32, Single*)

중요

이 API는 CLS 규격이 아닙니다.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniform2fv", Version="3.0")]
[System.CLSCompliant(false)]
public static void Uniform2 (int location, int count, float* v);
static member Uniform2 : int * int * nativeptr<single> -> unit

매개 변수

location
Int32
count
Int32
v
Single*
특성

적용 대상