SCNMatrix4.CreateOrthographicOffCenter 메서드
정의
중요
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오버로드
CreateOrthographicOffCenter(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, SCNMatrix4)
public static void CreateOrthographicOffCenter (nfloat left, nfloat right, nfloat bottom, nfloat top, nfloat zNear, nfloat zFar, out SceneKit.SCNMatrix4 result);
static member CreateOrthographicOffCenter : nfloat * nfloat * nfloat * nfloat * nfloat * nfloat * -> unit
매개 변수
- left
- nfloat
- right
- nfloat
- bottom
- nfloat
- top
- nfloat
- zNear
- nfloat
- zFar
- nfloat
- result
- SCNMatrix4
적용 대상
CreateOrthographicOffCenter(Single, Single, Single, Single, Single, Single, SCNMatrix4)
분산된 직교 프로젝션 행렬을 만듭니다.
public static void CreateOrthographicOffCenter (float left, float right, float bottom, float top, float zNear, float zFar, out SceneKit.SCNMatrix4 result);
static member CreateOrthographicOffCenter : single * single * single * single * single * single * -> unit
매개 변수
- left
- Single
- right
- Single
- bottom
- Single
- top
- Single
- zNear
- Single
- zFar
- Single
- result
- SCNMatrix4
적용 대상
CreateOrthographicOffCenter(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat)
public static SceneKit.SCNMatrix4 CreateOrthographicOffCenter (nfloat left, nfloat right, nfloat bottom, nfloat top, nfloat zNear, nfloat zFar);
static member CreateOrthographicOffCenter : nfloat * nfloat * nfloat * nfloat * nfloat * nfloat -> SceneKit.SCNMatrix4
매개 변수
- left
- nfloat
- right
- nfloat
- bottom
- nfloat
- top
- nfloat
- zNear
- nfloat
- zFar
- nfloat
반환
적용 대상
CreateOrthographicOffCenter(Single, Single, Single, Single, Single, Single)
분산된 직교 프로젝션 행렬을 만듭니다.
public static SceneKit.SCNMatrix4 CreateOrthographicOffCenter (float left, float right, float bottom, float top, float zNear, float zFar);
static member CreateOrthographicOffCenter : single * single * single * single * single * single -> SceneKit.SCNMatrix4
매개 변수
- left
- Single
- right
- Single
- bottom
- Single
- top
- Single
- zNear
- Single
- zFar
- Single