편집

다음을 통해 공유


IContextChannel Interface

Definition

Defines the interface for the context control of a channel.

public interface class IContextChannel : System::ServiceModel::Channels::IChannel, System::ServiceModel::IExtensibleObject<System::ServiceModel::IContextChannel ^>
public interface IContextChannel : System.ServiceModel.Channels.IChannel, System.ServiceModel.IExtensibleObject<System.ServiceModel.IContextChannel>
type IContextChannel = interface
    interface IChannel
    interface ICommunicationObject
    interface IExtensibleObject<IContextChannel>
Public Interface IContextChannel
Implements IChannel, IExtensibleObject(Of IContextChannel)
Derived
Implements

Remarks

Important

Calling methods from classes that implement this interface with untrusted data is a security risk. Call the methods from classes that implement this interface only with trusted data. For more information, see Validate All Inputs.

The IContextChannel defines the controls for the context of a channel. This includes the SessionId, InputSession, OutputSession, and AllowOutputBatching for the channel, and the LocalAddress and RemoteAddress for the endpoints participating in the session. The IContextChannel interface forms part of the IServiceChannel and IClientChannel interfaces and of the IDuplexContextChannel interface.

Properties

AllowOutputBatching

Gets or sets a value that instructs Windows Communication Foundation (WCF) to store a set of messages before giving the messages to the transport.

Extensions

Gets a collection of extension objects for this extensible object.

(Inherited from IExtensibleObject<T>)
InputSession

Gets the input session for the channel.

LocalAddress

Gets the local endpoint for the channel.

OperationTimeout

Gets or sets the time period within which an operation must complete or an exception is thrown.

OutputSession

Gets the output session associated with the channel, if any.

RemoteAddress

Gets the remote address associated with the channel.

SessionId

Returns an identifier for the current session, if any.

State

Gets the current state of the communication-oriented object.

(Inherited from ICommunicationObject)

Methods

Abort()

Causes a communication object to transition immediately from its current state into the closed state.

(Inherited from ICommunicationObject)
BeginClose(AsyncCallback, Object)

Begins an asynchronous operation to close a communication object.

(Inherited from ICommunicationObject)
BeginClose(TimeSpan, AsyncCallback, Object)

Begins an asynchronous operation to close a communication object with a specified timeout.

(Inherited from ICommunicationObject)
BeginOpen(AsyncCallback, Object)

Begins an asynchronous operation to open a communication object.

(Inherited from ICommunicationObject)
BeginOpen(TimeSpan, AsyncCallback, Object)

Begins an asynchronous operation to open a communication object within a specified interval of time.

(Inherited from ICommunicationObject)
Close()

Causes a communication object to transition from its current state into the closed state.

(Inherited from ICommunicationObject)
Close(TimeSpan)

Causes a communication object to transition from its current state into the closed state.

(Inherited from ICommunicationObject)
EndClose(IAsyncResult)

Completes an asynchronous operation to close a communication object.

(Inherited from ICommunicationObject)
EndOpen(IAsyncResult)

Completes an asynchronous operation to open a communication object.

(Inherited from ICommunicationObject)
GetProperty<T>()

Returns a typed object requested, if present, from the appropriate layer in the channel stack.

(Inherited from IChannel)
Open()

Causes a communication object to transition from the created state into the opened state.

(Inherited from ICommunicationObject)
Open(TimeSpan)

Causes a communication object to transition from the created state into the opened state within a specified interval of time.

(Inherited from ICommunicationObject)

Events

Closed

Occurs when the communication object completes its transition from the closing state into the closed state.

(Inherited from ICommunicationObject)
Closing

Occurs when the communication object first enters the closing state.

(Inherited from ICommunicationObject)
Faulted

Occurs when the communication object first enters the faulted state.

(Inherited from ICommunicationObject)
Opened

Occurs when the communication object completes its transition from the opening state into the opened state.

(Inherited from ICommunicationObject)
Opening

Occurs when the communication object first enters the opening state.

(Inherited from ICommunicationObject)

Applies to