EAGLContext.PresentRenderBuffer Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Overloads
PresentRenderBuffer(nuint) |
Displays the contents of a render buffer. |
PresentRenderBuffer(nuint, Double) | |
PresentRenderBuffer(nuint, Double, EAGLContext+PresentationMode) |
PresentRenderBuffer(nuint)
Displays the contents of a render buffer.
[Foundation.Export("presentRenderbuffer:")]
public virtual bool PresentRenderBuffer (nuint target);
abstract member PresentRenderBuffer : nuint -> bool
override this.PresentRenderBuffer : nuint -> bool
Parameters
- target
- System.System.UIntPtr System.unativeint
Returns
- Attributes
Applies to
PresentRenderBuffer(nuint, Double)
[ObjCRuntime.TV(10, 0)]
public virtual bool PresentRenderBuffer (nuint target, double presentationTime);
abstract member PresentRenderBuffer : nuint * double -> bool
override this.PresentRenderBuffer : nuint * double -> bool
Parameters
- target
- System.System.UIntPtr System.unativeint
- presentationTime
- Double
Returns
- Attributes
Applies to
PresentRenderBuffer(nuint, Double, EAGLContext+PresentationMode)
[ObjCRuntime.TV(10, 2)]
public virtual bool PresentRenderBuffer (nuint target, double presentationTime, OpenGLES.EAGLContext.PresentationMode mode);
abstract member PresentRenderBuffer : nuint * double * OpenGLES.EAGLContext.PresentationMode -> bool
override this.PresentRenderBuffer : nuint * double * OpenGLES.EAGLContext.PresentationMode -> bool
Parameters
- target
- System.System.UIntPtr System.unativeint
- presentationTime
- Double
Returns
- Attributes