Sse41.BlendVariable Metoda
Definicja
Ważne
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Przeciążenia
BlendVariable(Vector128<Byte>, Vector128<Byte>, Vector128<Byte>) |
__m128i _mm_blendv_epi8 (__m128i __m128i b, maska __m128i) PBLENDVB xmm, xmm/m128, xmm |
BlendVariable(Vector128<Double>, Vector128<Double>, Vector128<Double>) |
__m128d _mm_blendv_pd (__m128d __m128d b, maska __m128d) BLENDVPD xmm, xmm/m128, xmm0 |
BlendVariable(Vector128<Int16>, Vector128<Int16>, Vector128<Int16>) |
__m128i _mm_blendv_epi8 (__m128i __m128i b, maska __m128i) PBLENDVB xmm, xmm/m128, xmm |
BlendVariable(Vector128<Int32>, Vector128<Int32>, Vector128<Int32>) |
__m128i _mm_blendv_epi8 (__m128i __m128i b, maska __m128i) PBLENDVB xmm, xmm/m128, xmm |
BlendVariable(Vector128<Int64>, Vector128<Int64>, Vector128<Int64>) |
__m128i _mm_blendv_epi8 (__m128i __m128i b, maska __m128i) PBLENDVB xmm, xmm/m128, xmm |
BlendVariable(Vector128<SByte>, Vector128<SByte>, Vector128<SByte>) |
__m128i _mm_blendv_epi8 (__m128i __m128i b, maska __m128i) PBLENDVB xmm, xmm/m128, xmm |
BlendVariable(Vector128<Single>, Vector128<Single>, Vector128<Single>) |
__m128 _mm_blendv_ps (__m128 __m128 b, maska __m128) BLENDVPS xmm, xmm/m128, xmm0 |
BlendVariable(Vector128<UInt16>, Vector128<UInt16>, Vector128<UInt16>) |
__m128i _mm_blendv_epi8 (__m128i __m128i b, maska __m128i) PBLENDVB xmm, xmm/m128, xmm |
BlendVariable(Vector128<UInt32>, Vector128<UInt32>, Vector128<UInt32>) |
__m128i _mm_blendv_epi8 (__m128i __m128i b, maska __m128i) PBLENDVB xmm, xmm/m128, xmm |
BlendVariable(Vector128<UInt64>, Vector128<UInt64>, Vector128<UInt64>) |
__m128i _mm_blendv_epi8 (__m128i __m128i b, maska __m128i) PBLENDVB xmm, xmm/m128, xmm |
BlendVariable(Vector128<Byte>, Vector128<Byte>, Vector128<Byte>)
- Źródło:
- Sse41.cs
- Źródło:
- Sse41.cs
- Źródło:
- Sse41.cs
__m128i _mm_blendv_epi8 (__m128i __m128i b, maska __m128i)
PBLENDVB xmm, xmm/m128, xmm
public:
static System::Runtime::Intrinsics::Vector128<System::Byte> BlendVariable(System::Runtime::Intrinsics::Vector128<System::Byte> left, System::Runtime::Intrinsics::Vector128<System::Byte> right, System::Runtime::Intrinsics::Vector128<System::Byte> mask);
public static System.Runtime.Intrinsics.Vector128<byte> BlendVariable (System.Runtime.Intrinsics.Vector128<byte> left, System.Runtime.Intrinsics.Vector128<byte> right, System.Runtime.Intrinsics.Vector128<byte> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector128<byte> * System.Runtime.Intrinsics.Vector128<byte> * System.Runtime.Intrinsics.Vector128<byte> -> System.Runtime.Intrinsics.Vector128<byte>
Public Shared Function BlendVariable (left As Vector128(Of Byte), right As Vector128(Of Byte), mask As Vector128(Of Byte)) As Vector128(Of Byte)
Parametry
Zwraca
Dotyczy
BlendVariable(Vector128<Double>, Vector128<Double>, Vector128<Double>)
- Źródło:
- Sse41.cs
- Źródło:
- Sse41.cs
- Źródło:
- Sse41.cs
__m128d _mm_blendv_pd (__m128d __m128d b, maska __m128d)
BLENDVPD xmm, xmm/m128, xmm0
public:
static System::Runtime::Intrinsics::Vector128<double> BlendVariable(System::Runtime::Intrinsics::Vector128<double> left, System::Runtime::Intrinsics::Vector128<double> right, System::Runtime::Intrinsics::Vector128<double> mask);
public static System.Runtime.Intrinsics.Vector128<double> BlendVariable (System.Runtime.Intrinsics.Vector128<double> left, System.Runtime.Intrinsics.Vector128<double> right, System.Runtime.Intrinsics.Vector128<double> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector128<double> * System.Runtime.Intrinsics.Vector128<double> * System.Runtime.Intrinsics.Vector128<double> -> System.Runtime.Intrinsics.Vector128<double>
Public Shared Function BlendVariable (left As Vector128(Of Double), right As Vector128(Of Double), mask As Vector128(Of Double)) As Vector128(Of Double)
Parametry
Zwraca
Dotyczy
BlendVariable(Vector128<Int16>, Vector128<Int16>, Vector128<Int16>)
- Źródło:
- Sse41.cs
- Źródło:
- Sse41.cs
- Źródło:
- Sse41.cs
__m128i _mm_blendv_epi8 (__m128i __m128i b, maska __m128i)
PBLENDVB xmm, xmm/m128, xmm
public:
static System::Runtime::Intrinsics::Vector128<short> BlendVariable(System::Runtime::Intrinsics::Vector128<short> left, System::Runtime::Intrinsics::Vector128<short> right, System::Runtime::Intrinsics::Vector128<short> mask);
public static System.Runtime.Intrinsics.Vector128<short> BlendVariable (System.Runtime.Intrinsics.Vector128<short> left, System.Runtime.Intrinsics.Vector128<short> right, System.Runtime.Intrinsics.Vector128<short> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector128<int16> * System.Runtime.Intrinsics.Vector128<int16> * System.Runtime.Intrinsics.Vector128<int16> -> System.Runtime.Intrinsics.Vector128<int16>
Public Shared Function BlendVariable (left As Vector128(Of Short), right As Vector128(Of Short), mask As Vector128(Of Short)) As Vector128(Of Short)
Parametry
Zwraca
Uwagi
Ta funkcja wewnętrzna generuje bazę danych PBLENDVB, która wymaga wektora maski BYTE, dlatego użytkownicy powinni poprawnie ustawić każdy bajt maski dla wybranych elementów.
Dotyczy
BlendVariable(Vector128<Int32>, Vector128<Int32>, Vector128<Int32>)
- Źródło:
- Sse41.cs
- Źródło:
- Sse41.cs
- Źródło:
- Sse41.cs
__m128i _mm_blendv_epi8 (__m128i __m128i b, maska __m128i)
PBLENDVB xmm, xmm/m128, xmm
public:
static System::Runtime::Intrinsics::Vector128<int> BlendVariable(System::Runtime::Intrinsics::Vector128<int> left, System::Runtime::Intrinsics::Vector128<int> right, System::Runtime::Intrinsics::Vector128<int> mask);
public static System.Runtime.Intrinsics.Vector128<int> BlendVariable (System.Runtime.Intrinsics.Vector128<int> left, System.Runtime.Intrinsics.Vector128<int> right, System.Runtime.Intrinsics.Vector128<int> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector128<int> * System.Runtime.Intrinsics.Vector128<int> * System.Runtime.Intrinsics.Vector128<int> -> System.Runtime.Intrinsics.Vector128<int>
Public Shared Function BlendVariable (left As Vector128(Of Integer), right As Vector128(Of Integer), mask As Vector128(Of Integer)) As Vector128(Of Integer)
Parametry
Zwraca
Uwagi
Ta funkcja wewnętrzna generuje bazę danych PBLENDVB, która wymaga wektora maski BYTE, dlatego użytkownicy powinni poprawnie ustawić każdy bajt maski dla wybranych elementów.
Dotyczy
BlendVariable(Vector128<Int64>, Vector128<Int64>, Vector128<Int64>)
- Źródło:
- Sse41.cs
- Źródło:
- Sse41.cs
- Źródło:
- Sse41.cs
__m128i _mm_blendv_epi8 (__m128i __m128i b, maska __m128i)
PBLENDVB xmm, xmm/m128, xmm
public:
static System::Runtime::Intrinsics::Vector128<long> BlendVariable(System::Runtime::Intrinsics::Vector128<long> left, System::Runtime::Intrinsics::Vector128<long> right, System::Runtime::Intrinsics::Vector128<long> mask);
public static System.Runtime.Intrinsics.Vector128<long> BlendVariable (System.Runtime.Intrinsics.Vector128<long> left, System.Runtime.Intrinsics.Vector128<long> right, System.Runtime.Intrinsics.Vector128<long> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector128<int64> * System.Runtime.Intrinsics.Vector128<int64> * System.Runtime.Intrinsics.Vector128<int64> -> System.Runtime.Intrinsics.Vector128<int64>
Public Shared Function BlendVariable (left As Vector128(Of Long), right As Vector128(Of Long), mask As Vector128(Of Long)) As Vector128(Of Long)
Parametry
Zwraca
Uwagi
Ta funkcja wewnętrzna generuje bazę danych PBLENDVB, która wymaga wektora maski BYTE, dlatego użytkownicy powinni poprawnie ustawić każdy bajt maski dla wybranych elementów.
Dotyczy
BlendVariable(Vector128<SByte>, Vector128<SByte>, Vector128<SByte>)
- Źródło:
- Sse41.cs
- Źródło:
- Sse41.cs
- Źródło:
- Sse41.cs
__m128i _mm_blendv_epi8 (__m128i __m128i b, maska __m128i)
PBLENDVB xmm, xmm/m128, xmm
public:
static System::Runtime::Intrinsics::Vector128<System::SByte> BlendVariable(System::Runtime::Intrinsics::Vector128<System::SByte> left, System::Runtime::Intrinsics::Vector128<System::SByte> right, System::Runtime::Intrinsics::Vector128<System::SByte> mask);
public static System.Runtime.Intrinsics.Vector128<sbyte> BlendVariable (System.Runtime.Intrinsics.Vector128<sbyte> left, System.Runtime.Intrinsics.Vector128<sbyte> right, System.Runtime.Intrinsics.Vector128<sbyte> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector128<sbyte> * System.Runtime.Intrinsics.Vector128<sbyte> * System.Runtime.Intrinsics.Vector128<sbyte> -> System.Runtime.Intrinsics.Vector128<sbyte>
Public Shared Function BlendVariable (left As Vector128(Of SByte), right As Vector128(Of SByte), mask As Vector128(Of SByte)) As Vector128(Of SByte)
Parametry
Zwraca
Dotyczy
BlendVariable(Vector128<Single>, Vector128<Single>, Vector128<Single>)
- Źródło:
- Sse41.cs
- Źródło:
- Sse41.cs
- Źródło:
- Sse41.cs
__m128 _mm_blendv_ps (__m128 __m128 b, maska __m128)
BLENDVPS xmm, xmm/m128, xmm0
public:
static System::Runtime::Intrinsics::Vector128<float> BlendVariable(System::Runtime::Intrinsics::Vector128<float> left, System::Runtime::Intrinsics::Vector128<float> right, System::Runtime::Intrinsics::Vector128<float> mask);
public static System.Runtime.Intrinsics.Vector128<float> BlendVariable (System.Runtime.Intrinsics.Vector128<float> left, System.Runtime.Intrinsics.Vector128<float> right, System.Runtime.Intrinsics.Vector128<float> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector128<single> * System.Runtime.Intrinsics.Vector128<single> * System.Runtime.Intrinsics.Vector128<single> -> System.Runtime.Intrinsics.Vector128<single>
Public Shared Function BlendVariable (left As Vector128(Of Single), right As Vector128(Of Single), mask As Vector128(Of Single)) As Vector128(Of Single)
Parametry
Zwraca
Dotyczy
BlendVariable(Vector128<UInt16>, Vector128<UInt16>, Vector128<UInt16>)
- Źródło:
- Sse41.cs
- Źródło:
- Sse41.cs
- Źródło:
- Sse41.cs
__m128i _mm_blendv_epi8 (__m128i __m128i b, maska __m128i)
PBLENDVB xmm, xmm/m128, xmm
public:
static System::Runtime::Intrinsics::Vector128<System::UInt16> BlendVariable(System::Runtime::Intrinsics::Vector128<System::UInt16> left, System::Runtime::Intrinsics::Vector128<System::UInt16> right, System::Runtime::Intrinsics::Vector128<System::UInt16> mask);
public static System.Runtime.Intrinsics.Vector128<ushort> BlendVariable (System.Runtime.Intrinsics.Vector128<ushort> left, System.Runtime.Intrinsics.Vector128<ushort> right, System.Runtime.Intrinsics.Vector128<ushort> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector128<uint16> * System.Runtime.Intrinsics.Vector128<uint16> * System.Runtime.Intrinsics.Vector128<uint16> -> System.Runtime.Intrinsics.Vector128<uint16>
Public Shared Function BlendVariable (left As Vector128(Of UShort), right As Vector128(Of UShort), mask As Vector128(Of UShort)) As Vector128(Of UShort)
Parametry
Zwraca
Uwagi
Ta funkcja wewnętrzna generuje bazę danych PBLENDVB, która wymaga wektora maski BYTE, dlatego użytkownicy powinni poprawnie ustawić każdy bajt maski dla wybranych elementów.
Dotyczy
BlendVariable(Vector128<UInt32>, Vector128<UInt32>, Vector128<UInt32>)
- Źródło:
- Sse41.cs
- Źródło:
- Sse41.cs
- Źródło:
- Sse41.cs
__m128i _mm_blendv_epi8 (__m128i __m128i b, maska __m128i)
PBLENDVB xmm, xmm/m128, xmm
public:
static System::Runtime::Intrinsics::Vector128<System::UInt32> BlendVariable(System::Runtime::Intrinsics::Vector128<System::UInt32> left, System::Runtime::Intrinsics::Vector128<System::UInt32> right, System::Runtime::Intrinsics::Vector128<System::UInt32> mask);
public static System.Runtime.Intrinsics.Vector128<uint> BlendVariable (System.Runtime.Intrinsics.Vector128<uint> left, System.Runtime.Intrinsics.Vector128<uint> right, System.Runtime.Intrinsics.Vector128<uint> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector128<uint32> * System.Runtime.Intrinsics.Vector128<uint32> * System.Runtime.Intrinsics.Vector128<uint32> -> System.Runtime.Intrinsics.Vector128<uint32>
Public Shared Function BlendVariable (left As Vector128(Of UInteger), right As Vector128(Of UInteger), mask As Vector128(Of UInteger)) As Vector128(Of UInteger)
Parametry
Zwraca
Uwagi
Ta funkcja wewnętrzna generuje bazę danych PBLENDVB, która wymaga wektora maski BYTE, dlatego użytkownicy powinni poprawnie ustawić każdy bajt maski dla wybranych elementów.
Dotyczy
BlendVariable(Vector128<UInt64>, Vector128<UInt64>, Vector128<UInt64>)
- Źródło:
- Sse41.cs
- Źródło:
- Sse41.cs
- Źródło:
- Sse41.cs
__m128i _mm_blendv_epi8 (__m128i __m128i b, maska __m128i)
PBLENDVB xmm, xmm/m128, xmm
public:
static System::Runtime::Intrinsics::Vector128<System::UInt64> BlendVariable(System::Runtime::Intrinsics::Vector128<System::UInt64> left, System::Runtime::Intrinsics::Vector128<System::UInt64> right, System::Runtime::Intrinsics::Vector128<System::UInt64> mask);
public static System.Runtime.Intrinsics.Vector128<ulong> BlendVariable (System.Runtime.Intrinsics.Vector128<ulong> left, System.Runtime.Intrinsics.Vector128<ulong> right, System.Runtime.Intrinsics.Vector128<ulong> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector128<uint64> * System.Runtime.Intrinsics.Vector128<uint64> * System.Runtime.Intrinsics.Vector128<uint64> -> System.Runtime.Intrinsics.Vector128<uint64>
Public Shared Function BlendVariable (left As Vector128(Of ULong), right As Vector128(Of ULong), mask As Vector128(Of ULong)) As Vector128(Of ULong)
Parametry
Zwraca
Uwagi
Ta funkcja wewnętrzna generuje bazę danych PBLENDVB, która wymaga wektora maski BYTE, dlatego użytkownicy powinni poprawnie ustawić każdy bajt maski dla wybranych elementów.