MPSNNNeuronDescriptor.Create Método
Definição
Importante
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Sobrecargas
Create(MPSCnnNeuronType) | |
Create(NSData, Boolean) | |
Create(MPSCnnNeuronType, Single) | |
Create(MPSCnnNeuronType, Single, Single) | |
Create(MPSCnnNeuronType, Single, Single, Single) |
Create(MPSCnnNeuronType)
[Foundation.Export("cnnNeuronDescriptorWithType:")]
public static MetalPerformanceShaders.MPSNNNeuronDescriptor Create (MetalPerformanceShaders.MPSCnnNeuronType neuronType);
static member Create : MetalPerformanceShaders.MPSCnnNeuronType -> MetalPerformanceShaders.MPSNNNeuronDescriptor
Parâmetros
- neuronType
- MPSCnnNeuronType
Retornos
- Atributos
Aplica-se a
Create(NSData, Boolean)
[Foundation.Export("cnnNeuronPReLUDescriptorWithData:noCopy:")]
public static MetalPerformanceShaders.MPSNNNeuronDescriptor Create (Foundation.NSData data, bool noCopy);
static member Create : Foundation.NSData * bool -> MetalPerformanceShaders.MPSNNNeuronDescriptor
Parâmetros
- data
- NSData
- noCopy
- Boolean
Retornos
- Atributos
Aplica-se a
Create(MPSCnnNeuronType, Single)
[Foundation.Export("cnnNeuronDescriptorWithType:a:")]
public static MetalPerformanceShaders.MPSNNNeuronDescriptor Create (MetalPerformanceShaders.MPSCnnNeuronType neuronType, float a);
static member Create : MetalPerformanceShaders.MPSCnnNeuronType * single -> MetalPerformanceShaders.MPSNNNeuronDescriptor
Parâmetros
- neuronType
- MPSCnnNeuronType
- a
- Single
Retornos
- Atributos
Aplica-se a
Create(MPSCnnNeuronType, Single, Single)
[Foundation.Export("cnnNeuronDescriptorWithType:a:b:")]
public static MetalPerformanceShaders.MPSNNNeuronDescriptor Create (MetalPerformanceShaders.MPSCnnNeuronType neuronType, float a, float b);
static member Create : MetalPerformanceShaders.MPSCnnNeuronType * single * single -> MetalPerformanceShaders.MPSNNNeuronDescriptor
Parâmetros
- neuronType
- MPSCnnNeuronType
- a
- Single
- b
- Single
Retornos
- Atributos
Aplica-se a
Create(MPSCnnNeuronType, Single, Single, Single)
[Foundation.Export("cnnNeuronDescriptorWithType:a:b:c:")]
public static MetalPerformanceShaders.MPSNNNeuronDescriptor Create (MetalPerformanceShaders.MPSCnnNeuronType neuronType, float a, float b, float c);
static member Create : MetalPerformanceShaders.MPSCnnNeuronType * single * single * single -> MetalPerformanceShaders.MPSNNNeuronDescriptor
Parâmetros
- neuronType
- MPSCnnNeuronType
- a
- Single
- b
- Single
- c
- Single
Retornos
- Atributos