SetStateActivity.TargetStateName 屬性
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
取得或設定目標狀態的名稱。
public:
property System::String ^ TargetStateName { System::String ^ get(); void set(System::String ^ value); };
public string TargetStateName { get; set; }
member this.TargetStateName : string with get, set
Public Property TargetStateName As String
屬性值
目標資料流的名稱。
範例
下列程式碼範例示範如何建立 SetStateActivity 類別的新執行個體,並使用它來實作可在 3 個狀態之間轉換的簡單狀態機器,以及設定 TargetStateName 屬性的值。 這個程式碼範例是 StateMachineWorkflow.cs 檔案中<SimpleStateMachineWorkflow SDK>範例的一部分。 如需詳細資訊,請參閱 簡單狀態機器。
public partial class StateMachineWorkflow
{
[System.Diagnostics.DebuggerNonUserCode()]
private void InitializeComponent()
{
this.CanModifyActivities = true;
this.setCompletedState = new System.Workflow.Activities.SetStateActivity();
this.code2 = new System.Workflow.Activities.CodeActivity();
this.state1Delay = new System.Workflow.Activities.DelayActivity();
this.setState1 = new System.Workflow.Activities.SetStateActivity();
this.code1 = new System.Workflow.Activities.CodeActivity();
this.startStateDelay = new System.Workflow.Activities.DelayActivity();
this.eventDriven2 = new System.Workflow.Activities.EventDrivenActivity();
this.eventDriven1 = new System.Workflow.Activities.EventDrivenActivity();
this.CompletedState = new System.Workflow.Activities.StateActivity();
this.state1 = new System.Workflow.Activities.StateActivity();
this.StartState = new System.Workflow.Activities.StateActivity();
//
// setCompletedState
//
this.setCompletedState.Name = "setCompletedState";
this.setCompletedState.TargetStateName = "CompletedState";
//
// code2
//
this.code2.Name = "code2";
this.code2.ExecuteCode += new System.EventHandler(this.Code2Handler);
//
// state1Delay
//
this.state1Delay.Name = "state1Delay";
this.state1Delay.TimeoutDuration = System.TimeSpan.Parse("00:00:02");
//
// setState1
//
this.setState1.Name = "setState1";
this.setState1.TargetStateName = "state1";
//
// code1
//
this.code1.Name = "code1";
this.code1.ExecuteCode += new System.EventHandler(this.Code1Handler);
//
// startStateDelay
//
this.startStateDelay.Name = "startStateDelay";
this.startStateDelay.TimeoutDuration = System.TimeSpan.Parse("00:00:05");
//
// eventDriven2
//
this.eventDriven2.Activities.Add(this.state1Delay);
this.eventDriven2.Activities.Add(this.code2);
this.eventDriven2.Activities.Add(this.setCompletedState);
this.eventDriven2.Name = "eventDriven2";
//
// eventDriven1
//
this.eventDriven1.Activities.Add(this.startStateDelay);
this.eventDriven1.Activities.Add(this.code1);
this.eventDriven1.Activities.Add(this.setState1);
this.eventDriven1.Name = "eventDriven1";
//
// CompletedState
//
this.CompletedState.Name = "CompletedState";
//
// state1
//
this.state1.Activities.Add(this.eventDriven2);
this.state1.Name = "state1";
//
// StartState
//
this.StartState.Activities.Add(this.eventDriven1);
this.StartState.Name = "StartState";
//
// StateMachineWorkflow
//
this.Activities.Add(this.StartState);
this.Activities.Add(this.state1);
this.Activities.Add(this.CompletedState);
this.CompletedStateName = "CompletedState";
this.DynamicUpdateCondition = null;
this.InitialStateName = "StartState";
this.Name = "StateMachineWorkflow";
this.CanModifyActivities = false;
}
private StateActivity StartState;
private EventDrivenActivity eventDriven1;
private SetStateActivity setState1;
private StateActivity state1;
private EventDrivenActivity eventDriven2;
private DelayActivity state1Delay;
private SetStateActivity setCompletedState;
private CodeActivity code1;
private CodeActivity code2;
private DelayActivity startStateDelay;
private StateActivity CompletedState;
}
Partial Public Class StateMachineWorkflow
<System.Diagnostics.DebuggerNonUserCode()> _
Private Sub InitializeComponent()
Me.CanModifyActivities = True
Me.CompletedState = New System.Workflow.Activities.StateActivity
Me.code2 = New System.Workflow.Activities.CodeActivity
Me.state1Delay = New System.Workflow.Activities.DelayActivity
Me.setState1 = New System.Workflow.Activities.SetStateActivity()
Me.code1 = New System.Workflow.Activities.CodeActivity()
Me.startStateDelay = New System.Workflow.Activities.DelayActivity()
Me.eventDriven2 = New System.Workflow.Activities.EventDrivenActivity()
Me.eventDriven1 = New System.Workflow.Activities.EventDrivenActivity()
Me.CompletedState = New System.Workflow.Activities.StateActivity()
Me.state1 = New System.Workflow.Activities.StateActivity()
Me.StartState = New System.Workflow.Activities.StateActivity()
'
' setCompletedState
'
Me.setCompletedState.Name = "setCompletedState"
Me.setCompletedState.TargetStateName = "CompletedState"
'
' code2
'
Me.code2.Name = "code2"
AddHandler Me.code2.ExecuteCode, AddressOf Me.Code2Handler
'
' state1Delay
'
Me.state1Delay.Name = "state1Delay"
Me.state1Delay.TimeoutDuration = System.TimeSpan.Parse("00:00:02")
'
' setState1
'
Me.setState1.Name = "setState1"
Me.setState1.TargetStateName = "state1"
'
' code1
'
Me.code1.Name = "code1"
AddHandler Me.code1.ExecuteCode, AddressOf Me.Code1Handler
'
' startStateDelay
'
Me.startStateDelay.Name = "startStateDelay"
Me.startStateDelay.TimeoutDuration = System.TimeSpan.Parse("00:00:05")
'
' eventDriven2
'
Me.eventDriven2.Activities.Add(Me.state1Delay)
Me.eventDriven2.Activities.Add(Me.code2)
Me.eventDriven2.Activities.Add(Me.setCompletedState)
Me.eventDriven2.Name = "eventDriven2"
'
' eventDriven1
'
Me.eventDriven1.Activities.Add(Me.startStateDelay)
Me.eventDriven1.Activities.Add(Me.code1)
Me.eventDriven1.Activities.Add(Me.setState1)
Me.eventDriven1.Name = "eventDriven1"
'
' CompletedState
'
Me.CompletedState.Name = "CompletedState"
'
' state1
'
Me.state1.Activities.Add(Me.eventDriven2)
Me.state1.Name = "state1"
'
' StartState
'
Me.StartState.Activities.Add(Me.eventDriven1)
Me.StartState.Name = "StartState"
'
' StateMachineWorkflow
'
Me.Activities.Add(Me.StartState)
Me.Activities.Add(Me.state1)
Me.Activities.Add(Me.CompletedState)
Me.CompletedStateName = "CompletedState"
Me.DynamicUpdateCondition = Nothing
Me.InitialStateName = "StartState"
Me.Name = "StateMachineWorkflow"
Me.CanModifyActivities = False
End Sub
Private StartState As System.Workflow.Activities.StateActivity
Private eventDriven1 As System.Workflow.Activities.EventDrivenActivity
Private setState1 As System.Workflow.Activities.SetStateActivity
Private state1 As System.Workflow.Activities.StateActivity
Private eventDriven2 As System.Workflow.Activities.EventDrivenActivity
Private state1Delay As System.Workflow.Activities.DelayActivity
Private setCompletedState As System.Workflow.Activities.SetStateActivity
Private code1 As System.Workflow.Activities.CodeActivity
Private code2 As System.Workflow.Activities.CodeActivity
Private startStateDelay As System.Workflow.Activities.DelayActivity
Private CompletedState As System.Workflow.Activities.StateActivity
End Class