SCNVector4.Lerp Method
Definition
Important
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Overloads
Lerp(SCNVector4, SCNVector4, nfloat) | |
Lerp(SCNVector4, SCNVector4, Single) |
Returns the linear interpolation from |
Lerp(SCNVector4, SCNVector4, nfloat, SCNVector4) | |
Lerp(SCNVector4, SCNVector4, Single, SCNVector4) |
Returns the linear interpolation from |
Lerp(SCNVector4, SCNVector4, nfloat)
public static SceneKit.SCNVector4 Lerp (SceneKit.SCNVector4 a, SceneKit.SCNVector4 b, nfloat blend);
static member Lerp : SceneKit.SCNVector4 * SceneKit.SCNVector4 * nfloat -> SceneKit.SCNVector4
Parameters
- blend
- nfloat
Returns
Applies to
Lerp(SCNVector4, SCNVector4, Single)
Returns the linear interpolation from a
to b
by the factor blend
.
public static SceneKit.SCNVector4 Lerp (SceneKit.SCNVector4 a, SceneKit.SCNVector4 b, float blend);
static member Lerp : SceneKit.SCNVector4 * SceneKit.SCNVector4 * single -> SceneKit.SCNVector4
Parameters
- blend
- Single
Returns
Applies to
Lerp(SCNVector4, SCNVector4, nfloat, SCNVector4)
public static void Lerp (ref SceneKit.SCNVector4 a, ref SceneKit.SCNVector4 b, nfloat blend, out SceneKit.SCNVector4 result);
static member Lerp : * * nfloat * -> unit
Parameters
- blend
- nfloat
- result
- SCNVector4
Applies to
Lerp(SCNVector4, SCNVector4, Single, SCNVector4)
Returns the linear interpolation from a
to b
by the factor blend
, and stores the result in result
.
public static void Lerp (ref SceneKit.SCNVector4 a, ref SceneKit.SCNVector4 b, float blend, out SceneKit.SCNVector4 result);
static member Lerp : * * single * -> unit
Parameters
- blend
- Single
- result
- SCNVector4