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SCNVector4 Struct

Definition

A 4-component vector.

[System.Serializable]
public struct SCNVector4 : IEquatable<SceneKit.SCNVector4>
type SCNVector4 = struct
Inheritance
SCNVector4
Attributes
Implements

Constructors

SCNVector4(nfloat, nfloat, nfloat, nfloat)
SCNVector4(SCNVector3, nfloat)
SCNVector4(SCNVector3, Single)
SCNVector4(SCNVector3)
SCNVector4(SCNVector4)
SCNVector4(Single, Single, Single, Single)
SCNVector4(Vector2)
SCNVector4(Vector3)
SCNVector4(Vector4)

Fields

One

A vector whose components are each 1.

SizeInBytes

The size in bytes of the vector.

UnitW

A unit vector along the W axis.

UnitX

A unit vector along the W axis.

UnitY

A unit vector along the Y axis.

UnitZ

A unit vector along the Z axis..

W

Gets or sets the W component.

X

Gets or sets the X component.

Y

Gets or sets the Y component.

Z

Gets or sets the Z component.

Zero

The Zero vector.

Properties

Length

Gets the length of the vector.

LengthFast

Gets the approximate length of the vector by using an approximation of the square root operation.

LengthSquared

Gets the sum of the squares of the components of the vector.

Xy

Gets or sets the X and Y components.

Xyz

Gets or sets the X, Y, and Z components.

Methods

Add(SCNVector4, SCNVector4, SCNVector4)

Adds b to a, and puts the result in result.

Add(SCNVector4, SCNVector4)

Adds b to a.

BaryCentric(SCNVector4, SCNVector4, SCNVector4, nfloat, nfloat, SCNVector4)
BaryCentric(SCNVector4, SCNVector4, SCNVector4, nfloat, nfloat)
BaryCentric(SCNVector4, SCNVector4, SCNVector4, Single, Single, SCNVector4)

Interpolates a, b, and c, by using the barycentric coordinates u and v, and stores the result in result.

BaryCentric(SCNVector4, SCNVector4, SCNVector4, Single, Single)

Interpolates a, b, and c, by using the barycentric coordinates u and v.

Clamp(SCNVector4, SCNVector4, SCNVector4, SCNVector4)

Clamps the components of vec to be between min and max and stores the result in result.

Clamp(SCNVector4, SCNVector4, SCNVector4)

Clamps the components of vec to be between min and max.

Div(SCNVector4, nfloat, SCNVector4)
Div(SCNVector4, nfloat)
Div(SCNVector4, Single, SCNVector4)

Divides the components of a by the scalar f and stores the result in result.

Div(SCNVector4, Single)

Divides the components of a by the scalar f.

Divide(SCNVector4, nfloat, SCNVector4)
Divide(SCNVector4, nfloat)
Divide(SCNVector4, SCNVector4, SCNVector4)

Performs the componentwise division of vector by scale and stores the result in result.

Divide(SCNVector4, SCNVector4)

Returns the componentwise division of vector by scale.

Divide(SCNVector4, Single, SCNVector4)

Divides the components of vector by the scalar scale and stores the result in result.

Divide(SCNVector4, Single)

Divides the components of vector by the scalar scale.

Dot(SCNVector4, SCNVector4, nfloat)
Dot(SCNVector4, SCNVector4, Single)

Sets result to the dot product of left with right.

Dot(SCNVector4, SCNVector4)

Returns the dot product of left with right.

Equals(Object)

Returns true if other is a Vector4 and is identical to this vector.

Equals(SCNVector4)

Returns true if other is identical to this vector.

GetHashCode()

Returns the hashcode for this instance.

Lerp(SCNVector4, SCNVector4, nfloat, SCNVector4)
Lerp(SCNVector4, SCNVector4, nfloat)
Lerp(SCNVector4, SCNVector4, Single, SCNVector4)

Returns the linear interpolation from a to b by the factor blend, and stores the result in result.

Lerp(SCNVector4, SCNVector4, Single)

Returns the linear interpolation from a to b by the factor blend.

Max(SCNVector4, SCNVector4, SCNVector4)

Stores the vector with the larger magnitude in result.

Max(SCNVector4, SCNVector4)

Returns the vector with the larger magnitude.

Min(SCNVector4, SCNVector4, SCNVector4)

Stores the vector with the smaller magnitude in result.

Min(SCNVector4, SCNVector4)

Returns the vector with the smaller magnitude.

Mult(SCNVector4, nfloat, SCNVector4)
Mult(SCNVector4, nfloat)
Mult(SCNVector4, Single, SCNVector4)

Multiplies a by the scalar f and stores the result in result.

Mult(SCNVector4, Single)

Multiplies a by the scalar f.

Multiply(SCNVector4, nfloat, SCNVector4)
Multiply(SCNVector4, nfloat)
Multiply(SCNVector4, SCNVector4, SCNVector4)

Multiplies the components of vector by the components of scale and stores the result in result.

Multiply(SCNVector4, SCNVector4)

Multiplies the components of vector by the components of scale.

Multiply(SCNVector4, Single, SCNVector4)

Multiplies vector by the scalar scale and stores the result in result.

Multiply(SCNVector4, Single)

Multiplies vector by the scalar scale.

Normalize()

Scales this vector to unit length.

Normalize(SCNVector4, SCNVector4)

Scales vec to unit length and stores the result in result.

Normalize(SCNVector4)

Scales vec to unit length.

NormalizeFast()

Scales this vector to approximately unit length.

NormalizeFast(SCNVector4, SCNVector4)

Scales vec to approximately unit length and stores the result in result.

NormalizeFast(SCNVector4)

Scales vec to approximately unit length.

Sub(SCNVector4, SCNVector4, SCNVector4)

Subtracts b from a and stores the result in result.

Sub(SCNVector4, SCNVector4)

Subtracts b from a.

Subtract(SCNVector4, SCNVector4, SCNVector4)

Subtracts b from a and stores the result in result.

Subtract(SCNVector4, SCNVector4)

Subtracts b from a.

ToString()

Returns a string representation of this instance.

Transform(SCNVector4, SCNMatrix4, SCNVector4)

Returns the transformation of vec by mat and stores the result in result.

Transform(SCNVector4, SCNMatrix4)

Returns the transformation of vec by mat.

Operators

Addition(SCNVector4, SCNVector4)
Division(SCNVector4, nfloat)
Division(SCNVector4, Single)
Equality(SCNVector4, SCNVector4)
Explicit(SCNVector4 to IntPtr)
Explicit(SCNVector4 to nfloat*)
Explicit(SCNVector4 to Single*)
Explicit(SCNVector4 to Vector4)
Implicit(Vector4 to SCNVector4)
Inequality(SCNVector4, SCNVector4)
Multiply(nfloat, SCNVector4)
Multiply(SCNVector4, nfloat)
Multiply(SCNVector4, Single)
Multiply(Single, SCNVector4)
Subtraction(SCNVector4, SCNVector4)
UnaryNegation(SCNVector4)

Applies to