SCNVector4.Multiply Method
Definition
Important
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Overloads
Multiply(SCNVector4, SCNVector4) |
Multiplies the components of |
Multiply(SCNVector4, nfloat) | |
Multiply(SCNVector4, Single) |
Multiplies |
Multiply(SCNVector4, SCNVector4, SCNVector4) |
Multiplies the components of |
Multiply(SCNVector4, nfloat, SCNVector4) | |
Multiply(SCNVector4, Single, SCNVector4) |
Multiplies |
Multiply(SCNVector4, SCNVector4)
Multiplies the components of vector
by the components of scale
.
public static SceneKit.SCNVector4 Multiply (SceneKit.SCNVector4 vector, SceneKit.SCNVector4 scale);
static member Multiply : SceneKit.SCNVector4 * SceneKit.SCNVector4 -> SceneKit.SCNVector4
Parameters
- vector
- SCNVector4
- scale
- SCNVector4
Returns
Applies to
Multiply(SCNVector4, nfloat)
public static SceneKit.SCNVector4 Multiply (SceneKit.SCNVector4 vector, nfloat scale);
static member Multiply : SceneKit.SCNVector4 * nfloat -> SceneKit.SCNVector4
Parameters
- vector
- SCNVector4
- scale
- nfloat
Returns
Applies to
Multiply(SCNVector4, Single)
Multiplies vector
by the scalar scale
.
public static SceneKit.SCNVector4 Multiply (SceneKit.SCNVector4 vector, float scale);
static member Multiply : SceneKit.SCNVector4 * single -> SceneKit.SCNVector4
Parameters
- vector
- SCNVector4
- scale
- Single
Returns
Applies to
Multiply(SCNVector4, SCNVector4, SCNVector4)
Multiplies the components of vector
by the components of scale
and stores the result in result
.
public static void Multiply (ref SceneKit.SCNVector4 vector, ref SceneKit.SCNVector4 scale, out SceneKit.SCNVector4 result);
static member Multiply : * * -> unit
Parameters
- vector
- SCNVector4
- scale
- SCNVector4
- result
- SCNVector4
Applies to
Multiply(SCNVector4, nfloat, SCNVector4)
public static void Multiply (ref SceneKit.SCNVector4 vector, nfloat scale, out SceneKit.SCNVector4 result);
static member Multiply : * nfloat * -> unit
Parameters
- vector
- SCNVector4
- scale
- nfloat
- result
- SCNVector4
Applies to
Multiply(SCNVector4, Single, SCNVector4)
Multiplies vector
by the scalar scale
and stores the result in result
.
public static void Multiply (ref SceneKit.SCNVector4 vector, float scale, out SceneKit.SCNVector4 result);
static member Multiply : * single * -> unit
Parameters
- vector
- SCNVector4
- scale
- Single
- result
- SCNVector4