D3DMXMatrixRotationZFxd
A version of this page is also available for
4/8/2010
This function builds a matrix in fixed point format that represents a rotation transformation around the z-axis.
Syntax
D3DMXMATRIXFXD* WINAPI D3DMXMatrixRotationZFxd(
D3DMXMATRIXFXD* pOut,
FIXED Angle
);
Parameters
- pOut
[in, out] Pointer to the D3DMXMATRIXFXD structure that is the result of the operation.
- Angle
[in] Angle of rotation in radians. Angles are measured clockwise when looking along the rotation axis toward the origin.
Return Value
Pointer to a D3DMXMATRIXFXD structure rotated around the z-axis.
Remarks
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DMXMatrixRotationZFxd function can be used as a parameter for another function.
Requirements
Header | d3dmx.h |
Library | D3dmx.lib |
Windows Embedded CE | Windows Embedded CE 6.0 and later |
Windows Mobile | Pocket PC for Windows Mobile Version 5.0 and later, Smartphone for Windows Mobile Version 5.0 and later |
See Also
Reference
D3DMX Functions
D3DMXMATRIXFXD
D3DMXMatrixRotationXFxd
D3DMXMatrixRotationYFxd
D3DMXMatrixRotationZ