D3D12DDI_D3D12_OPTIONS_DATA_0083 structure (d3d12umddi.h)
The D3D12DDI_D3D12_OPTIONS_DATA_0083 structure contains display options data supported by the driver/hardware.
Syntax
typedef struct D3D12DDI_D3D12_OPTIONS_DATA_0083 {
D3D12DDI_RESOURCE_BINDING_TIER ResourceBindingTier;
D3D12DDI_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier;
D3D12DDI_TILED_RESOURCES_TIER TiledResourcesTier;
D3D12DDI_CROSS_NODE_SHARING_TIER CrossNodeSharingTier;
BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation;
BOOL OutputMergerLogicOp;
D3D12DDI_RESOURCE_HEAP_TIER ResourceHeapTier;
BOOL DepthBoundsTestSupported;
D3D12DDI_PROGRAMMABLE_SAMPLE_POSITIONS_TIER ProgrammableSamplePositionsTier;
BOOL CopyQueueTimestampQueriesSupported;
D3D12DDI_COMMAND_QUEUE_FLAGS WriteBufferImmediateQueueFlags;
D3D12DDI_VIEW_INSTANCING_TIER ViewInstancingTier;
BOOL BarycentricsSupported;
BOOL ReservedBufferPlacementSupported;
BOOL Deterministic64KBUndefinedSwizzle;
BOOL SRVOnlyTiledResourceTier3;
D3D12DDI_RENDER_PASS_TIER RenderPassTier;
D3D12DDI_RAYTRACING_TIER RaytracingTier;
D3D12DDI_VARIABLE_SHADING_RATE_TIER VariableShadingRateTier;
BOOL PerPrimitiveShadingRateSupportedWithViewportIndexing;
BOOL AdditionalShadingRatesSupported;
UINT ShadingRateImageTileSize;
BOOL BackgroundProcessingSupported;
D3D12DDI_MESH_SHADER_TIER MeshShaderTier;
D3D12DDI_SAMPLER_FEEDBACK_TIER SamplerFeedbackTier;
BOOL DriverManagedShaderCachePresent;
BOOL MeshShaderSupportsFullRangeRenderTargetArrayIndex;
BOOL VariableRateShadingSumCombinerSupported;
BOOL MeshShaderPerPrimitiveShadingRateSupported;
} D3D12DDI_D3D12_OPTIONS_DATA_0083;
Members
ResourceBindingTier
The D3D12DDI_RESOURCE_BINDING_TIER value.
ConservativeRasterizationTier
The D3D12_CONSERVATIVE_RASTERIZATION_TIER value.
TiledResourcesTier
The D3D12DDI_TILED_RESOURCES_TIER value.
CrossNodeSharingTier
The D3D12DDI_CROSS_NODE_SHARING_TIER value indicating the level of sharing across nodes of a display adapter.
VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation
Set TRUE when VP and RT array index from any shader feeding rasterizer supported without GS emulation; otherwise, set FALSE.
OutputMergerLogicOp
Set TRUE when output merger logic operations are supported; otherwise, set FALSE.
ResourceHeapTier
The D3D12DDI_RESOURCE_HEAP_TIER value.
DepthBoundsTestSupported
Set TRUE when depth bounds testing is supported; otherwise, set FALSE.
ProgrammableSamplePositionsTier
The D3D12DDI_PROGRAMMABLE_SAMPLE_POSITIONS_TIER value indicating the supported programmable sample positions tier.
CopyQueueTimestampQueriesSupported
Set TRUE when queue timestamp queries are supported; otherwise, set FALSE.
WriteBufferImmediateQueueFlags
The D3D12DDI_COMMAND_QUEUE_FLAGS value for the video command queue.
ViewInstancingTier
The D3D12DDI_VIEW_INSTANCING_TIER value.
BarycentricsSupported
Set TRUE when Barycentric coordinates are supported; otherwise, set FALSE.
ReservedBufferPlacementSupported
Set TRUE when buffer placement is supported (only 64KB aligned MSAA support); otherwise, set FALSE.
Deterministic64KBUndefinedSwizzle
Set TRUE when deterministic 64KB undefined swizzle is supported; otherwise, set FALSE.
SRVOnlyTiledResourceTier3
Set TRUE when the hardware supports SRV-only sparse volume textures; otherwise, set FALSE.
RenderPassTier
The D3D12DDI_RENDER_PASS_TIER that the hardware supports.
RaytracingTier
The D3D12DDI_RAYTRACING_TIER that the hardware supports.
VariableShadingRateTier
The D3D12DDI_VARIABLE_SHADING_RATE_TIER that the hardware supports.
PerPrimitiveShadingRateSupportedWithViewportIndexing
Set TRUE when per primitive shading rate is supported with viewport indexing; otherwise, set FALSE.
AdditionalShadingRatesSupported
Set TRUE if additional shading rates are supported; otherwise, set FALSE.
ShadingRateImageTileSize
The tile size of the screen-space image.
BackgroundProcessingSupported
Set TRUE when the driver supports background processing; otherwise, set FALSE.
MeshShaderTier
The D3D12DDI_MESH_SHADER_TIER that the device supports.
SamplerFeedbackTier
The D3D12DDI_SAMPLER_FEEDBACK_TIER that the device supports.
DriverManagedShaderCachePresent
Set TRUE when the driver supports shader cache management. When set TRUE, the driver must provide a non-NULL PFND3D12DDI_IMPLICITSHADERCACHECONTROL_0080 callback function.
MeshShaderSupportsFullRangeRenderTargetArrayIndex
Set TRUE when the driver supports full render target array indexing.
VariableRateShadingSumCombinerSupported
Set TRUE when the driver supports the sum combiner for variable rate shading.
MeshShaderPerPrimitiveShadingRateSupported
Set TRUE when the SV_ShadingRate can be set from a mesh shader.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 11 (WDDM 3.0) |
Header | d3d12umddi.h |