D3D12DDI_D3D12_OPTIONS_DATA_0083 structure (d3d12umddi.h)

The D3D12DDI_D3D12_OPTIONS_DATA_0083 structure contains display options data supported by the driver/hardware.

Syntax

typedef struct D3D12DDI_D3D12_OPTIONS_DATA_0083 {
  D3D12DDI_RESOURCE_BINDING_TIER              ResourceBindingTier;
  D3D12DDI_CONSERVATIVE_RASTERIZATION_TIER    ConservativeRasterizationTier;
  D3D12DDI_TILED_RESOURCES_TIER               TiledResourcesTier;
  D3D12DDI_CROSS_NODE_SHARING_TIER            CrossNodeSharingTier;
  BOOL                                        VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation;
  BOOL                                        OutputMergerLogicOp;
  D3D12DDI_RESOURCE_HEAP_TIER                 ResourceHeapTier;
  BOOL                                        DepthBoundsTestSupported;
  D3D12DDI_PROGRAMMABLE_SAMPLE_POSITIONS_TIER ProgrammableSamplePositionsTier;
  BOOL                                        CopyQueueTimestampQueriesSupported;
  D3D12DDI_COMMAND_QUEUE_FLAGS                WriteBufferImmediateQueueFlags;
  D3D12DDI_VIEW_INSTANCING_TIER               ViewInstancingTier;
  BOOL                                        BarycentricsSupported;
  BOOL                                        ReservedBufferPlacementSupported;
  BOOL                                        Deterministic64KBUndefinedSwizzle;
  BOOL                                        SRVOnlyTiledResourceTier3;
  D3D12DDI_RENDER_PASS_TIER                   RenderPassTier;
  D3D12DDI_RAYTRACING_TIER                    RaytracingTier;
  D3D12DDI_VARIABLE_SHADING_RATE_TIER         VariableShadingRateTier;
  BOOL                                        PerPrimitiveShadingRateSupportedWithViewportIndexing;
  BOOL                                        AdditionalShadingRatesSupported;
  UINT                                        ShadingRateImageTileSize;
  BOOL                                        BackgroundProcessingSupported;
  D3D12DDI_MESH_SHADER_TIER                   MeshShaderTier;
  D3D12DDI_SAMPLER_FEEDBACK_TIER              SamplerFeedbackTier;
  BOOL                                        DriverManagedShaderCachePresent;
  BOOL                                        MeshShaderSupportsFullRangeRenderTargetArrayIndex;
  BOOL                                        VariableRateShadingSumCombinerSupported;
  BOOL                                        MeshShaderPerPrimitiveShadingRateSupported;
} D3D12DDI_D3D12_OPTIONS_DATA_0083;

Members

ResourceBindingTier

The D3D12DDI_RESOURCE_BINDING_TIER value.

ConservativeRasterizationTier

The D3D12_CONSERVATIVE_RASTERIZATION_TIER value.

TiledResourcesTier

The D3D12DDI_TILED_RESOURCES_TIER value.

CrossNodeSharingTier

The D3D12DDI_CROSS_NODE_SHARING_TIER value indicating the level of sharing across nodes of a display adapter.

VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation

Set TRUE when VP and RT array index from any shader feeding rasterizer supported without GS emulation; otherwise, set FALSE.

OutputMergerLogicOp

Set TRUE when output merger logic operations are supported; otherwise, set FALSE.

ResourceHeapTier

The D3D12DDI_RESOURCE_HEAP_TIER value.

DepthBoundsTestSupported

Set TRUE when depth bounds testing is supported; otherwise, set FALSE.

ProgrammableSamplePositionsTier

The D3D12DDI_PROGRAMMABLE_SAMPLE_POSITIONS_TIER value indicating the supported programmable sample positions tier.

CopyQueueTimestampQueriesSupported

Set TRUE when queue timestamp queries are supported; otherwise, set FALSE.

WriteBufferImmediateQueueFlags

The D3D12DDI_COMMAND_QUEUE_FLAGS value for the video command queue.

ViewInstancingTier

The D3D12DDI_VIEW_INSTANCING_TIER value.

BarycentricsSupported

Set TRUE when Barycentric coordinates are supported; otherwise, set FALSE.

ReservedBufferPlacementSupported

Set TRUE when buffer placement is supported (only 64KB aligned MSAA support); otherwise, set FALSE.

Deterministic64KBUndefinedSwizzle

Set TRUE when deterministic 64KB undefined swizzle is supported; otherwise, set FALSE.

SRVOnlyTiledResourceTier3

Set TRUE when the hardware supports SRV-only sparse volume textures; otherwise, set FALSE.

RenderPassTier

The D3D12DDI_RENDER_PASS_TIER that the hardware supports.

RaytracingTier

The D3D12DDI_RAYTRACING_TIER that the hardware supports.

VariableShadingRateTier

The D3D12DDI_VARIABLE_SHADING_RATE_TIER that the hardware supports.

PerPrimitiveShadingRateSupportedWithViewportIndexing

Set TRUE when per primitive shading rate is supported with viewport indexing; otherwise, set FALSE.

AdditionalShadingRatesSupported

Set TRUE if additional shading rates are supported; otherwise, set FALSE.

ShadingRateImageTileSize

The tile size of the screen-space image.

BackgroundProcessingSupported

Set TRUE when the driver supports background processing; otherwise, set FALSE.

MeshShaderTier

The D3D12DDI_MESH_SHADER_TIER that the device supports.

SamplerFeedbackTier

The D3D12DDI_SAMPLER_FEEDBACK_TIER that the device supports.

DriverManagedShaderCachePresent

Set TRUE when the driver supports shader cache management. When set TRUE, the driver must provide a non-NULL PFND3D12DDI_IMPLICITSHADERCACHECONTROL_0080 callback function.

MeshShaderSupportsFullRangeRenderTargetArrayIndex

Set TRUE when the driver supports full render target array indexing.

VariableRateShadingSumCombinerSupported

Set TRUE when the driver supports the sum combiner for variable rate shading.

MeshShaderPerPrimitiveShadingRateSupported

Set TRUE when the SV_ShadingRate can be set from a mesh shader.

Requirements

Requirement Value
Minimum supported client Windows 11 (WDDM 3.0)
Header d3d12umddi.h