D3DMPRASTERCAPS Values (Windows Embedded CE 6.0)
1/6/2010
The following table shows values that are used in the RasterCaps member of the D3DMCAPS structure to describe the device's rasterization and pixel processing capabilities.
Value | Description |
---|---|
D3DMPRASTERCAPS_ANISOTROPY |
Indicates that the device supports anisotropic texture filtering. |
D3DMPRASTERCAPS_COLORPERSPECTIVE |
Indicates that the device iterates perspective-correct colors. |
D3DMPRASTERCAPS_DEPTHBIAS |
Indicates that the device supports a bias value for the depth buffering operation. This corresponds to the D3DMRS_DEPTHBIAS render state (see D3DMRENDERSTATETYPE). |
D3DMPRASTERCAPS_DITHER |
Indicates that the device supports the ability to both enable and disable dithering as part of the pixel processing stage. This corresponds to the D3DMRS_DITHERENABLE render state (see D3DMRENDERSTATETYPE). |
D3DMPRASTERCAPS_EXPFOG |
Indicates that the device supports the D3DMFOG_EXP fog mode (see D3DMFOGMODE) during transformation and lighting. |
D3DMPRASTERCAPS_EXP2FOG |
Indicates that the device supports the D3DMFOG_EXP2 fog mode (see D3DMFOGMODE) during transformation and lighting. |
D3DMPRASTERCAPS_FOGRANGE |
Indicates that the device supports range-based fog. This corresponds to the D3DMRS_RANGEFOGENABLE render state. For more information, see D3DMRENDERSTATETYPE. |
D3DMPRASTERCAPS_FOGTABLE |
Indicates that the device supports pixel-based fogging. |
D3DMPRASTERCAPS_FOGVERTEX |
Indicates that the device supports vertex during rasterization and linear fog during transformation and lighting. These are the minimum capabilities that device must support to expose this capability bit. A device that exposes this capability bit may also support higher order fog equations during transformation and lighting and specular alpha values in FVFs during rasterization. For more information, see Fog. |
D3DMPRASTERCAPS_MIPMAPLODBIAS |
Indicates that the device supports a LOD bias for mipmapping. This corresponds to the D3DMTSS_MIPMAPLODBIAS texture stage state (see D3DMTEXTURESTAGESTATETYPE). |
D3DMPRASTERCAPS_SLOPESCALEDEPTHBIAS |
Indicates that the device supports the bias value for the depth buffering operation. This corresponds to the D3DMRS_SLOPESCALEDEPTHBIAS render state (see D3DMRENDERSTATETYPE). |
D3DMPRASTERCAPS_STENCIL |
Indicates that the device supports stencil buffering. See the documentation for the StencilCaps member of the D3DMCAPS structure for more details. |
D3DMPRASTERCAPS_STRETCHBLTMULTISAMPLE |
Indicates that the device implements multisampling using a stretch blit from the back buffer to the front buffer. |
D3DMPRASTERCAPS_WBUFFER |
Indicates that the device supports depth buffering using the pixel's W value. |
D3DMPRASTERCAPS_WFOG |
Indicates that the device supports w-based fog. W-based fog is used when a perspective projection matrix is specified, but affine projections still use z-based fog. The Direct3D Mobile middleware considers a projection matrix that contains a nonzero value in the [3][4] element to be a perspective projection matrix. |
D3DMPRASTERCAPS_ZBUFFERLESSHSR |
Indicates that the device supports hidden surface removal without a depth buffer. To use the hidden surface removal, create the device as if there was a depth buffer, and proceed normally. |
D3DMPRASTERCAPS_ZFOG |
Indicates that the device supports fogging using the Z value. |
Requirements
Header | d3dmcaps.h |
Windows Embedded CE | Windows CE 5.0 and later |