Direct3D Mobile Capability Bits (Windows Embedded CE 6.0)
1/6/2010
The following table shows the categories of capability bits used with Microsoft® Direct3D Mobile®.
Capability Bit Category | Description |
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Values used in the BlendOpCaps member of the D3DMCAPS structure to describe which blend operations are valid in the per-pixel alpha blend operation (see D3DMBLENDOP). |
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Values used in the DevCaps member of the D3DMCAPS structure to describe some general details about the nature of the device. |
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Values used in the LineCaps member of the D3DMCAPS structure to describe line and point rendering capabilities. |
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Values used in the SrcBlendCaps and DestBlendCaps member of the D3DMCAPS structure to describe which blend factors are valid in the alpha blend operation in pixel processing (see D3DMBLEND). |
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Values used in the ZCmpCaps, AlphaCmpCaps, and StencilCmpCaps members of the D3DMCAPS structure to describe which comparison modes the device supports (see D3DMCMPFUNC). |
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Values used in the PrimitiveMiscCaps member of the D3DMCAPS structure to describe miscellaneous capabilities related to primitive handling. |
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Values used in the RasterCaps member of the D3DMCAPS structure to describe the device's rasterization and pixel processing capabilities. |
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Values used in the PresentaionIntervals member of the D3DMCAPS structure to describe a devices ability to present frames at specific rates. |
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Values used in the ShadeCaps member of the D3DMCAPS structure to describe the shading operations that a device supports (see D3DMSHADEMODE). |
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Values used in the TextureAddressCaps member of the D3DMCAPS structure to describe the texture addressing modes that a device supports (see D3DMTEXTUREADDRESS). |
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Values used in the TextureCaps member of the D3DMCAPS structure to describe texture mapping capabilities. |
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Values used in the TextureFilterCaps member of the D3DMCAPS structure to describe device capabilities related to texture filtering. |
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Values used in the StencilCaps member of the D3DMCAPS structure to describe the stencil buffering operations that the device supports (see D3DMSTENCILOP). |
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Values used in the SurfaceCaps member of the D3DMCAPS structure to describe the general nature of the surfaces that are supported by a device and which memory pools support which data types. |
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Values used in the TextureOpCaps member of the D3DMCAPS structure to describe the texture blending operations that the device supports (see D3DMTEXTUREOP). |
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Values used in the VertexProcessingCaps member of the D3DMCAPS structure to describe the device's capabilities for transforming vertices. |