IXRLinearPointKeyFrame (Windows Embedded CE 6.0)
1/6/2010
This class defines an animation segment that uses linear interpolation to animate from the x-y point of the previous key frame to its own x-y point.
Syntax
class IXRLinearPointKeyFrame : public IXRPointKeyFrame
Methods
This class defines no new methods. It inherits its methods from IXRLinearPointKeyFrame.
Remarks
This class animates x-y point values along a set of key frames using an IXRPointKeyFrameCollection that belongs to an IXRPointAnimationUsingKeyFrames object.
A key frame defines a segment of the IXRPointAnimationUsingKeyFrames object that it belongs to. Each key frame has a target x-y point and a key-time. The key-time specifies the time at which the target value of the key frame is reached. A key frame animates from the target value of the previous key frame to its own target value. It starts when the previous key frame ends, and it ends when its own key-time is reached.
Linear key frames like IXRLinearPointKeyFrame interpolate smoothly between values.
You can also define a linear point key-frame in Microsoft Silverlight 2 XAML. For information about the differences between XAML in Silverlight for Windows Embedded and Silverlight 2, see Differences Between Silverlight for the Web and Silverlight for Windows Embedded. For more information about how to define this element in the source XAML for your application, see this Microsoft Web site.
Inheritance Hierarchy
IXRLinearPointKeyFrame
.NET Framework Equivalent
System.Windows.Media.Animation.LinearPointKeyFrame
Requirements
Header | XamlRuntime.h |
sysgen | SYSGEN_XAML_RUNTIME |
Windows Embedded CE | Windows Embedded CE 6.0 R3 |
See Also
Reference
Classes for Visual Appearance and Behavior