Come aggiungere un valore di output dell'animazione al valore iniziale dell'animazione
Questo esempio mostra come aggiungere un valore di output dell'animazione a un valore iniziale dell'animazione.
Esempio
La proprietà IsAdditive specifica se si desidera aggiungere il valore di output di un'animazione al valore iniziale (valore di base) di una proprietà animata. Puoi usare la proprietà IsAdditive con la maggior parte delle animazioni di base e la maggior parte delle animazioni dei fotogrammi chiave. Per ulteriori informazioni, vedere Panoramica dell'animazione e Panoramica delle animazioniKey-Frame.
Nell'esempio seguente viene illustrato l'effetto dell'utilizzo della proprietà DoubleAnimation.IsAdditive con DoubleAnimation e dell'utilizzo della proprietà DoubleAnimationUsingKeyFrames.IsAdditive con DoubleAnimationUsingKeyFrames.
<Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<StackPanel Margin="20" >
<!-- This rectangle is animated with DoubleAnimation and IsAdditive set to "True". -->
<Rectangle Name="withIsAdditive"
Width="100" Height="20" Margin="12,0,0,5" Fill="#AA3333FF" HorizontalAlignment="Left" />
<!-- This rectangle is animated with DoubleAnimation and IsAdditive set to "False". -->
<Rectangle Name="withoutIsAdditive"
Width="100" Height="20" Margin="12,0,0,5" Fill="#AA3333FF" HorizontalAlignment="Left" />
<!-- This rectangle is animated with DoubleAnimationUsingKeyFrames and IsAdditive set to "True". -->
<Rectangle Name="withIsAdditiveUsingKeyFrames"
Width="100" Height="20" Margin="12,0,0,5" Fill="#AA3333FF" HorizontalAlignment="Left" />
<!-- This rectangle is animated with DoubleAnimationUsingKeyFrames and IsAdditive set to "False". -->
<Rectangle Name="withoutIsAdditiveUsingKeyFrames"
Width="100" Height="20" Margin="12,0,0,5" Fill="#AA3333FF" HorizontalAlignment="Left" />
<!-- Create a button to restart the animations. -->
<Button Margin="0,30,0,0" HorizontalAlignment="Left">
Restart Animations
<Button.Triggers>
<EventTrigger RoutedEvent="Button.Click">
<BeginStoryboard>
<Storyboard>
<!-- DoubleAnimation with IsAdditive set to "True". Because IsAdditive is set to "True" the
actual starting value of the animation is equal to the sum of the default starting
value of 100 (From="100)and the animation output value of 100 (From="100" To="200") Therefore
the animation begins at 200 pixels. Notice that each time the button is clicked and the
animation is initiated, the animation starting value builds upon the preceeding ending value. -->
<DoubleAnimation
Storyboard.TargetName="withIsAdditive"
Storyboard.TargetProperty="Width"
Duration="0:0:3" From="100" To="200" IsAdditive="True" />
<!-- DoubleAnimation with IsAdditive set to "False". The starting value is the default starting
value of 100 pixels and subsequent animations do not build on earlier ones. -->
<DoubleAnimation
Storyboard.TargetName="withoutIsAdditive"
Storyboard.TargetProperty="Width"
Duration="0:0:3" From="100" To="200" IsAdditive="False" />
<!-- DoubleAnimationUsingKeyFrames with IsAdditive set to "True". Similar to the DoubleAnimation
above, this animation adds its output value to its starting value. Note that the output value
is the total output value from all the key frames for a total output of 100 pixels. -->
<DoubleAnimationUsingKeyFrames
Storyboard.TargetName="withIsAdditiveUsingKeyFrames"
Storyboard.TargetProperty="Width"
IsAdditive="True" >
<DoubleAnimationUsingKeyFrames.KeyFrames>
<LinearDoubleKeyFrame Value="100" KeyTime="0:0:0" />
<LinearDoubleKeyFrame Value="130" KeyTime="0:0:1" />
<SplineDoubleKeyFrame KeySpline="0.6,0.0 0.9,0.00" Value="200" KeyTime="0:0:3" />
</DoubleAnimationUsingKeyFrames.KeyFrames>
</DoubleAnimationUsingKeyFrames>
<!-- DoubleAnimationUsingKeyFrames with IsAdditive set to "False". The starting value is the
default starting value of 100 pixels and subsequent animations do not build on earlier ones. -->
<DoubleAnimationUsingKeyFrames
Storyboard.TargetName="withoutIsAdditiveUsingKeyFrames"
Storyboard.TargetProperty="Width"
IsAdditive="False" >
<DoubleAnimationUsingKeyFrames.KeyFrames>
<LinearDoubleKeyFrame Value="100" KeyTime="0:0:0" />
<LinearDoubleKeyFrame Value="130" KeyTime="0:0:1" />
<SplineDoubleKeyFrame KeySpline="0.6,0.0 0.9,0.00" Value="200" KeyTime="0:0:3" />
</DoubleAnimationUsingKeyFrames.KeyFrames>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Button.Triggers>
</Button>
</StackPanel>
</Page>
Vedere anche
- Accumulare valori di animazione durante i cicli ripetuti
- Panoramica dell'animazione
- Panoramica delle animazioni Key-Frame
- Argomenti su Animazione e Tempistica: Come Fare
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