Mesh.Cylinder(Device,Single,Single,Single,Int32,Int32) Method (Microsoft.DirectX.Direct3D)
Uses a left-handed coordinate system to create a mesh that contains a cylinder.
Definition
Visual Basic Public Shared Function Cylinder( _
ByVal device As Device, _
ByVal radius1 As Single, _
ByVal radius2 As Single, _
ByVal length As Single, _
ByVal slices As Integer, _
ByVal stacks As Integer _
) As MeshC# public static Mesh Cylinder(
Device device,
float radius1,
float radius2,
float length,
int slices,
int stacks
);C++ public:
static Mesh^ Cylinder(
Device^ device,
float radius1,
float radius2,
float length,
int slices,
int stacks
);JScript public static function Cylinder(
device : Device,
radius1 : float,
radius2 : float,
length : float,
slices : int,
stacks : int
) : Mesh;
Parameters
device Microsoft.DirectX.Direct3D.Device
A Device object that represents the device associated with the created cylinder mesh.radius1 System.Single
Radius at the negative Z end. Value should be greater than or equal to 0.0f.radius2 System.Single
Radius at the positive Z end. Value should be greater than or equal to 0.0f.length System.Single
Length of the cylinder along the z-axis.slices System.Int32
Number of slices around the main axis.stacks System.Int32
Number of stacks along the main axis.
Return Value
Microsoft.DirectX.Direct3D.Mesh
A Mesh object that represents the cylinder mesh.
Remarks
The created cylinder is centered at the origin, and its axis is aligned with the z-axis.
Exceptions
The method call is invalid. For example, a method's parameter might contain an invalid value.
The data is invalid.
Microsoft Direct3D could not allocate sufficient memory to complete the call.
See Also