Mesh.Sphere Method ()
Uses a left-handed coordinate system to create a mesh that contains a sphere.
Overload List
public static Mesh Sphere(Device, float, int, int); public static Mesh Sphere(Device, float, int, int, out GraphicsStream);
Remarks
The created sphere is centered at the origin, and its axis is aligned with the z-axis.
Exceptions
The method call is invalid. For example, a method's parameter might contain an invalid value.
The data is invalid.
Microsoft Direct3D could not allocate sufficient memory to complete the call.
See Also