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Mesh.TextFromFont Method ()

Creates a mesh that contains the specified text, using a .NET font object.

Overload List

public static Mesh TextFromFont(Device, Font, string, float, float);
public static Mesh TextFromFont(Device, Font, string, float, float, out GlyphMetricsFloat);
public static Mesh TextFromFont(Device, Font, string, float, float, out GraphicsStream);
public static Mesh TextFromFont(Device, Font, string, float, float, out GraphicsStream, out GlyphMetricsFloat);

Remarks

Each element contains information about the position and orientation of the corresponding glyph in the string. The number of elements in the array should be equal to the number of characters in the string. Note that the origin in each structure is not relative to the entire string, but rather is relative to that character cell. To compute the entire bounding box, add the increment for each glyph while traversing the string.

Exceptions

InvalidCallException

The method call is invalid. For example, a method's parameter might contain an invalid value.

InvalidDataException

The data is invalid.

OutOfMemoryExceptionLeave Site

Microsoft Direct3D could not allocate sufficient memory to complete the call.

See Also