Mesh.TextFromFont(Device,Font,String,Single,Single) Method (Microsoft.DirectX.Direct3D)
Creates a mesh that contains the specified text, using a .NET font object.
Definition
Visual Basic | Public Shared Function TextFromFont( _ ByVal device As Device, _ ByVal font As Font, _ ByVal text As String, _ ByVal deviation As Single, _ ByVal extrusion As Single _ ) As Mesh |
---|---|
C# | public static Mesh TextFromFont( Device device, Font font, string text, float deviation, float extrusion ); |
C++ | public: static Mesh^ TextFromFont( Device^ device, Font^ font, String^ text, float deviation, float extrusion ); |
JScript | public static function TextFromFont( device : Device, font : Font, text : String, deviation : float, extrusion : float ) : Mesh; |
Parameters
device | Microsoft.DirectX.Direct3D.Device A Device object that represents the device associated with the text mesh. |
font | System.Drawing.Font A Font object that creates the mesh. |
text | System.String String that specifies the text to generate. |
deviation | System.Single Maximum chordal deviation from font outlines. |
extrusion | System.Single Amount to extrude text in the negative z-direction. |
Return Value
Microsoft.DirectX.Direct3D.Mesh
A Mesh object that represents the cylinder mesh.
Remarks
Each element contains information about the position and orientation of the corresponding glyph in the string. The number of elements in the array should be equal to the number of characters in the string. Note that the origin in each structure is not relative to the entire string, but rather is relative to that character cell. To compute the entire bounding box, add the increment for each glyph while traversing the string.
Exceptions
InvalidCallException | The method call is invalid. For example, a method's parameter might contain an invalid value. |
InvalidDataException | The data is invalid. |
OutOfMemoryException | Microsoft Direct3D could not allocate sufficient memory to complete the call. |
See Also