Mesh.Cylinder Method ()
Uses a left-handed coordinate system to create a mesh that contains a cylinder.
Overload List
public static Mesh Cylinder(Device, float, float, float, int, int); public static Mesh Cylinder(Device, float, float, float, int, int, out GraphicsStream);
Remarks
The created cylinder is centered at the origin, and its axis is aligned with the z-axis.
Exceptions
The method call is invalid. For example, a method's parameter might contain an invalid value.
The data is invalid.
Microsoft Direct3D could not allocate sufficient memory to complete the call.
See Also