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Mesh.Sphere(Device,Single,Int32,Int32,GraphicsStream) Method (Microsoft.DirectX.Direct3D)

Uses a left-handed coordinate system to create a mesh that contains a sphere.

Definition

Visual Basic Public Shared Function Sphere( _
    ByVal device As Device, _
    ByVal radius As Single, _
    ByVal slices As Integer, _
    ByVal stacks As Integer, _
    ByRef adjacency As GraphicsStream _
) As Mesh
C# public static Mesh Sphere(
    Device device,
    float radius,
    int slices,
    int stacks,
    out GraphicsStream adjacency
);
C++ public:
static MeshSphere(
    Devicedevice,
    float radius,
    int slices,
    int stacks,
    [Out] GraphicsStream^% adjacency
);
JScript public static function Sphere(
    device : Device,
    radius : float,
    slices : int,
    stacks : int,
    adjacency : GraphicsStream
) : Mesh;

Parameters

device Microsoft.DirectX.Direct3D.Device
A Device object that represents the device associated with the created sphere mesh.
radius System.Single
Radius of the sphere. This value should be greater than or equal to 0.0f.
slices System.Int32
Number of slices around the main axis.
stacks System.Int32
Number of stacks along the main axis.
adjacency Microsoft.DirectX.GraphicsStream
A GraphicsStream object containing an array of three Int32Leave Site values per face that specify the three neighbors for each face in the mesh.

Return Value

Microsoft.DirectX.Direct3D.Mesh
A Mesh object that represents the sphere mesh.

Remarks

The created sphere is centered at the origin, and its axis is aligned with the z-axis.

Exceptions

InvalidCallException

The method call is invalid. For example, a method's parameter might contain an invalid value.

InvalidDataException

The data is invalid.

OutOfMemoryExceptionLeave Site

Microsoft Direct3D could not allocate sufficient memory to complete the call.

See Also