ID3DX10MeshBuffer interface
A mesh buffer is a buffer that contains data about a mesh. It can contain one of five different types of data: vertex data, index data, adjacency data, attribute data, or point rep data. The structure is used to access these five pieces of data through the following five APIs: ID3DX10Mesh::GetVertexBuffer, ID3DX10Mesh::GetIndexBuffer, ID3DX10Mesh::GetAdjacencyBuffer, ID3DX10Mesh::GetAttributeBuffer, or ID3DX10Mesh::GetPointRepBuffer.
Members
The ID3DX10MeshBuffer interface inherits from the IUnknown interface. ID3DX10MeshBuffer also has these types of members:
Methods
The ID3DX10MeshBuffer interface has these methods.
Method | Description |
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GetSize | Get the size of the mesh buffer, in bytes. |
Map | Get a pointer to the mesh buffer memory to modify its contents. |
Unmap | Unmap a buffer. |
Requirements
Requirement | Value |
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Header |
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Library |
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See also