D3D12DDI_DEVICE_FUNCS_CORE_0010 structure (d3d12umddi.h)
Contains core functions.
Syntax
typedef struct D3D12DDI_DEVICE_FUNCS_CORE_0010 {
PFND3D12DDI_CHECKFORMATSUPPORT pfnCheckFormatSupport;
PFND3D12DDI_CHECKMULTISAMPLEQUALITYLEVELS pfnCheckMultisampleQualityLevels;
PFND3D12DDI_GETMIPPACKING pfnGetMipPacking;
PFND3D12DDI_CALCPRIVATEELEMENTLAYOUTSIZE_0010 pfnCalcPrivateElementLayoutSize;
PFND3D12DDI_CREATEELEMENTLAYOUT_0010 pfnCreateElementLayout;
PFND3D12DDI_DESTROYELEMENTLAYOUT pfnDestroyElementLayout;
PFND3D12DDI_CALCPRIVATEBLENDSTATESIZE_0010 pfnCalcPrivateBlendStateSize;
PFND3D12DDI_CREATEBLENDSTATE_0010 pfnCreateBlendState;
PFND3D12DDI_DESTROYBLENDSTATE pfnDestroyBlendState;
PFND3D12DDI_CALCPRIVATEDEPTHSTENCILSTATESIZE_0010 pfnCalcPrivateDepthStencilStateSize;
PFND3D12DDI_CREATEDEPTHSTENCILSTATE_0010 pfnCreateDepthStencilState;
PFND3D12DDI_DESTROYDEPTHSTENCILSTATE pfnDestroyDepthStencilState;
PFND3D12DDI_CALCPRIVATERASTERIZERSTATESIZE_0010 pfnCalcPrivateRasterizerStateSize;
PFND3D12DDI_CREATERASTERIZERSTATE_0010 pfnCreateRasterizerState;
PFND3D12DDI_DESTROYRASTERIZERSTATE pfnDestroyRasterizerState;
PFND3D12DDI_CALC_PRIVATE_SHADER_SIZE_0010 pfnCalcPrivateShaderSize;
PFND3D12DDI_CREATE_SHADER_0010 pfnCreateVertexShader;
PFND3D12DDI_CREATE_SHADER_0010 pfnCreatePixelShader;
PFND3D12DDI_CREATE_SHADER_0010 pfnCreateGeometryShader;
PFND3D12DDI_CREATE_SHADER_0010 pfnCreateComputeShader;
PFND3D12DDI_CALC_PRIVATE_GEOMETRY_SHADER_WITH_STREAM_OUTPUT_0010 pfnCalcPrivateGeometryShaderWithStreamOutput;
PFND3D12DDI_CREATE_GEOMETRY_SHADER_WITH_STREAM_OUTPUT_0010 pfnCreateGeometryShaderWithStreamOutput;
PFND3D12DDI_CALC_PRIVATE_SHADER_SIZE_0010 pfnCalcPrivateTessellationShaderSize;
PFND3D12DDI_CREATE_SHADER_0010 pfnCreateHullShader;
PFND3D12DDI_CREATE_SHADER_0010 pfnCreateDomainShader;
PFND3D12DDI_DESTROYSHADER pfnDestroyShader;
PFND3D12DDI_CALCPRIVATECOMMANDQUEUESIZE_0001 pfnCalcPrivateCommandQueueSize;
PFND3D12DDI_CREATECOMMANDQUEUE_0001 pfnCreateCommandQueue;
PFND3D12DDI_DESTROYCOMMANDQUEUE pfnDestroyCommandQueue;
PFND3D12DDI_CALCPRIVATECOMMANDALLOCATORSIZE pfnCalcPrivateCommandAllocatorSize;
PFND3D12DDI_CREATECOMMANDALLOCATOR pfnCreateCommandAllocator;
PFND3D12DDI_DESTROYCOMMANDALLOCATOR pfnDestroyCommandAllocator;
PFND3D12DDI_RESETCOMMANDALLOCATOR pfnResetCommandAllocator;
PFND3D12DDI_CALC_PRIVATE_PIPELINE_STATE_SIZE_0010 pfnCalcPrivatePipelineStateSize;
PFND3D12DDI_CREATE_PIPELINE_STATE_0010 pfnCreatePipelineState;
PFND3D12DDI_DESTROY_PIPELINE_STATE pfnDestroyPipelineState;
PFND3D12DDI_CALC_PRIVATE_COMMAND_LIST_SIZE_0001 pfnCalcPrivateCommandListSize;
PFND3D12DDI_CREATE_COMMAND_LIST_0001 pfnCreateCommandList;
PFND3D12DDI_DESTROYCOMMANDLIST pfnDestroyCommandList;
PFND3D12DDI_CALCPRIVATEFENCESIZE pfnCalcPrivateFenceSize;
PFND3D12DDI_CREATEFENCE pfnCreateFence;
PFND3D12DDI_DESTROYFENCE pfnDestroyFence;
PFND3D12DDI_CALC_PRIVATE_DESCRIPTOR_HEAP_SIZE_0001 pfnCalcPrivateDescriptorHeapSize;
PFND3D12DDI_CREATE_DESCRIPTOR_HEAP_0001 pfnCreateDescriptorHeap;
PFND3D12DDI_DESTROY_DESCRIPTOR_HEAP pfnDestroyDescriptorHeap;
PFND3D12DDI_GET_DESCRIPTOR_SIZE_IN_BYTES pfnGetDescriptorSizeInBytes;
PFND3D12DDI_GET_CPU_DESCRIPTOR_HANDLE_FOR_HEAP_START pfnGetCPUDescriptorHandleForHeapStart;
PFND3D12DDI_GET_GPU_DESCRIPTOR_HANDLE_FOR_HEAP_START pfnGetGPUDescriptorHandleForHeapStart;
PFND3D12DDI_CREATE_SHADER_RESOURCE_VIEW_0002 pfnCreateShaderResourceView;
PFND3D12DDI_CREATE_CONSTANT_BUFFER_VIEW pfnCreateConstantBufferView;
PFND3D12DDI_CREATE_SAMPLER pfnCreateSampler;
PFND3D12DDI_CREATE_UNORDERED_ACCESS_VIEW_0002 pfnCreateUnorderedAccessView;
PFND3D12DDI_CREATE_RENDER_TARGET_VIEW_0002 pfnCreateRenderTargetView;
PFND3D12DDI_CREATE_DEPTH_STENCIL_VIEW pfnCreateDepthStencilView;
PFND3D12DDI_CALC_PRIVATE_ROOT_SIGNATURE_SIZE_0001 pfnCalcPrivateRootSignatureSize;
PFND3D12DDI_CREATE_ROOT_SIGNATURE_0001 pfnCreateRootSignature;
PFND3D12DDI_DESTROY_ROOT_SIGNATURE pfnDestroyRootSignature;
PFND3D12DDI_MAPHEAP pfnMapHeap;
PFND3D12DDI_UNMAPHEAP pfnUnmapHeap;
PFND3D12DDI_CALCPRIVATEHEAPANDRESOURCESIZES_0003 pfnCalcPrivateHeapAndResourceSizes;
PFND3D12DDI_CREATEHEAPANDRESOURCE_0003 pfnCreateHeapAndResource;
PFND3D12DDI_DESTROYHEAPANDRESOURCE pfnDestroyHeapAndResource;
PFND3D12DDI_MAKERESIDENT_0001 pfnMakeResident;
PFND3D12DDI_EVICT2 pfnEvict;
PFND3D12DDI_CALCPRIVATEOPENEDHEAPANDRESOURCESIZES_0003 pfnCalcPrivateOpenedHeapAndResourceSizes;
PFND3D12DDI_OPENHEAPANDRESOURCE_0003 pfnOpenHeapAndResource;
PFND3D12DDI_COPY_DESCRIPTORS_0003 pfnCopyDescriptors;
PFND3D12DDI_COPY_DESCRIPTORS_SIMPLE_0003 pfnCopyDescriptorsSimple;
PFND3D12DDI_CALC_PRIVATE_QUERY_HEAP_SIZE_0001 pfnCalcPrivateQueryHeapSize;
PFND3D12DDI_CREATE_QUERY_HEAP_0001 pfnCreateQueryHeap;
PFND3D12DDI_DESTROY_QUERY_HEAP pfnDestroyQueryHeap;
PFND3D12DDI_CALC_PRIVATE_COMMAND_SIGNATURE_SIZE_0001 pfnCalcPrivateCommandSignatureSize;
PFND3D12DDI_CREATE_COMMAND_SIGNATURE_0001 pfnCreateCommandSignature;
PFND3D12DDI_DESTROY_COMMAND_SIGNATURE pfnDestroyCommandSignature;
PFND3D12DDI_CHECKRESOURCEVIRTUALADDRESS pfnCheckResourceVirtualAddress;
PFND3D12DDI_CHECKRESOURCEALLOCATIONINFO_0003 pfnCheckResourceAllocationInfo;
PFND3D12DDI_CHECKSUBRESOURCEINFO pfnCheckSubresourceInfo;
PFND3D12DDI_CHECKEXISITINGRESOURCEALLOCATIONINFO pfnCheckExistingResourceAllocationInfo;
PFND3D12DDI_OFFERRESOURCES pfnOfferResources;
PFND3D12DDI_RECLAIMRESOURCES_0001 pfnReclaimResources;
PFND3D12DDI_GETIMPLICITPHYSICALADAPTERMASK pfnGetImplicitPhysicalAdapterMask;
PFND3D12DDI_GET_PRESENT_PRIVATE_DRIVER_DATA_SIZE pfnGetPresentPrivateDriverDataSize;
PFND3D12DDI_QUERY_NODE_MAP pfnQueryNodeMap;
PFND3D12DDI_RETRIEVE_SHADER_COMMENT_0003 pfnRetrieveShaderComment;
PFND3D12DDI_CHECKRESOURCEALLOCATIONHANDLE pfnCheckResourceAllocationHandle;
PFND3D12DDI_CALC_PRIVATE_PIPELINE_LIBRARY_SIZE_0010 pfnCalcPrivatePipelineLibrarySize;
PFND3D12DDI_CREATE_PIPELINE_LIBRARY_0010 pfnCreatePipelineLibrary;
PFND3D12DDI_DESTROY_PIPELINE_LIBRARY_0010 pfnDestroyPipelineLibrary;
PFND3D12DDI_ADD_PIPELINE_STATE_TO_LIBRARY_0010 pfnAddPipelineStateToLibrary;
PFND3D12DDI_CALC_SERIALIZED_LIBRARY_SIZE_0010 pfnCalcSerializedLibrarySize;
PFND3D12DDI_SERIALIZE_LIBRARY_0010 pfnSerializeLibrary;
} D3D12DDI_DEVICE_FUNCS_CORE_0010;
Members
pfnCheckFormatSupport
A function that checks format support. See pfnCheckFormatSupport.
pfnCheckMultisampleQualityLevels
A function that checks multi-sample quality levels. See pfnCheckMultisampleQualityLevels.
pfnGetMipPacking
A function that gets MIP packing. See pfnGetMipPacking.
pfnCalcPrivateElementLayoutSize
A function that calculates layout size for a private element. pfnCalcPrivateElementLayoutSize.
pfnCreateElementLayout
A function that creates an element layout. See pfnCreateElementLayout.
pfnDestroyElementLayout
A function that destroys an element layout. See pfnDestroyElementLayout.
pfnCalcPrivateBlendStateSize
A function that calculates the size of a private blend state. See pfnCalcPrivateBlendStateSize.
pfnCreateBlendState
A function that creates a blend state. See pfnCreateBlendState.
pfnDestroyBlendState
A function that destroys a blend state. See pfnDestroyBlendState.
pfnCalcPrivateDepthStencilStateSize
A function that calculates the size of the state of a private depth stencil. See pfnCalcPrivateDepthStencilStateSize.
pfnCreateDepthStencilState
A function that creates a depth stencil state. See pfnCreateDepthStencilState.
pfnDestroyDepthStencilState
A function that destroys a depth stencil state. See pfnDestroyDepthStencilState.
pfnCalcPrivateRasterizerStateSize
A function that calculates the size of a private rasterizer state. See pfnCalcPrivateRasterizerStateSize.
pfnCreateRasterizerState
A function that creates a rasterizer state. See pfnCreateRasterizerState.
pfnDestroyRasterizerState
A function that destroys a rasterizer state. See pfnDestroyRasterizerState.
pfnCalcPrivateShaderSize
A function that calculates the size of a private shader. See pfnCalcPrivateShaderSize.
pfnCreateVertexShader
A function that creates a vertex shader. See PFND3D12DDI_CREATE_SHADER_0010.
pfnCreatePixelShader
A function that creates a shader. See PFND3D12DDI_CREATE_SHADER_0010.
pfnCreateGeometryShader
A function that creates a geometry shader. See PFND3D12DDI_CREATE_SHADER_0010.
pfnCreateComputeShader
A function that creates a compute shader. See PFND3D12DDI_CREATE_SHADER_0010.
pfnCalcPrivateGeometryShaderWithStreamOutput
A function that calculates a private geometry shader with stream output. See pfnCalcPrivateGeometryShaderWithStreamOutput.
pfnCreateGeometryShaderWithStreamOutput
A function that creates a private geometry shader with stream output. See pfnCreateGeometryShaderWithStreamOutput.
pfnCalcPrivateTessellationShaderSize
A function that creates private tessellation shader size. See pfnCalcPrivateTessellationShaderSize.
pfnCreateHullShader
A function that creates a hull shader. See pfnCreateHullShader.
pfnCreateDomainShader
A function that creates a domain shader. See pfnCreateDomainShader.
pfnDestroyShader
A function that destroys a shader. See pfnDestroyShader.
pfnCalcPrivateCommandQueueSize
A function that calculates the size of a private queue. See pfnCalcPrivateCommandQueueSize.
pfnCreateCommandQueue
A function that creates a command queue. See pfnCreateCommandQueue.
pfnDestroyCommandQueue
A function that destroys a command queue. See pfnDestroyCommandQueue.
pfnCalcPrivateCommandAllocatorSize
A function that calculates the size of a private command allocator. See pfnCalcPrivateCommandAllocatorSize.
pfnCreateCommandAllocator
A function that creates a command allocator. See pfnCreateCommandAllocator.
pfnDestroyCommandAllocator
A function that destroys a command allocator. See pfnDestroyCommandAllocator.
pfnResetCommandAllocator
A function that resets a command allocator. See pfnResetCommandAllocator.
pfnCalcPrivatePipelineStateSize
A function that calculate the size of a private pipeline state. See pfnCalcPrivatePipelineStateSize.
pfnCreatePipelineState
A function that crates a pipeline state. See pfnCreatePipelineState.
pfnDestroyPipelineState
A function that destroys a pipeline state. See pfnDestroyPipelineState.
pfnCalcPrivateCommandListSize
A function that calculate the size of a private command list. See pfnCalcPrivateCommandListSize.
pfnCreateCommandList
A function that creates a command list. See pfnCreateCommandList.
pfnDestroyCommandList
A function that destroys a command list. See pfnDestroyCommandList.
pfnCalcPrivateFenceSize
A function that calculates a private fence size. See pfnCalcPrivateFenceSize.
pfnCreateFence
A function that creates a fence. See pfnCreateFence.
pfnDestroyFence
A function that destroys a fence. See pfnDestroyFence.
pfnCalcPrivateDescriptorHeapSize
A function that calculates the size of a private descriptor heap. See pfnCalcPrivateDescriptorHeapSize.
pfnCreateDescriptorHeap
A function that creates a descriptor heap. See pfnCreateDescriptorHeap.
pfnDestroyDescriptorHeap
A function that destroys a descriptor heap. See pfnDestroyDescriptorHeap.
pfnGetDescriptorSizeInBytes
A function that gets the descriptor size, in bytes. See pfnGetDescriptorSizeInBytes.
pfnGetCPUDescriptorHandleForHeapStart
A function that gets a CPU descriptor handle. See pfnGetCPUDescriptorHandleForHeapStart.
pfnGetGPUDescriptorHandleForHeapStart
A function that gets a GPU descriptor handle. See pfnGetGPUDescriptorHandleForHeapStart.
pfnCreateShaderResourceView
A function that creates a shader resource view. See pfnCreateShaderResourceView.
pfnCreateConstantBufferView
A function that creates a constant buffer view. See pfnCreateConstantBufferView.
pfnCreateSampler
A function that creates a sampler. See pfnCreateSampler.
pfnCreateUnorderedAccessView
A function that creates an unordered access view. See pfnCreateUnorderedAccessView.
pfnCreateRenderTargetView
A function that creates a render target view. See pfnCreateRenderTargetView.
pfnCreateDepthStencilView
A function that creates a depth stencil view. See pfnCreateDepthStencilView.
pfnCalcPrivateRootSignatureSize
A function that calculates the size of a private root signature. See pfnCalcPrivateRootSignatureSize.
pfnCreateRootSignature
A function that creates a root signature. See pfnCreateRootSignature.
pfnDestroyRootSignature
A function that destroys a root signature. See pfnDestroyRootSignature.
pfnMapHeap
A function that maps a heap. See pfnMapHeap.
pfnUnmapHeap
A function that unmaps a heap. See pfnUnmapHeap.
pfnCalcPrivateHeapAndResourceSizes
A function that calculates sizes for private heap and resource. See pfnCalcPrivateHeapAndResourceSizes.
pfnCreateHeapAndResource
A function that create a heap and resource. See pfnCreateHeapAndResource.
pfnDestroyHeapAndResource
A function that destroys a heap and resource. See pfnDestroyHeapAndResource.
pfnMakeResident
A function that makes a resident. See pfnMakeResident.
pfnEvict
A function that evicts. See pfnEvict.
pfnCalcPrivateOpenedHeapAndResourceSizes
A function that calculates sizes for private opened heap and resources. See pfnCalcPrivateOpenedHeapAndResourceSizes.
pfnOpenHeapAndResource
A function that opens a heap and resource. See pfnOpenHeapAndResource.
pfnCopyDescriptors
A function that copies descriptors. See pfnCopyDescriptors.
pfnCopyDescriptorsSimple
A function that does a simple copy of descriptors. See pfnCopyDescriptorsSimple.
pfnCalcPrivateQueryHeapSize
A function that calculates the size of a private query heap. See pfnCalcPrivateQueryHeapSize.
pfnCreateQueryHeap
A function that creates a query heap. See pfnCreateQueryHeap.
pfnDestroyQueryHeap
A function that destroys a query heap. See pfnDestroyQueryHeap.
pfnCalcPrivateCommandSignatureSize
A function that calculates the size of a private command signature. See pfnCalcPrivateCommandSignatureSize.
pfnCreateCommandSignature
A function that creates a command signature. See pfnCreateCommandSignature.
pfnDestroyCommandSignature
A function that destroys a command signature. See pfnDestroyCommandSignature.
pfnCheckResourceVirtualAddress
A function that checks the virtual address of a resource. See pfnCheckResourceVirtualAddress.
pfnCheckResourceAllocationInfo
A function that checks allocation information of a resource. See pfnCheckResourceAllocationInfo.
pfnCheckSubresourceInfo
A function that checks information of a subresource. See pfnCheckSubresourceInfo.
pfnCheckExistingResourceAllocationInfo
A function that checks allocation information of an existing resource. See pfnCheckExistingResourceAllocationInfo.
pfnOfferResources
A function that offers resources. See pfnOfferResources.
pfnReclaimResources
A function that reclaims resources. See pfnReclaimResources.
pfnGetImplicitPhysicalAdapterMask
A function that gets an implicit physical adapter mask. See pfnGetImplicitPhysicalAdapterMask.
pfnGetPresentPrivateDriverDataSize
A function that gets the present size of private driver data. See pfnGetPresentPrivateDriverDataSize.
pfnQueryNodeMap
A function that queries a node map. See pfnQueryNodeMap.
pfnRetrieveShaderComment
A function that retrieves a shader comment. See pfnRetrieveShaderComment.
pfnCheckResourceAllocationHandle
A function that checks a resource allocation handle. See pfnCheckResourceAllocationHandle.
pfnCalcPrivatePipelineLibrarySize
A function that calculates the size of a private pipeline library. See pfnCalcPrivatePipelineLibrarySize.
pfnCreatePipelineLibrary
A function that creates a pipeline library. See pfnCreatePipelineLibrary.
pfnDestroyPipelineLibrary
A function that destroys a pipeline library. See pfnDestroyPipelineLibrary.
pfnAddPipelineStateToLibrary
A function that adds pipeline state to a library. See pfnAddPipelineStateToLibrary.
pfnCalcSerializedLibrarySize
A function that calculates the size of a serialized library. See pfnCalcSerializedLibrarySize.
pfnSerializeLibrary
A function that serializes a library. See pfnSerializeLibrary.
Requirements
Requirement | Value |
---|---|
Header | d3d12umddi.h (include D3d12umddi.h) |