ActiveTexture(TextureUnit)
|
AttachShader(Int32, Int32)
|
AttachShader(UInt32, UInt32)
|
BeginQuery(All, Int32)
|
BeginQuery(All, UInt32)
|
BeginQuery(QueryTarget, Int32)
|
BeginQuery(QueryTarget, UInt32)
|
BeginTransformFeedback(All)
|
BeginTransformFeedback(TransformFeedbackPrimitiveType)
|
BindAttribLocation(Int32, Int32, String)
|
BindAttribLocation(UInt32, UInt32, String)
|
BindBuffer(BufferTarget, Int32)
|
BindBuffer(BufferTarget, UInt32)
|
BindBufferBase(All, Int32, Int32)
|
BindBufferBase(All, UInt32, UInt32)
|
BindBufferBase(BufferRangeTarget, Int32, Int32)
|
BindBufferBase(BufferRangeTarget, UInt32, UInt32)
|
BindBufferRange(All, Int32, Int32, IntPtr, IntPtr)
|
BindBufferRange(All, UInt32, UInt32, IntPtr, IntPtr)
|
BindBufferRange(BufferRangeTarget, Int32, Int32, IntPtr, IntPtr)
|
BindBufferRange(BufferRangeTarget, UInt32, UInt32, IntPtr, IntPtr)
|
BindFramebuffer(FramebufferTarget, Int32)
|
BindFramebuffer(FramebufferTarget, UInt32)
|
BindRenderbuffer(RenderbufferTarget, Int32)
|
BindRenderbuffer(RenderbufferTarget, UInt32)
|
BindSampler(Int32, Int32)
|
BindSampler(UInt32, UInt32)
|
BindTexture(TextureTarget, Int32)
|
BindTexture(TextureTarget, UInt32)
|
BindTransformFeedback(All, Int32)
|
BindTransformFeedback(All, UInt32)
|
BindTransformFeedback(TransformFeedbackTarget, Int32)
|
BindTransformFeedback(TransformFeedbackTarget, UInt32)
|
BindVertexArray(Int32)
|
BindVertexArray(UInt32)
|
BlendColor(Color)
|
BlendColor(Color4)
|
BlendColor(Single, Single, Single, Single)
|
BlendEquation(BlendEquationMode)
|
BlendEquationSeparate(BlendEquationMode, BlendEquationMode)
|
BlendFunc(BlendingFactorSrc, BlendingFactorDest)
|
BlendFuncSeparate(BlendingFactorSrc, BlendingFactorDest, BlendingFactorSrc, BlendingFactorDest)
|
BlitFramebuffer(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, ClearBufferMask, BlitFramebufferFilter)
|
BlitFramebuffer(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All)
|
BlitFramebuffer(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, UInt32, All)
|
BufferData(BufferTarget, IntPtr, IntPtr, BufferUsage)
|
BufferData<T2>(BufferTarget, IntPtr, T2, BufferUsage)
|
BufferData<T2>(BufferTarget, IntPtr, T2[,,], BufferUsage)
|
BufferData<T2>(BufferTarget, IntPtr, T2[,], BufferUsage)
|
BufferData<T2>(BufferTarget, IntPtr, T2[], BufferUsage)
|
BufferSubData(BufferTarget, IntPtr, IntPtr, IntPtr)
|
BufferSubData<T3>(BufferTarget, IntPtr, IntPtr, T3)
|
BufferSubData<T3>(BufferTarget, IntPtr, IntPtr, T3[,,])
|
BufferSubData<T3>(BufferTarget, IntPtr, IntPtr, T3[,])
|
BufferSubData<T3>(BufferTarget, IntPtr, IntPtr, T3[])
|
CheckFramebufferStatus(FramebufferTarget)
|
Clear(ClearBufferMask)
|
ClearBuffer(All, Int32, Int32)
|
ClearBuffer(All, Int32, Int32[])
|
ClearBuffer(All, Int32, Int32*)
|
ClearBuffer(All, Int32, Single, Int32)
|
ClearBuffer(All, Int32, Single)
|
ClearBuffer(All, Int32, Single[])
|
ClearBuffer(All, Int32, Single*)
|
ClearBuffer(All, Int32, UInt32)
|
ClearBuffer(All, Int32, UInt32[])
|
ClearBuffer(All, Int32, UInt32*)
|
ClearBuffer(ClearBuffer, Int32, Int32)
|
ClearBuffer(ClearBuffer, Int32, Int32[])
|
ClearBuffer(ClearBuffer, Int32, Int32*)
|
ClearBuffer(ClearBuffer, Int32, Single)
|
ClearBuffer(ClearBuffer, Int32, Single[])
|
ClearBuffer(ClearBuffer, Int32, Single*)
|
ClearBuffer(ClearBuffer, Int32, UInt32)
|
ClearBuffer(ClearBuffer, Int32, UInt32[])
|
ClearBuffer(ClearBuffer, Int32, UInt32*)
|
ClearBuffer(ClearBufferCombined, Int32, Single, Int32)
|
ClearColor(Color)
|
ClearColor(Color4)
|
ClearColor(Single, Single, Single, Single)
|
ClearDepth(Single)
|
ClearStencil(Int32)
|
ClientWaitSync(IntPtr, Int32, Int64)
|
ClientWaitSync(IntPtr, UInt32, UInt64)
|
ColorMask(Boolean, Boolean, Boolean, Boolean)
|
CompileShader(Int32)
|
CompileShader(UInt32)
|
CompressedTexImage2D(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, IntPtr)
|
CompressedTexImage2D<T7>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, T7)
|
CompressedTexImage2D<T7>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, T7[,,])
|
CompressedTexImage2D<T7>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, T7[,])
|
CompressedTexImage2D<T7>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, T7[])
|
CompressedTexImage3D(All, Int32, All, Int32, Int32, Int32, Int32, Int32, IntPtr)
|
CompressedTexImage3D(TextureTarget3D, Int32, CompressedInternalFormat, Int32, Int32, Int32, Int32, Int32, IntPtr)
|
CompressedTexImage3D<T8>(All, Int32, All, Int32, Int32, Int32, Int32, Int32, T8)
|
CompressedTexImage3D<T8>(All, Int32, All, Int32, Int32, Int32, Int32, Int32, T8[,,])
|
CompressedTexImage3D<T8>(All, Int32, All, Int32, Int32, Int32, Int32, Int32, T8[,])
|
CompressedTexImage3D<T8>(All, Int32, All, Int32, Int32, Int32, Int32, Int32, T8[])
|
CompressedTexImage3D<T8>(TextureTarget3D, Int32, CompressedInternalFormat, Int32, Int32, Int32, Int32, Int32, T8)
|
CompressedTexImage3D<T8>(TextureTarget3D, Int32, CompressedInternalFormat, Int32, Int32, Int32, Int32, Int32, T8[,,])
|
CompressedTexImage3D<T8>(TextureTarget3D, Int32, CompressedInternalFormat, Int32, Int32, Int32, Int32, Int32, T8[,])
|
CompressedTexImage3D<T8>(TextureTarget3D, Int32, CompressedInternalFormat, Int32, Int32, Int32, Int32, Int32, T8[])
|
CompressedTexSubImage2D(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, Int32, IntPtr)
|
CompressedTexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, Int32, T8)
|
CompressedTexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, Int32, T8[,,])
|
CompressedTexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, Int32, T8[,])
|
CompressedTexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, Int32, T8[])
|
CompressedTexSubImage3D(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, Int32, IntPtr)
|
CompressedTexSubImage3D(TextureTarget3D, Int32, Int32, Int32, Int32, Int32, Int32, Int32, CompressedInternalFormat, Int32, IntPtr)
|
CompressedTexSubImage3D<T10>(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, Int32, T10)
|
CompressedTexSubImage3D<T10>(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, Int32, T10[,,])
|
CompressedTexSubImage3D<T10>(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, Int32, T10[,])
|
CompressedTexSubImage3D<T10>(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, Int32, T10[])
|
CompressedTexSubImage3D<T10>(TextureTarget3D, Int32, Int32, Int32, Int32, Int32, Int32, Int32, CompressedInternalFormat, Int32, T10)
|
CompressedTexSubImage3D<T10>(TextureTarget3D, Int32, Int32, Int32, Int32, Int32, Int32, Int32, CompressedInternalFormat, Int32, T10[,,])
|
CompressedTexSubImage3D<T10>(TextureTarget3D, Int32, Int32, Int32, Int32, Int32, Int32, Int32, CompressedInternalFormat, Int32, T10[,])
|
CompressedTexSubImage3D<T10>(TextureTarget3D, Int32, Int32, Int32, Int32, Int32, Int32, Int32, CompressedInternalFormat, Int32, T10[])
|
CopyBufferSubData(All, All, IntPtr, IntPtr, IntPtr)
|
CopyBufferSubData(BufferTarget, BufferTarget, IntPtr, IntPtr, IntPtr)
|
CopyTexImage2D(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, Int32)
|
CopyTexSubImage2D(TextureTarget, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
|
CopyTexSubImage3D(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
|
CopyTexSubImage3D(TextureTarget3D, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
|
CreateProgram()
|
CreateShader(ShaderType)
|
CullFace(CullFaceMode)
|
DeleteBuffers(Int32, Int32)
|
DeleteBuffers(Int32, Int32[])
|
DeleteBuffers(Int32, Int32*)
|
DeleteBuffers(Int32, UInt32)
|
DeleteBuffers(Int32, UInt32[])
|
DeleteBuffers(Int32, UInt32*)
|
DeleteFramebuffers(Int32, Int32)
|
DeleteFramebuffers(Int32, Int32[])
|
DeleteFramebuffers(Int32, Int32*)
|
DeleteFramebuffers(Int32, UInt32)
|
DeleteFramebuffers(Int32, UInt32[])
|
DeleteFramebuffers(Int32, UInt32*)
|
DeleteProgram(Int32)
|
DeleteProgram(UInt32)
|
DeleteQueries(Int32, Int32)
|
DeleteQueries(Int32, Int32[])
|
DeleteQueries(Int32, Int32*)
|
DeleteQueries(Int32, UInt32)
|
DeleteQueries(Int32, UInt32[])
|
DeleteQueries(Int32, UInt32*)
|
DeleteRenderbuffers(Int32, Int32)
|
DeleteRenderbuffers(Int32, Int32[])
|
DeleteRenderbuffers(Int32, Int32*)
|
DeleteRenderbuffers(Int32, UInt32)
|
DeleteRenderbuffers(Int32, UInt32[])
|
DeleteRenderbuffers(Int32, UInt32*)
|
DeleteSamplers(Int32, Int32)
|
DeleteSamplers(Int32, Int32[])
|
DeleteSamplers(Int32, Int32*)
|
DeleteSamplers(Int32, UInt32)
|
DeleteSamplers(Int32, UInt32[])
|
DeleteSamplers(Int32, UInt32*)
|
DeleteShader(Int32)
|
DeleteShader(UInt32)
|
DeleteSync(IntPtr)
|
DeleteTexture(Int32)
|
DeleteTexture(UInt32)
|
DeleteTextures(Int32, Int32)
|
DeleteTextures(Int32, Int32[])
|
DeleteTextures(Int32, Int32*)
|
DeleteTextures(Int32, UInt32)
|
DeleteTextures(Int32, UInt32[])
|
DeleteTextures(Int32, UInt32*)
|
DeleteTransformFeedback(Int32, Int32)
|
DeleteTransformFeedback(Int32, Int32[])
|
DeleteTransformFeedback(Int32, Int32*)
|
DeleteTransformFeedback(Int32, UInt32)
|
DeleteTransformFeedback(Int32, UInt32[])
|
DeleteTransformFeedback(Int32, UInt32*)
|
DeleteVertexArrays(Int32, Int32)
|
DeleteVertexArrays(Int32, Int32[])
|
DeleteVertexArrays(Int32, Int32*)
|
DeleteVertexArrays(Int32, UInt32)
|
DeleteVertexArrays(Int32, UInt32[])
|
DeleteVertexArrays(Int32, UInt32*)
|
DepthFunc(DepthFunction)
|
DepthMask(Boolean)
|
DepthRange(Single, Single)
|
DetachShader(Int32, Int32)
|
DetachShader(UInt32, UInt32)
|
Disable(EnableCap)
|
DisableVertexAttribArray(Int32)
|
DisableVertexAttribArray(UInt32)
|
DrawArrays(BeginMode, Int32, Int32)
|
DrawArraysInstanced(All, Int32, Int32, Int32)
|
DrawArraysInstanced(PrimitiveType, Int32, Int32, Int32)
|
DrawBuffers(Int32, All)
|
DrawBuffers(Int32, All[])
|
DrawBuffers(Int32, All*)
|
DrawBuffers(Int32, DrawBufferMode)
|
DrawBuffers(Int32, DrawBufferMode[])
|
DrawBuffers(Int32, DrawBufferMode*)
|
DrawElements(BeginMode, Int32, DrawElementsType, Int32)
|
DrawElements(BeginMode, Int32, DrawElementsType, IntPtr)
|
DrawElements<T3>(BeginMode, Int32, DrawElementsType, T3)
|
DrawElements<T3>(BeginMode, Int32, DrawElementsType, T3[,,])
|
DrawElements<T3>(BeginMode, Int32, DrawElementsType, T3[,])
|
DrawElements<T3>(BeginMode, Int32, DrawElementsType, T3[])
|
DrawElementsInstanced(All, Int32, All, IntPtr, Int32)
|
DrawElementsInstanced(PrimitiveType, Int32, DrawElementsType, IntPtr, Int32)
|
DrawElementsInstanced<T3>(All, Int32, All, T3, Int32)
|
DrawElementsInstanced<T3>(All, Int32, All, T3[,,], Int32)
|
DrawElementsInstanced<T3>(All, Int32, All, T3[,], Int32)
|
DrawElementsInstanced<T3>(All, Int32, All, T3[], Int32)
|
DrawElementsInstanced<T3>(PrimitiveType, Int32, DrawElementsType, T3, Int32)
|
DrawElementsInstanced<T3>(PrimitiveType, Int32, DrawElementsType, T3[,,], Int32)
|
DrawElementsInstanced<T3>(PrimitiveType, Int32, DrawElementsType, T3[,], Int32)
|
DrawElementsInstanced<T3>(PrimitiveType, Int32, DrawElementsType, T3[], Int32)
|
DrawRangeElements(All, Int32, Int32, Int32, All, IntPtr)
|
DrawRangeElements(All, UInt32, UInt32, Int32, All, IntPtr)
|
DrawRangeElements(PrimitiveType, Int32, Int32, Int32, DrawElementsType, IntPtr)
|
DrawRangeElements(PrimitiveType, UInt32, UInt32, Int32, DrawElementsType, IntPtr)
|
DrawRangeElements<T5>(All, Int32, Int32, Int32, All, T5)
|
DrawRangeElements<T5>(All, Int32, Int32, Int32, All, T5[,,])
|
DrawRangeElements<T5>(All, Int32, Int32, Int32, All, T5[,])
|
DrawRangeElements<T5>(All, Int32, Int32, Int32, All, T5[])
|
DrawRangeElements<T5>(All, UInt32, UInt32, Int32, All, T5)
|
DrawRangeElements<T5>(All, UInt32, UInt32, Int32, All, T5[,,])
|
DrawRangeElements<T5>(All, UInt32, UInt32, Int32, All, T5[,])
|
DrawRangeElements<T5>(All, UInt32, UInt32, Int32, All, T5[])
|
DrawRangeElements<T5>(PrimitiveType, Int32, Int32, Int32, DrawElementsType, T5)
|
DrawRangeElements<T5>(PrimitiveType, Int32, Int32, Int32, DrawElementsType, T5[,,])
|
DrawRangeElements<T5>(PrimitiveType, Int32, Int32, Int32, DrawElementsType, T5[,])
|
DrawRangeElements<T5>(PrimitiveType, Int32, Int32, Int32, DrawElementsType, T5[])
|
DrawRangeElements<T5>(PrimitiveType, UInt32, UInt32, Int32, DrawElementsType, T5)
|
DrawRangeElements<T5>(PrimitiveType, UInt32, UInt32, Int32, DrawElementsType, T5[,,])
|
DrawRangeElements<T5>(PrimitiveType, UInt32, UInt32, Int32, DrawElementsType, T5[,])
|
DrawRangeElements<T5>(PrimitiveType, UInt32, UInt32, Int32, DrawElementsType, T5[])
|
Enable(EnableCap)
|
EnableVertexAttribArray(Int32)
|
EnableVertexAttribArray(UInt32)
|
EndQuery(All)
|
EndQuery(QueryTarget)
|
EndTransformFeedback()
|
FenceSync(All, Int32)
|
FenceSync(All, UInt32)
|
FenceSync(SyncCondition, WaitSyncFlags)
|
Finish()
|
Flush()
|
FlushMappedBufferRange(All, IntPtr, IntPtr)
|
FlushMappedBufferRange(BufferTarget, IntPtr, IntPtr)
|
FramebufferRenderbuffer(FramebufferTarget, FramebufferSlot, RenderbufferTarget, Int32)
|
FramebufferRenderbuffer(FramebufferTarget, FramebufferSlot, RenderbufferTarget, UInt32)
|
FramebufferTexture2D(FramebufferTarget, FramebufferSlot, TextureTarget, Int32, Int32)
|
FramebufferTexture2D(FramebufferTarget, FramebufferSlot, TextureTarget, UInt32, Int32)
|
FramebufferTextureLayer(All, All, Int32, Int32, Int32)
|
FramebufferTextureLayer(All, All, UInt32, Int32, Int32)
|
FramebufferTextureLayer(FramebufferTarget, FramebufferAttachment, Int32, Int32, Int32)
|
FramebufferTextureLayer(FramebufferTarget, FramebufferAttachment, UInt32, Int32, Int32)
|
FrontFace(FrontFaceDirection)
|
GenBuffers(Int32, Int32)
|
GenBuffers(Int32, Int32[])
|
GenBuffers(Int32, Int32*)
|
GenBuffers(Int32, UInt32)
|
GenBuffers(Int32, UInt32[])
|
GenBuffers(Int32, UInt32*)
|
GenerateMipmap(TextureTarget)
|
GenFramebuffers(Int32, Int32)
|
GenFramebuffers(Int32, Int32[])
|
GenFramebuffers(Int32, Int32*)
|
GenFramebuffers(Int32, UInt32)
|
GenFramebuffers(Int32, UInt32[])
|
GenFramebuffers(Int32, UInt32*)
|
GenQueries(Int32, Int32)
|
GenQueries(Int32, Int32[])
|
GenQueries(Int32, Int32*)
|
GenQueries(Int32, UInt32)
|
GenQueries(Int32, UInt32[])
|
GenQueries(Int32, UInt32*)
|
GenRenderbuffers(Int32, Int32)
|
GenRenderbuffers(Int32, Int32[])
|
GenRenderbuffers(Int32, Int32*)
|
GenRenderbuffers(Int32, UInt32)
|
GenRenderbuffers(Int32, UInt32[])
|
GenRenderbuffers(Int32, UInt32*)
|
GenSamplers(Int32, Int32)
|
GenSamplers(Int32, Int32[])
|
GenSamplers(Int32, Int32*)
|
GenSamplers(Int32, UInt32)
|
GenSamplers(Int32, UInt32[])
|
GenSamplers(Int32, UInt32*)
|
GenTexture()
|
GenTextures(Int32, Int32)
|
GenTextures(Int32, Int32[])
|
GenTextures(Int32, Int32*)
|
GenTextures(Int32, UInt32)
|
GenTextures(Int32, UInt32[])
|
GenTextures(Int32, UInt32*)
|
GenTransformFeedback(Int32, Int32)
|
GenTransformFeedback(Int32, Int32[])
|
GenTransformFeedback(Int32, Int32*)
|
GenTransformFeedback(Int32, UInt32)
|
GenTransformFeedback(Int32, UInt32[])
|
GenTransformFeedback(Int32, UInt32*)
|
GenVertexArrays(Int32, Int32)
|
GenVertexArrays(Int32, Int32[])
|
GenVertexArrays(Int32, Int32*)
|
GenVertexArrays(Int32, UInt32)
|
GenVertexArrays(Int32, UInt32[])
|
GenVertexArrays(Int32, UInt32*)
|
GetActiveAttrib(Int32, Int32, Int32, ActiveAttribType)
|
GetActiveAttrib(Int32, Int32, Int32, Int32, Int32, ActiveAttribType, StringBuilder)
|
GetActiveAttrib(Int32, Int32, Int32, Int32[], Int32[], ActiveAttribType[], StringBuilder)
|
GetActiveAttrib(Int32, Int32, Int32, Int32*, Int32*, ActiveAttribType*, StringBuilder)
|
GetActiveAttrib(UInt32, UInt32, Int32, Int32, Int32, ActiveAttribType, StringBuilder)
|
GetActiveAttrib(UInt32, UInt32, Int32, Int32[], Int32[], ActiveAttribType[], StringBuilder)
|
GetActiveAttrib(UInt32, UInt32, Int32, Int32*, Int32*, ActiveAttribType*, StringBuilder)
|
GetActiveUniform(Int32, Int32, Int32, ActiveUniformType)
|
GetActiveUniform(Int32, Int32, Int32, Int32, Int32, ActiveUniformType, StringBuilder)
|
GetActiveUniform(Int32, Int32, Int32, Int32[], Int32[], ActiveUniformType[], StringBuilder)
|
GetActiveUniform(Int32, Int32, Int32, Int32*, Int32*, ActiveUniformType*, StringBuilder)
|
GetActiveUniform(UInt32, UInt32, Int32, Int32, Int32, ActiveUniformType, StringBuilder)
|
GetActiveUniform(UInt32, UInt32, Int32, Int32[], Int32[], ActiveUniformType[], StringBuilder)
|
GetActiveUniform(UInt32, UInt32, Int32, Int32*, Int32*, ActiveUniformType*, StringBuilder)
|
GetActiveUniformBlock(Int32, Int32, ActiveUniformBlockParameter, Int32)
|
GetActiveUniformBlock(Int32, Int32, ActiveUniformBlockParameter, Int32[])
|
GetActiveUniformBlock(Int32, Int32, ActiveUniformBlockParameter, Int32*)
|
GetActiveUniformBlock(Int32, Int32, All, Int32)
|
GetActiveUniformBlock(Int32, Int32, All, Int32[])
|
GetActiveUniformBlock(Int32, Int32, All, Int32*)
|
GetActiveUniformBlock(UInt32, UInt32, ActiveUniformBlockParameter, Int32)
|
GetActiveUniformBlock(UInt32, UInt32, ActiveUniformBlockParameter, Int32[])
|
GetActiveUniformBlock(UInt32, UInt32, ActiveUniformBlockParameter, Int32*)
|
GetActiveUniformBlock(UInt32, UInt32, All, Int32)
|
GetActiveUniformBlock(UInt32, UInt32, All, Int32[])
|
GetActiveUniformBlock(UInt32, UInt32, All, Int32*)
|
GetActiveUniformBlockName(Int32, Int32, Int32, Int32, StringBuilder)
|
GetActiveUniformBlockName(Int32, Int32, Int32, Int32[], StringBuilder)
|
GetActiveUniformBlockName(Int32, Int32, Int32, Int32*, StringBuilder)
|
GetActiveUniformBlockName(UInt32, UInt32, Int32, Int32, StringBuilder)
|
GetActiveUniformBlockName(UInt32, UInt32, Int32, Int32[], StringBuilder)
|
GetActiveUniformBlockName(UInt32, UInt32, Int32, Int32*, StringBuilder)
|
GetActiveUniforms(Int32, Int32, Int32, ActiveUniformParameter, Int32)
|
GetActiveUniforms(Int32, Int32, Int32, All, Int32)
|
GetActiveUniforms(Int32, Int32, Int32[], ActiveUniformParameter, Int32[])
|
GetActiveUniforms(Int32, Int32, Int32[], All, Int32[])
|
GetActiveUniforms(Int32, Int32, Int32*, ActiveUniformParameter, Int32*)
|
GetActiveUniforms(Int32, Int32, Int32*, All, Int32*)
|
GetActiveUniforms(UInt32, Int32, UInt32, ActiveUniformParameter, Int32)
|
GetActiveUniforms(UInt32, Int32, UInt32, All, Int32)
|
GetActiveUniforms(UInt32, Int32, UInt32[], ActiveUniformParameter, Int32[])
|
GetActiveUniforms(UInt32, Int32, UInt32[], All, Int32[])
|
GetActiveUniforms(UInt32, Int32, UInt32*, ActiveUniformParameter, Int32*)
|
GetActiveUniforms(UInt32, Int32, UInt32*, All, Int32*)
|
GetAttachedShaders(Int32, Int32, Int32, Int32)
|
GetAttachedShaders(Int32, Int32, Int32[], Int32[])
|
GetAttachedShaders(Int32, Int32, Int32*, Int32*)
|
GetAttachedShaders(UInt32, Int32, Int32, UInt32)
|
GetAttachedShaders(UInt32, Int32, Int32[], UInt32[])
|
GetAttachedShaders(UInt32, Int32, Int32*, UInt32*)
|
GetAttribLocation(Int32, String)
|
GetAttribLocation(UInt32, String)
|
GetBoolean(GetPName, Boolean)
|
GetBoolean(GetPName, Boolean[])
|
GetBoolean(GetPName, Boolean*)
|
GetBufferParameter(All, All, Int64)
|
GetBufferParameter(All, All, Int64[])
|
GetBufferParameter(All, All, Int64*)
|
GetBufferParameter(BufferTarget, BufferParameterName, Int32)
|
GetBufferParameter(BufferTarget, BufferParameterName, Int32[])
|
GetBufferParameter(BufferTarget, BufferParameterName, Int32*)
|
GetBufferParameter(BufferTarget, BufferParameterName, Int64)
|
GetBufferParameter(BufferTarget, BufferParameterName, Int64[])
|
GetBufferParameter(BufferTarget, BufferParameterName, Int64*)
|
GetBufferPointer(All, All, IntPtr)
|
GetBufferPointer(BufferTarget, BufferPointer, IntPtr)
|
GetBufferPointer<T2>(All, All, T2)
|
GetBufferPointer<T2>(All, All, T2[,,])
|
GetBufferPointer<T2>(All, All, T2[,])
|
GetBufferPointer<T2>(All, All, T2[])
|
GetBufferPointer<T2>(BufferTarget, BufferPointer, T2)
|
GetBufferPointer<T2>(BufferTarget, BufferPointer, T2[,,])
|
GetBufferPointer<T2>(BufferTarget, BufferPointer, T2[,])
|
GetBufferPointer<T2>(BufferTarget, BufferPointer, T2[])
|
GetError()
|
GetErrorCode()
|
GetFloat(GetPName, Matrix4)
|
GetFloat(GetPName, Single)
|
GetFloat(GetPName, Single[])
|
GetFloat(GetPName, Single*)
|
GetFloat(GetPName, Vector2)
|
GetFloat(GetPName, Vector3)
|
GetFloat(GetPName, Vector4)
|
GetFragDataLocation(Int32, StringBuilder)
|
GetFragDataLocation(UInt32, StringBuilder)
|
GetFramebufferAttachmentParameter(FramebufferTarget, FramebufferSlot, FramebufferParameterName, Int32)
|
GetFramebufferAttachmentParameter(FramebufferTarget, FramebufferSlot, FramebufferParameterName, Int32[])
|
GetFramebufferAttachmentParameter(FramebufferTarget, FramebufferSlot, FramebufferParameterName, Int32*)
|
GetInteger(All, Int32, Int32)
|
GetInteger(All, Int32, Int32[])
|
GetInteger(All, Int32, Int32*)
|
GetInteger(All, Int32, Int64)
|
GetInteger(All, Int32, Int64[])
|
GetInteger(All, Int32, Int64*)
|
GetInteger(All, UInt32, Int32)
|
GetInteger(All, UInt32, Int32[])
|
GetInteger(All, UInt32, Int32*)
|
GetInteger(All, UInt32, Int64)
|
GetInteger(All, UInt32, Int64[])
|
GetInteger(All, UInt32, Int64*)
|
GetInteger(GetIndexedPName, Int32, Int32)
|
GetInteger(GetIndexedPName, Int32, Int32[])
|
GetInteger(GetIndexedPName, Int32, Int32*)
|
GetInteger(GetIndexedPName, Int32, Int64)
|
GetInteger(GetIndexedPName, Int32, Int64[])
|
GetInteger(GetIndexedPName, Int32, Int64*)
|
GetInteger(GetIndexedPName, UInt32, Int32)
|
GetInteger(GetIndexedPName, UInt32, Int32[])
|
GetInteger(GetIndexedPName, UInt32, Int32*)
|
GetInteger(GetIndexedPName, UInt32, Int64)
|
GetInteger(GetIndexedPName, UInt32, Int64[])
|
GetInteger(GetIndexedPName, UInt32, Int64*)
|
GetInteger(GetPName, Int32)
|
GetInteger(GetPName, Int32[])
|
GetInteger(GetPName, Int32*)
|
GetInteger64(All, Int64)
|
GetInteger64(All, Int64[])
|
GetInteger64(All, Int64*)
|
GetInteger64(GetPName, Int64)
|
GetInteger64(GetPName, Int64[])
|
GetInteger64(GetPName, Int64*)
|
GetInternalformat(All, All, All, Int32, Int32)
|
GetInternalformat(All, All, All, Int32, Int32[])
|
GetInternalformat(All, All, All, Int32, Int32*)
|
GetInternalformat(ImageTarget, SizedInternalFormat, InternalFormatParameter, Int32, Int32)
|
GetInternalformat(ImageTarget, SizedInternalFormat, InternalFormatParameter, Int32, Int32[])
|
GetInternalformat(ImageTarget, SizedInternalFormat, InternalFormatParameter, Int32, Int32*)
|
GetProgram(Int32, ProgramParameter, Int32)
|
GetProgram(Int32, ProgramParameter, Int32[])
|
GetProgram(Int32, ProgramParameter, Int32*)
|
GetProgram(UInt32, ProgramParameter, Int32)
|
GetProgram(UInt32, ProgramParameter, Int32[])
|
GetProgram(UInt32, ProgramParameter, Int32*)
|
GetProgramBinary(Int32, Int32, Int32, All, IntPtr)
|
GetProgramBinary(Int32, Int32, Int32[], All[], IntPtr)
|
GetProgramBinary(Int32, Int32, Int32*, All*, IntPtr)
|
GetProgramBinary(UInt32, Int32, Int32, All, IntPtr)
|
GetProgramBinary(UInt32, Int32, Int32[], All[], IntPtr)
|
GetProgramBinary(UInt32, Int32, Int32*, All*, IntPtr)
|
GetProgramBinary<T4>(Int32, Int32, Int32, All, T4)
|
GetProgramBinary<T4>(Int32, Int32, Int32, All, T4[,,])
|
GetProgramBinary<T4>(Int32, Int32, Int32, All, T4[,])
|
GetProgramBinary<T4>(Int32, Int32, Int32, All, T4[])
|
GetProgramBinary<T4>(Int32, Int32, Int32[], All[], T4)
|
GetProgramBinary<T4>(Int32, Int32, Int32[], All[], T4[,,])
|
GetProgramBinary<T4>(Int32, Int32, Int32[], All[], T4[,])
|
GetProgramBinary<T4>(Int32, Int32, Int32[], All[], T4[])
|
GetProgramBinary<T4>(Int32, Int32, Int32*, All*, T4)
|
GetProgramBinary<T4>(Int32, Int32, Int32*, All*, T4[,,])
|
GetProgramBinary<T4>(Int32, Int32, Int32*, All*, T4[,])
|
GetProgramBinary<T4>(Int32, Int32, Int32*, All*, T4[])
|
GetProgramBinary<T4>(UInt32, Int32, Int32, All, T4)
|
GetProgramBinary<T4>(UInt32, Int32, Int32, All, T4[,,])
|
GetProgramBinary<T4>(UInt32, Int32, Int32, All, T4[,])
|
GetProgramBinary<T4>(UInt32, Int32, Int32, All, T4[])
|
GetProgramBinary<T4>(UInt32, Int32, Int32[], All[], T4)
|
GetProgramBinary<T4>(UInt32, Int32, Int32[], All[], T4[,,])
|
GetProgramBinary<T4>(UInt32, Int32, Int32[], All[], T4[,])
|
GetProgramBinary<T4>(UInt32, Int32, Int32[], All[], T4[])
|
GetProgramBinary<T4>(UInt32, Int32, Int32*, All*, T4)
|
GetProgramBinary<T4>(UInt32, Int32, Int32*, All*, T4[,,])
|
GetProgramBinary<T4>(UInt32, Int32, Int32*, All*, T4[,])
|
GetProgramBinary<T4>(UInt32, Int32, Int32*, All*, T4[])
|
GetProgramInfoLog(Int32, Int32, Int32, StringBuilder)
|
GetProgramInfoLog(Int32, Int32, Int32[], StringBuilder)
|
GetProgramInfoLog(Int32, Int32, Int32*, StringBuilder)
|
GetProgramInfoLog(Int32, String)
|
GetProgramInfoLog(Int32)
|
GetProgramInfoLog(UInt32, Int32, Int32, StringBuilder)
|
GetProgramInfoLog(UInt32, Int32, Int32[], StringBuilder)
|
GetProgramInfoLog(UInt32, Int32, Int32*, StringBuilder)
|
GetQuery(All, All, Int32)
|
GetQuery(All, All, Int32[])
|
GetQuery(All, All, Int32*)
|
GetQuery(QueryTarget, GetQueryParam, Int32)
|
GetQuery(QueryTarget, GetQueryParam, Int32[])
|
GetQuery(QueryTarget, GetQueryParam, Int32*)
|
GetQueryObject(Int32, All, Int32)
|
GetQueryObject(Int32, All, Int32[])
|
GetQueryObject(Int32, All, Int32*)
|
GetQueryObject(Int32, GetQueryObjectParam, Int32)
|
GetQueryObject(Int32, GetQueryObjectParam, Int32[])
|
GetQueryObject(Int32, GetQueryObjectParam, Int32*)
|
GetQueryObject(UInt32, All, UInt32)
|
GetQueryObject(UInt32, All, UInt32[])
|
GetQueryObject(UInt32, All, UInt32*)
|
GetQueryObject(UInt32, GetQueryObjectParam, UInt32)
|
GetQueryObject(UInt32, GetQueryObjectParam, UInt32[])
|
GetQueryObject(UInt32, GetQueryObjectParam, UInt32*)
|
GetRenderbufferParameter(RenderbufferTarget, RenderbufferParameterName, Int32)
|
GetRenderbufferParameter(RenderbufferTarget, RenderbufferParameterName, Int32[])
|
GetRenderbufferParameter(RenderbufferTarget, RenderbufferParameterName, Int32*)
|
GetSamplerParameter(Int32, All, Int32)
|
GetSamplerParameter(Int32, All, Int32[])
|
GetSamplerParameter(Int32, All, Int32*)
|
GetSamplerParameter(Int32, All, Single)
|
GetSamplerParameter(Int32, All, Single[])
|
GetSamplerParameter(Int32, All, Single*)
|
GetSamplerParameter(Int32, SamplerParameterName, Int32)
|
GetSamplerParameter(Int32, SamplerParameterName, Int32[])
|
GetSamplerParameter(Int32, SamplerParameterName, Int32*)
|
GetSamplerParameter(Int32, SamplerParameterName, Single)
|
GetSamplerParameter(Int32, SamplerParameterName, Single[])
|
GetSamplerParameter(Int32, SamplerParameterName, Single*)
|
GetSamplerParameter(UInt32, All, Int32)
|
GetSamplerParameter(UInt32, All, Int32[])
|
GetSamplerParameter(UInt32, All, Int32*)
|
GetSamplerParameter(UInt32, All, Single)
|
GetSamplerParameter(UInt32, All, Single[])
|
GetSamplerParameter(UInt32, All, Single*)
|
GetSamplerParameter(UInt32, SamplerParameterName, Int32)
|
GetSamplerParameter(UInt32, SamplerParameterName, Int32[])
|
GetSamplerParameter(UInt32, SamplerParameterName, Int32*)
|
GetSamplerParameter(UInt32, SamplerParameterName, Single)
|
GetSamplerParameter(UInt32, SamplerParameterName, Single[])
|
GetSamplerParameter(UInt32, SamplerParameterName, Single*)
|
GetShader(Int32, ShaderParameter, Int32)
|
GetShader(Int32, ShaderParameter, Int32[])
|
GetShader(Int32, ShaderParameter, Int32*)
|
GetShader(UInt32, ShaderParameter, Int32)
|
GetShader(UInt32, ShaderParameter, Int32[])
|
GetShader(UInt32, ShaderParameter, Int32*)
|
GetShaderInfoLog(Int32, Int32, Int32, StringBuilder)
|
GetShaderInfoLog(Int32, Int32, Int32[], StringBuilder)
|
GetShaderInfoLog(Int32, Int32, Int32*, StringBuilder)
|
GetShaderInfoLog(Int32, String)
|
GetShaderInfoLog(Int32)
|
GetShaderInfoLog(UInt32, Int32, Int32, StringBuilder)
|
GetShaderInfoLog(UInt32, Int32, Int32[], StringBuilder)
|
GetShaderInfoLog(UInt32, Int32, Int32*, StringBuilder)
|
GetShaderPrecisionFormat(ShaderType, ShaderPrecision, Int32, Int32)
|
GetShaderPrecisionFormat(ShaderType, ShaderPrecision, Int32[], Int32[])
|
GetShaderPrecisionFormat(ShaderType, ShaderPrecision, Int32*, Int32*)
|
GetShaderSource(Int32, Int32, Int32, StringBuilder)
|
GetShaderSource(Int32, Int32, Int32[], StringBuilder)
|
GetShaderSource(Int32, Int32, Int32*, StringBuilder)
|
GetShaderSource(UInt32, Int32, Int32, StringBuilder)
|
GetShaderSource(UInt32, Int32, Int32[], StringBuilder)
|
GetShaderSource(UInt32, Int32, Int32*, StringBuilder)
|
GetString(StringName, Int32)
|
GetString(StringName, UInt32)
|
GetString(StringName)
|
GetString(StringNameIndexed, Int32)
|
GetString(StringNameIndexed, UInt32)
|
GetSync(IntPtr, All, Int32, Int32, Int32)
|
GetSync(IntPtr, All, Int32, Int32[], Int32[])
|
GetSync(IntPtr, All, Int32, Int32*, Int32*)
|
GetSync(IntPtr, SyncParameterName, Int32, Int32, Int32)
|
GetSync(IntPtr, SyncParameterName, Int32, Int32[], Int32[])
|
GetSync(IntPtr, SyncParameterName, Int32, Int32*, Int32*)
|
GetTexParameter(TextureTarget, GetTextureParameter, Int32)
|
GetTexParameter(TextureTarget, GetTextureParameter, Int32[])
|
GetTexParameter(TextureTarget, GetTextureParameter, Int32*)
|
GetTexParameter(TextureTarget, GetTextureParameter, Single)
|
GetTexParameter(TextureTarget, GetTextureParameter, Single[])
|
GetTexParameter(TextureTarget, GetTextureParameter, Single*)
|
GetTransformFeedbackVarying(Int32, Int32, Int32, Int32, Int32, All, StringBuilder)
|
GetTransformFeedbackVarying(Int32, Int32, Int32, Int32, Int32, TransformFeedbackType, StringBuilder)
|
GetTransformFeedbackVarying(Int32, Int32, Int32, Int32[], Int32[], All[], StringBuilder)
|
GetTransformFeedbackVarying(Int32, Int32, Int32, Int32[], Int32[], TransformFeedbackType[], StringBuilder)
|
GetTransformFeedbackVarying(Int32, Int32, Int32, Int32*, Int32*, All*, StringBuilder)
|
GetTransformFeedbackVarying(Int32, Int32, Int32, Int32*, Int32*, TransformFeedbackType*, StringBuilder)
|
GetTransformFeedbackVarying(UInt32, UInt32, Int32, Int32, Int32, All, StringBuilder)
|
GetTransformFeedbackVarying(UInt32, UInt32, Int32, Int32, Int32, TransformFeedbackType, StringBuilder)
|
GetTransformFeedbackVarying(UInt32, UInt32, Int32, Int32[], Int32[], All[], StringBuilder)
|
GetTransformFeedbackVarying(UInt32, UInt32, Int32, Int32[], Int32[], TransformFeedbackType[], StringBuilder)
|
GetTransformFeedbackVarying(UInt32, UInt32, Int32, Int32*, Int32*, All*, StringBuilder)
|
GetTransformFeedbackVarying(UInt32, UInt32, Int32, Int32*, Int32*, TransformFeedbackType*, StringBuilder)
|
GetUniform(Int32, Int32, Int32)
|
GetUniform(Int32, Int32, Int32[])
|
GetUniform(Int32, Int32, Int32*)
|
GetUniform(Int32, Int32, Single)
|
GetUniform(Int32, Int32, Single[])
|
GetUniform(Int32, Int32, Single*)
|
GetUniform(UInt32, Int32, Int32)
|
GetUniform(UInt32, Int32, Int32[])
|
GetUniform(UInt32, Int32, Int32*)
|
GetUniform(UInt32, Int32, Single)
|
GetUniform(UInt32, Int32, Single[])
|
GetUniform(UInt32, Int32, Single*)
|
GetUniform(UInt32, Int32, UInt32)
|
GetUniform(UInt32, Int32, UInt32[])
|
GetUniform(UInt32, Int32, UInt32*)
|
GetUniformBlockIndex(Int32, StringBuilder)
|
GetUniformBlockIndex(UInt32, StringBuilder)
|
GetUniformIndices(Int32, Int32, StringBuilder, Int32)
|
GetUniformIndices(Int32, Int32, StringBuilder, Int32[])
|
GetUniformIndices(Int32, Int32, StringBuilder, Int32*)
|
GetUniformIndices(UInt32, Int32, StringBuilder, UInt32)
|
GetUniformIndices(UInt32, Int32, StringBuilder, UInt32[])
|
GetUniformIndices(UInt32, Int32, StringBuilder, UInt32*)
|
GetUniformLocation(Int32, String)
|
GetUniformLocation(UInt32, String)
|
GetVertexAttrib(Int32, VertexAttribParameter, Int32)
|
GetVertexAttrib(Int32, VertexAttribParameter, Int32[])
|
GetVertexAttrib(Int32, VertexAttribParameter, Int32*)
|
GetVertexAttrib(Int32, VertexAttribParameter, Single)
|
GetVertexAttrib(Int32, VertexAttribParameter, Single[])
|
GetVertexAttrib(Int32, VertexAttribParameter, Single*)
|
GetVertexAttrib(UInt32, VertexAttribParameter, Int32)
|
GetVertexAttrib(UInt32, VertexAttribParameter, Int32[])
|
GetVertexAttrib(UInt32, VertexAttribParameter, Int32*)
|
GetVertexAttrib(UInt32, VertexAttribParameter, Single)
|
GetVertexAttrib(UInt32, VertexAttribParameter, Single[])
|
GetVertexAttrib(UInt32, VertexAttribParameter, Single*)
|
GetVertexAttribI(Int32, All, Int32)
|
GetVertexAttribI(Int32, All, Int32[])
|
GetVertexAttribI(Int32, All, Int32*)
|
GetVertexAttribI(Int32, VertexAttribParameter, Int32)
|
GetVertexAttribI(Int32, VertexAttribParameter, Int32[])
|
GetVertexAttribI(Int32, VertexAttribParameter, Int32*)
|
GetVertexAttribI(UInt32, All, Int32)
|
GetVertexAttribI(UInt32, All, Int32[])
|
GetVertexAttribI(UInt32, All, Int32*)
|
GetVertexAttribI(UInt32, All, UInt32)
|
GetVertexAttribI(UInt32, All, UInt32[])
|
GetVertexAttribI(UInt32, All, UInt32*)
|
GetVertexAttribI(UInt32, VertexAttribParameter, Int32)
|
GetVertexAttribI(UInt32, VertexAttribParameter, Int32[])
|
GetVertexAttribI(UInt32, VertexAttribParameter, Int32*)
|
GetVertexAttribI(UInt32, VertexAttribParameter, UInt32)
|
GetVertexAttribI(UInt32, VertexAttribParameter, UInt32[])
|
GetVertexAttribI(UInt32, VertexAttribParameter, UInt32*)
|
GetVertexAttribPointer(Int32, VertexAttribPointerParameter, IntPtr)
|
GetVertexAttribPointer(UInt32, VertexAttribPointerParameter, IntPtr)
|
GetVertexAttribPointer<T2>(Int32, VertexAttribPointerParameter, T2)
|
GetVertexAttribPointer<T2>(Int32, VertexAttribPointerParameter, T2[,,])
|
GetVertexAttribPointer<T2>(Int32, VertexAttribPointerParameter, T2[,])
|
GetVertexAttribPointer<T2>(Int32, VertexAttribPointerParameter, T2[])
|
GetVertexAttribPointer<T2>(UInt32, VertexAttribPointerParameter, T2)
|
GetVertexAttribPointer<T2>(UInt32, VertexAttribPointerParameter, T2[,,])
|
GetVertexAttribPointer<T2>(UInt32, VertexAttribPointerParameter, T2[,])
|
GetVertexAttribPointer<T2>(UInt32, VertexAttribPointerParameter, T2[])
|
Hint(HintTarget, HintMode)
|
InvalidateFramebuffer(All, Int32, All)
|
InvalidateFramebuffer(All, Int32, All[])
|
InvalidateFramebuffer(All, Int32, All*)
|
InvalidateFramebuffer(FramebufferTarget, Int32, FramebufferAttachment)
|
InvalidateFramebuffer(FramebufferTarget, Int32, FramebufferAttachment[])
|
InvalidateFramebuffer(FramebufferTarget, Int32, FramebufferAttachment*)
|
InvalidateSubFramebuffer(All, Int32, All, Int32, Int32, Int32, Int32)
|
InvalidateSubFramebuffer(All, Int32, All[], Int32, Int32, Int32, Int32)
|
InvalidateSubFramebuffer(All, Int32, All*, Int32, Int32, Int32, Int32)
|
InvalidateSubFramebuffer(FramebufferTarget, Int32, FramebufferAttachment, Int32, Int32, Int32, Int32)
|
InvalidateSubFramebuffer(FramebufferTarget, Int32, FramebufferAttachment[], Int32, Int32, Int32, Int32)
|
InvalidateSubFramebuffer(FramebufferTarget, Int32, FramebufferAttachment*, Int32, Int32, Int32, Int32)
|
IsBuffer(Int32)
|
IsBuffer(UInt32)
|
IsEnabled(EnableCap)
|
IsFramebuffer(Int32)
|
IsFramebuffer(UInt32)
|
IsProgram(Int32)
|
IsProgram(UInt32)
|
IsQuery(Int32)
|
IsQuery(UInt32)
|
IsRenderbuffer(Int32)
|
IsRenderbuffer(UInt32)
|
IsSampler(Int32)
|
IsSampler(UInt32)
|
IsShader(Int32)
|
IsShader(UInt32)
|
IsSync(IntPtr)
|
IsTexture(Int32)
|
IsTexture(UInt32)
|
IsTransformFeedback(Int32)
|
IsTransformFeedback(UInt32)
|
IsVertexArray(Int32)
|
IsVertexArray(UInt32)
|
LineWidth(Single)
|
LinkProgram(Int32)
|
LinkProgram(UInt32)
|
MapBufferRange(All, IntPtr, IntPtr, Int32)
|
MapBufferRange(All, IntPtr, IntPtr, UInt32)
|
MapBufferRange(BufferTarget, IntPtr, IntPtr, BufferAccessMask)
|
PauseTransformFeedback()
|
PixelStore(PixelStoreParameter, Int32)
|
PolygonOffset(Single, Single)
|
ProgramBinary(Int32, All, IntPtr, Int32)
|
ProgramBinary(UInt32, All, IntPtr, Int32)
|
ProgramBinary<T2>(Int32, All, T2, Int32)
|
ProgramBinary<T2>(Int32, All, T2[,,], Int32)
|
ProgramBinary<T2>(Int32, All, T2[,], Int32)
|
ProgramBinary<T2>(Int32, All, T2[], Int32)
|
ProgramBinary<T2>(UInt32, All, T2, Int32)
|
ProgramBinary<T2>(UInt32, All, T2[,,], Int32)
|
ProgramBinary<T2>(UInt32, All, T2[,], Int32)
|
ProgramBinary<T2>(UInt32, All, T2[], Int32)
|
ProgramParameter(Int32, All, Int32)
|
ProgramParameter(Int32, ProgramParameterName, Int32)
|
ProgramParameter(UInt32, All, Int32)
|
ProgramParameter(UInt32, ProgramParameterName, Int32)
|
ReadBuffer(All)
|
ReadBuffer(ReadBufferMode)
|
ReadPixels(Int32, Int32, Int32, Int32, PixelFormat, PixelType, IntPtr)
|
ReadPixels<T6>(Int32, Int32, Int32, Int32, PixelFormat, PixelType, T6)
|
ReadPixels<T6>(Int32, Int32, Int32, Int32, PixelFormat, PixelType, T6[,,])
|
ReadPixels<T6>(Int32, Int32, Int32, Int32, PixelFormat, PixelType, T6[,])
|
ReadPixels<T6>(Int32, Int32, Int32, Int32, PixelFormat, PixelType, T6[])
|
ReleaseShaderCompiler()
|
RenderbufferStorage(RenderbufferTarget, RenderbufferInternalFormat, Int32, Int32)
|
RenderbufferStorageMultisample(All, Int32, All, Int32, Int32)
|
RenderbufferStorageMultisample(RenderbufferTarget, Int32, RenderbufferInternalFormat, Int32, Int32)
|
ResumeTransformFeedback()
|
SampleCoverage(Single, Boolean)
|
SamplerParameter(Int32, All, Int32)
|
SamplerParameter(Int32, All, Int32[])
|
SamplerParameter(Int32, All, Int32*)
|
SamplerParameter(Int32, All, Single)
|
SamplerParameter(Int32, All, Single[])
|
SamplerParameter(Int32, All, Single*)
|
SamplerParameter(Int32, SamplerParameterName, Int32)
|
SamplerParameter(Int32, SamplerParameterName, Int32[])
|
SamplerParameter(Int32, SamplerParameterName, Int32*)
|
SamplerParameter(Int32, SamplerParameterName, Single)
|
SamplerParameter(Int32, SamplerParameterName, Single[])
|
SamplerParameter(Int32, SamplerParameterName, Single*)
|
SamplerParameter(UInt32, All, Int32)
|
SamplerParameter(UInt32, All, Int32[])
|
SamplerParameter(UInt32, All, Int32*)
|
SamplerParameter(UInt32, All, Single)
|
SamplerParameter(UInt32, All, Single[])
|
SamplerParameter(UInt32, All, Single*)
|
SamplerParameter(UInt32, SamplerParameterName, Int32)
|
SamplerParameter(UInt32, SamplerParameterName, Int32[])
|
SamplerParameter(UInt32, SamplerParameterName, Int32*)
|
SamplerParameter(UInt32, SamplerParameterName, Single)
|
SamplerParameter(UInt32, SamplerParameterName, Single[])
|
SamplerParameter(UInt32, SamplerParameterName, Single*)
|
Scissor(Int32, Int32, Int32, Int32)
|
ShaderBinary(Int32, Int32, ShaderBinaryFormat, IntPtr, Int32)
|
ShaderBinary(Int32, Int32[], ShaderBinaryFormat, IntPtr, Int32)
|
ShaderBinary(Int32, Int32*, ShaderBinaryFormat, IntPtr, Int32)
|
ShaderBinary(Int32, UInt32, ShaderBinaryFormat, IntPtr, Int32)
|
ShaderBinary(Int32, UInt32[], ShaderBinaryFormat, IntPtr, Int32)
|
ShaderBinary(Int32, UInt32*, ShaderBinaryFormat, IntPtr, Int32)
|
ShaderBinary<T3>(Int32, Int32, ShaderBinaryFormat, T3, Int32)
|
ShaderBinary<T3>(Int32, Int32, ShaderBinaryFormat, T3[,,], Int32)
|
ShaderBinary<T3>(Int32, Int32, ShaderBinaryFormat, T3[,], Int32)
|
ShaderBinary<T3>(Int32, Int32, ShaderBinaryFormat, T3[], Int32)
|
ShaderBinary<T3>(Int32, Int32[], ShaderBinaryFormat, T3, Int32)
|
ShaderBinary<T3>(Int32, Int32[], ShaderBinaryFormat, T3[,,], Int32)
|
ShaderBinary<T3>(Int32, Int32[], ShaderBinaryFormat, T3[,], Int32)
|
ShaderBinary<T3>(Int32, Int32[], ShaderBinaryFormat, T3[], Int32)
|
ShaderBinary<T3>(Int32, Int32*, ShaderBinaryFormat, T3, Int32)
|
ShaderBinary<T3>(Int32, Int32*, ShaderBinaryFormat, T3[,,], Int32)
|
ShaderBinary<T3>(Int32, Int32*, ShaderBinaryFormat, T3[,], Int32)
|
ShaderBinary<T3>(Int32, Int32*, ShaderBinaryFormat, T3[], Int32)
|
ShaderBinary<T3>(Int32, UInt32, ShaderBinaryFormat, T3, Int32)
|
ShaderBinary<T3>(Int32, UInt32, ShaderBinaryFormat, T3[,,], Int32)
|
ShaderBinary<T3>(Int32, UInt32, ShaderBinaryFormat, T3[,], Int32)
|
ShaderBinary<T3>(Int32, UInt32, ShaderBinaryFormat, T3[], Int32)
|
ShaderBinary<T3>(Int32, UInt32[], ShaderBinaryFormat, T3, Int32)
|
ShaderBinary<T3>(Int32, UInt32[], ShaderBinaryFormat, T3[,,], Int32)
|
ShaderBinary<T3>(Int32, UInt32[], ShaderBinaryFormat, T3[,], Int32)
|
ShaderBinary<T3>(Int32, UInt32[], ShaderBinaryFormat, T3[], Int32)
|
ShaderBinary<T3>(Int32, UInt32*, ShaderBinaryFormat, T3, Int32)
|
ShaderBinary<T3>(Int32, UInt32*, ShaderBinaryFormat, T3[,,], Int32)
|
ShaderBinary<T3>(Int32, UInt32*, ShaderBinaryFormat, T3[,], Int32)
|
ShaderBinary<T3>(Int32, UInt32*, ShaderBinaryFormat, T3[], Int32)
|
ShaderSource(Int32, Int32, String[], Int32)
|
ShaderSource(Int32, Int32, String[], Int32[])
|
ShaderSource(Int32, Int32, String[], Int32*)
|
ShaderSource(Int32, String)
|
ShaderSource(UInt32, Int32, String[], Int32)
|
ShaderSource(UInt32, Int32, String[], Int32[])
|
ShaderSource(UInt32, Int32, String[], Int32*)
|
StencilFunc(StencilFunction, Int32, Int32)
|
StencilFunc(StencilFunction, Int32, UInt32)
|
StencilFuncSeparate(CullFaceMode, StencilFunction, Int32, Int32)
|
StencilFuncSeparate(CullFaceMode, StencilFunction, Int32, UInt32)
|
StencilMask(Int32)
|
StencilMask(UInt32)
|
StencilMaskSeparate(CullFaceMode, Int32)
|
StencilMaskSeparate(CullFaceMode, UInt32)
|
StencilOp(StencilOp, StencilOp, StencilOp)
|
StencilOpSeparate(CullFaceMode, StencilOp, StencilOp, StencilOp)
|
TexImage2D(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, PixelFormat, PixelType, IntPtr)
|
TexImage2D<T8>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, PixelFormat, PixelType, T8)
|
TexImage2D<T8>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, PixelFormat, PixelType, T8[,,])
|
TexImage2D<T8>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, PixelFormat, PixelType, T8[,])
|
TexImage2D<T8>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, PixelFormat, PixelType, T8[])
|
TexImage3D(All, Int32, Int32, Int32, Int32, Int32, Int32, All, All, IntPtr)
|
TexImage3D(TextureTarget3D, Int32, TextureComponentCount, Int32, Int32, Int32, Int32, PixelFormat, PixelType, IntPtr)
|
TexImage3D<T9>(All, Int32, Int32, Int32, Int32, Int32, Int32, All, All, T9)
|
TexImage3D<T9>(All, Int32, Int32, Int32, Int32, Int32, Int32, All, All, T9[,,])
|
TexImage3D<T9>(All, Int32, Int32, Int32, Int32, Int32, Int32, All, All, T9[,])
|
TexImage3D<T9>(All, Int32, Int32, Int32, Int32, Int32, Int32, All, All, T9[])
|
TexImage3D<T9>(TextureTarget3D, Int32, TextureComponentCount, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T9)
|
TexImage3D<T9>(TextureTarget3D, Int32, TextureComponentCount, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T9[,,])
|
TexImage3D<T9>(TextureTarget3D, Int32, TextureComponentCount, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T9[,])
|
TexImage3D<T9>(TextureTarget3D, Int32, TextureComponentCount, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T9[])
|
TexParameter(TextureTarget, TextureParameterName, Int32)
|
TexParameter(TextureTarget, TextureParameterName, Int32[])
|
TexParameter(TextureTarget, TextureParameterName, Int32*)
|
TexParameter(TextureTarget, TextureParameterName, Single)
|
TexParameter(TextureTarget, TextureParameterName, Single[])
|
TexParameter(TextureTarget, TextureParameterName, Single*)
|
TexStorage2D(All, Int32, All, Int32, Int32)
|
TexStorage2D(TextureTarget2D, Int32, SizedInternalFormat, Int32, Int32)
|
TexStorage3D(All, Int32, All, Int32, Int32, Int32)
|
TexStorage3D(TextureTarget3D, Int32, SizedInternalFormat, Int32, Int32, Int32)
|
TexSubImage2D(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, IntPtr)
|
TexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T8)
|
TexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T8[,,])
|
TexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T8[,])
|
TexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T8[])
|
TexSubImage3D(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, All, IntPtr)
|
TexSubImage3D(TextureTarget3D, Int32, Int32, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, IntPtr)
|
TexSubImage3D<T10>(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, All, T10)
|
TexSubImage3D<T10>(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, All, T10[,,])
|
TexSubImage3D<T10>(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, All, T10[,])
|
TexSubImage3D<T10>(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, All, T10[])
|
TexSubImage3D<T10>(TextureTarget3D, Int32, Int32, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T10)
|
TexSubImage3D<T10>(TextureTarget3D, Int32, Int32, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T10[,,])
|
TexSubImage3D<T10>(TextureTarget3D, Int32, Int32, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T10[,])
|
TexSubImage3D<T10>(TextureTarget3D, Int32, Int32, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T10[])
|
TransformFeedbackVaryings(Int32, Int32, String, All)
|
TransformFeedbackVaryings(Int32, Int32, String, TransformFeedbackMode)
|
TransformFeedbackVaryings(UInt32, Int32, String, All)
|
TransformFeedbackVaryings(UInt32, Int32, String, TransformFeedbackMode)
|
Uniform1(Int32, Int32, Int32)
|
Uniform1(Int32, Int32, Int32[])
|
Uniform1(Int32, Int32, Int32*)
|
Uniform1(Int32, Int32, Single)
|
Uniform1(Int32, Int32, Single[])
|
Uniform1(Int32, Int32, Single*)
|
Uniform1(Int32, Int32, UInt32)
|
Uniform1(Int32, Int32, UInt32[])
|
Uniform1(Int32, Int32, UInt32*)
|
Uniform1(Int32, Int32)
|
Uniform1(Int32, Single)
|
Uniform1(Int32, UInt32)
|
Uniform2(Int32, Int32, Int32)
|
Uniform2(Int32, Int32, Int32[])
|
Uniform2(Int32, Int32, Int32*)
|
Uniform2(Int32, Int32, Single)
|
Uniform2(Int32, Int32, Single[])
|
Uniform2(Int32, Int32, Single*)
|
Uniform2(Int32, Int32, UInt32)
|
Uniform2(Int32, Int32, UInt32[])
|
Uniform2(Int32, Int32, UInt32*)
|
Uniform2(Int32, Single, Single)
|
Uniform2(Int32, UInt32, UInt32)
|
Uniform2(Int32, Vector2)
|
Uniform2(Int32, Vector2)
|
Uniform3(Int32, Int32, Int32, Int32)
|
Uniform3(Int32, Int32, Int32)
|
Uniform3(Int32, Int32, Int32[])
|
Uniform3(Int32, Int32, Int32*)
|
Uniform3(Int32, Int32, Single)
|
Uniform3(Int32, Int32, Single[])
|
Uniform3(Int32, Int32, Single*)
|
Uniform3(Int32, Int32, UInt32)
|
Uniform3(Int32, Int32, UInt32[])
|
Uniform3(Int32, Int32, UInt32*)
|
Uniform3(Int32, Single, Single, Single)
|
Uniform3(Int32, UInt32, UInt32, UInt32)
|
Uniform3(Int32, Vector3)
|
Uniform3(Int32, Vector3)
|
Uniform4(Int32, Color4)
|
Uniform4(Int32, Int32, Int32, Int32, Int32)
|
Uniform4(Int32, Int32, Int32)
|
Uniform4(Int32, Int32, Int32[])
|
Uniform4(Int32, Int32, Int32*)
|
Uniform4(Int32, Int32, Single)
|
Uniform4(Int32, Int32, Single[])
|
Uniform4(Int32, Int32, Single*)
|
Uniform4(Int32, Int32, UInt32)
|
Uniform4(Int32, Int32, UInt32[])
|
Uniform4(Int32, Int32, UInt32*)
|
Uniform4(Int32, Quaternion)
|
Uniform4(Int32, Single, Single, Single, Single)
|
Uniform4(Int32, UInt32, UInt32, UInt32, UInt32)
|
Uniform4(Int32, Vector4)
|
Uniform4(Int32, Vector4)
|
UniformBlockBinding(Int32, Int32, Int32)
|
UniformBlockBinding(UInt32, UInt32, UInt32)
|
UniformMatrix2(Int32, Boolean, Matrix2)
|
UniformMatrix2(Int32, Int32, Boolean, Single)
|
UniformMatrix2(Int32, Int32, Boolean, Single[])
|
UniformMatrix2(Int32, Int32, Boolean, Single*)
|
UniformMatrix2x3(Int32, Int32, Boolean, Single)
|
UniformMatrix2x3(Int32, Int32, Boolean, Single[])
|
UniformMatrix2x3(Int32, Int32, Boolean, Single*)
|
UniformMatrix2x4(Int32, Int32, Boolean, Single)
|
UniformMatrix2x4(Int32, Int32, Boolean, Single[])
|
UniformMatrix2x4(Int32, Int32, Boolean, Single*)
|
UniformMatrix3(Int32, Boolean, Matrix3)
|
UniformMatrix3(Int32, Int32, Boolean, Single)
|
UniformMatrix3(Int32, Int32, Boolean, Single[])
|
UniformMatrix3(Int32, Int32, Boolean, Single*)
|
UniformMatrix3x2(Int32, Int32, Boolean, Single)
|
UniformMatrix3x2(Int32, Int32, Boolean, Single[])
|
UniformMatrix3x2(Int32, Int32, Boolean, Single*)
|
UniformMatrix3x4(Int32, Int32, Boolean, Single)
|
UniformMatrix3x4(Int32, Int32, Boolean, Single[])
|
UniformMatrix3x4(Int32, Int32, Boolean, Single*)
|
UniformMatrix4(Int32, Boolean, Matrix4)
|
UniformMatrix4(Int32, Int32, Boolean, Single)
|
UniformMatrix4(Int32, Int32, Boolean, Single[])
|
UniformMatrix4(Int32, Int32, Boolean, Single*)
|
UniformMatrix4x2(Int32, Int32, Boolean, Single)
|
UniformMatrix4x2(Int32, Int32, Boolean, Single[])
|
UniformMatrix4x2(Int32, Int32, Boolean, Single*)
|
UniformMatrix4x3(Int32, Int32, Boolean, Single)
|
UniformMatrix4x3(Int32, Int32, Boolean, Single[])
|
UniformMatrix4x3(Int32, Int32, Boolean, Single*)
|
UnmapBuffer(All)
|
UnmapBuffer(BufferTarget)
|
UseProgram(Int32)
|
UseProgram(UInt32)
|
ValidateProgram(Int32)
|
ValidateProgram(UInt32)
|
VertexAttrib1(Int32, Single)
|
VertexAttrib1(Int32, Single[])
|
VertexAttrib1(Int32, Single*)
|
VertexAttrib1(UInt32, Single)
|
VertexAttrib1(UInt32, Single[])
|
VertexAttrib1(UInt32, Single*)
|
VertexAttrib2(Int32, Single, Single)
|
VertexAttrib2(Int32, Single)
|
VertexAttrib2(Int32, Single[])
|
VertexAttrib2(Int32, Single*)
|
VertexAttrib2(Int32, Vector2)
|
VertexAttrib2(Int32, Vector2)
|
VertexAttrib2(UInt32, Single, Single)
|
VertexAttrib2(UInt32, Single)
|
VertexAttrib2(UInt32, Single[])
|
VertexAttrib2(UInt32, Single*)
|
VertexAttrib3(Int32, Single, Single, Single)
|
VertexAttrib3(Int32, Single)
|
VertexAttrib3(Int32, Single[])
|
VertexAttrib3(Int32, Single*)
|
VertexAttrib3(Int32, Vector3)
|
VertexAttrib3(Int32, Vector3)
|
VertexAttrib3(UInt32, Single, Single, Single)
|
VertexAttrib3(UInt32, Single)
|
VertexAttrib3(UInt32, Single[])
|
VertexAttrib3(UInt32, Single*)
|
VertexAttrib4(Int32, Single, Single, Single, Single)
|
VertexAttrib4(Int32, Single)
|
VertexAttrib4(Int32, Single[])
|
VertexAttrib4(Int32, Single*)
|
VertexAttrib4(Int32, Vector4)
|
VertexAttrib4(Int32, Vector4)
|
VertexAttrib4(UInt32, Single, Single, Single, Single)
|
VertexAttrib4(UInt32, Single)
|
VertexAttrib4(UInt32, Single[])
|
VertexAttrib4(UInt32, Single*)
|
VertexAttribDivisor(Int32, Int32)
|
VertexAttribDivisor(UInt32, UInt32)
|
VertexAttribI4(Int32, Int32, Int32, Int32, Int32)
|
VertexAttribI4(Int32, Int32)
|
VertexAttribI4(Int32, Int32[])
|
VertexAttribI4(Int32, Int32*)
|
VertexAttribI4(UInt32, Int32, Int32, Int32, Int32)
|
VertexAttribI4(UInt32, Int32)
|
VertexAttribI4(UInt32, Int32[])
|
VertexAttribI4(UInt32, Int32*)
|
VertexAttribI4(UInt32, UInt32, UInt32, UInt32, UInt32)
|
VertexAttribI4(UInt32, UInt32)
|
VertexAttribI4(UInt32, UInt32[])
|
VertexAttribI4(UInt32, UInt32*)
|
VertexAttribIPointer(Int32, Int32, All, Int32, IntPtr)
|
VertexAttribIPointer(Int32, Int32, VertexAttribIntegerType, Int32, IntPtr)
|
VertexAttribIPointer(UInt32, Int32, All, Int32, IntPtr)
|
VertexAttribIPointer(UInt32, Int32, VertexAttribIntegerType, Int32, IntPtr)
|
VertexAttribIPointer<T4>(Int32, Int32, All, Int32, T4)
|
VertexAttribIPointer<T4>(Int32, Int32, All, Int32, T4[,,])
|
VertexAttribIPointer<T4>(Int32, Int32, All, Int32, T4[,])
|
VertexAttribIPointer<T4>(Int32, Int32, All, Int32, T4[])
|
VertexAttribIPointer<T4>(Int32, Int32, VertexAttribIntegerType, Int32, T4)
|
VertexAttribIPointer<T4>(Int32, Int32, VertexAttribIntegerType, Int32, T4[,,])
|
VertexAttribIPointer<T4>(Int32, Int32, VertexAttribIntegerType, Int32, T4[,])
|
VertexAttribIPointer<T4>(Int32, Int32, VertexAttribIntegerType, Int32, T4[])
|
VertexAttribIPointer<T4>(UInt32, Int32, All, Int32, T4)
|
VertexAttribIPointer<T4>(UInt32, Int32, All, Int32, T4[,,])
|
VertexAttribIPointer<T4>(UInt32, Int32, All, Int32, T4[,])
|
VertexAttribIPointer<T4>(UInt32, Int32, All, Int32, T4[])
|
VertexAttribIPointer<T4>(UInt32, Int32, VertexAttribIntegerType, Int32, T4)
|
VertexAttribIPointer<T4>(UInt32, Int32, VertexAttribIntegerType, Int32, T4[,,])
|
VertexAttribIPointer<T4>(UInt32, Int32, VertexAttribIntegerType, Int32, T4[,])
|
VertexAttribIPointer<T4>(UInt32, Int32, VertexAttribIntegerType, Int32, T4[])
|
VertexAttribPointer(Int32, Int32, VertexAttribPointerType, Boolean, Int32, Int32)
|
VertexAttribPointer(Int32, Int32, VertexAttribPointerType, Boolean, Int32, IntPtr)
|
VertexAttribPointer(UInt32, Int32, VertexAttribPointerType, Boolean, Int32, Int32)
|
VertexAttribPointer(UInt32, Int32, VertexAttribPointerType, Boolean, Int32, IntPtr)
|
VertexAttribPointer<T5>(Int32, Int32, VertexAttribPointerType, Boolean, Int32, T5)
|
VertexAttribPointer<T5>(Int32, Int32, VertexAttribPointerType, Boolean, Int32, T5[,,])
|
VertexAttribPointer<T5>(Int32, Int32, VertexAttribPointerType, Boolean, Int32, T5[,])
|
VertexAttribPointer<T5>(Int32, Int32, VertexAttribPointerType, Boolean, Int32, T5[])
|
VertexAttribPointer<T5>(UInt32, Int32, VertexAttribPointerType, Boolean, Int32, T5)
|
VertexAttribPointer<T5>(UInt32, Int32, VertexAttribPointerType, Boolean, Int32, T5[,,])
|
VertexAttribPointer<T5>(UInt32, Int32, VertexAttribPointerType, Boolean, Int32, T5[,])
|
VertexAttribPointer<T5>(UInt32, Int32, VertexAttribPointerType, Boolean, Int32, T5[])
|
Viewport(Int32, Int32, Int32, Int32)
|
Viewport(Point, Size)
|
Viewport(Rectangle)
|
Viewport(Size)
|
WaitSync(IntPtr, Int32, Int64)
|
WaitSync(IntPtr, UInt32, UInt64)
|