10L9Constantbuffers (Mobile)
10L9ShaderMobile (Mobile)
Alpha Blending - FALSE-TRUE 16bpp
Alpha Blending - FALSE-TRUE 16bpp (WoW64)
Alpha Blending - FALSE-TRUE 2-10-10-10
Alpha Blending - FALSE-TRUE 2-10-10-10 (WoW64)
Alpha Blending - FALSE-TRUE 32bpp
Alpha Blending - FALSE-TRUE 32bpp (WoW64)
Alpha Blending Precision
Alpha Blending Precision (WoW64)
Alpha Compare
Alpha Compare (WoW64)
Anisotropic
Anisotropic (WoW64)
Arbitrary Clipping Planes
Arbitrary Clipping Planes (WoW64)
Auto Generation of Mip Maps
Auto Generation of Mip Maps (WoW64)
Basic Rasterization
Basic Rasterization (WoW64)
Basic Rasterization 2-10-10-10
Basic Rasterization 2-10-10-10 (WoW64)
Blocklist Parse Conditions Test
Brightness2 Test
BrightnessTest (Mobile, Manual)
Bump Env Map
Bump Env Map (WoW64)
Capscheck
Capscheck (WoW64)
Check Driver SetTimings Support
Check Resolution (WoW64)
Check Resolution for Dualview (WoW64) - multihead
Check Resource
Check Resource (WoW64)
Clear
Clear (WoW64)
Collect Diagnostic Info
Color Fill
Color Fill (WoW64)
Color Space Transform
Compare Z
Compare Z (WoW64)
Compressed Texture
Compressed Texture (WoW64)
CoolingInterface Test
COPP - HDCP Test
COPP - HDCP Test (WoW64)
COPP - Protocol Test
COPP - Protocol Test (WoW64)
CopyRects Functionality (WoW64)
CRASH - Display Stress 4-hour WDDM Profile (32bit)
CRASH - Display Stress 4-hour WDDM Profile (64bit)
Cube Mapping
Cube Mapping (WoW64)
D2D - DImage Effect Tests - 2DAffineTransform
D2D - DImage Effect Tests - 3DNonTrivial
D2D - DImage Effect Tests - 3DPerspectiveTransform
D2D - DImage Effect Tests - 3DTransform
D2D - DImage Effect Tests - 3DTransformNoVertex
D2D - DImage Effect Tests - 3DTransformNoVertexNearPlaneClipping
D2D - DImage Effect Tests - 3DTransformNoVertexPartiallyInfinite
D2D - DImage Effect Tests - Antialiasing
D2D - DImage Effect Tests - Api
D2D - DImage Effect Tests - ArithmeticComposite
D2D - DImage Effect Tests - BatchFlushing
D2D - DImage Effect Tests - Batching
D2D - DImage Effect Tests - BitmapImageRectangleDpi
D2D - DImage Effect Tests - BitmapNullRectangleDpi
D2D - DImage Effect Tests - BitmapSource
D2D - DImage Effect Tests - BitmapTiling
D2D - DImage Effect Tests - BoundsTests
D2D - DImage Effect Tests - ColorManagement
D2D - DImage Effect Tests - ColorManagementBuiltInSpaces
D2D - DImage Effect Tests - ColorManagementNonTrivial
D2D - DImage Effect Tests - ColorMatrix
D2D - DImage Effect Tests - CommandBatching
D2D - DImage Effect Tests - CommandBrush
D2D - DImage Effect Tests - CommandBrushSmall
D2D - DImage Effect Tests - CommandListUnitMode
D2D - DImage Effect Tests - CommandTiling
D2D - DImage Effect Tests - CommandTilingAliased
D2D - DImage Effect Tests - CommandTransform
D2D - DImage Effect Tests - Composite
D2D - DImage Effect Tests - CompositeOffset
D2D - DImage Effect Tests - DemandCache
D2D - DImage Effect Tests - DirectionalBlur
D2D - DImage Effect Tests - DpiCompensation
D2D - DImage Effect Tests - EffectInputBatching
D2D - DImage Effect Tests - EffectPropertyBatching
D2D - DImage Effect Tests - GaussianBlur
D2D - DImage Effect Tests - HazardTracking
D2D - DImage Effect Tests - HelloWorld
D2D - DImage Effect Tests - HighlightsAndShadows
D2D - DImage Effect Tests - ImageBrush
D2D - DImage Effect Tests - ImageBrushWithBitmap
D2D - DImage Effect Tests - ImageSourceFromMapDefaultSurface
D2D - DImage Effect Tests - LayersAndClips
D2D - DImage Effect Tests - LookupTable3d
D2D - DImage Effect Tests - NestedEffects
D2D - DImage Effect Tests - RenderInfoHazardTracking
D2D - DImage Effect Tests - Rendering_A8Planar
D2D - DImage Effect Tests - Rendering_AYUV
D2D - DImage Effect Tests - Rendering_ImageSourceFromDxgi_RGB
D2D - DImage Effect Tests - Rendering_ImageSourceFromDxgi_WicPlanar
D2D - DImage Effect Tests - Rendering_ImageSourceFromDxgi_YUY2
D2D - DImage Effect Tests - Rendering_ImageSourceFromWic_RGB
D2D - DImage Effect Tests - Rendering_ImageSourceFromWic_WicPlanar
D2D - DImage Effect Tests - Rendering_ImageSourceFromWicHardware
D2D - DImage Effect Tests - Rendering_NV12
D2D - DImage Effect Tests - Rendering_P208
D2D - DImage Effect Tests - Rendering_V208
D2D - DImage Effect Tests - Rendering_V408
D2D - DImage Effect Tests - Scale
D2D - DImage Effect Tests - Shadow
D2D - DImage Effect Tests - Tile
D2D - DImage Effect Tests - Tiling
D2D - DImage Effect Tests - Transform
D2D - DImage Effect Tests - Turbulence
D2D - DImage Effect Tests - UnitMode
D2D - DImage Effect Tests - WicBitmap
D2D - DImage Effect Tests - WicPixelFormats
D2D - DImage Effect Tests - YCbCr
D2D - DImage Effect Tests - YCbCrSubregion
D2D - DImage Ink Tests - Batching
D2D - DImage Ink Tests - Bounds
D2D - DImage Ink Tests - ConstantSpacing
D2D - DImage Ink Tests - HybridSpacing
D2D - DImage Ink Tests - InkApi
D2D - DImage Ink Tests - InkCoalescing
D2D - DImage Ink Tests - InkStrokeHazards
D2D - DImage Ink Tests - PointErase
D2D - DImage Ink Tests - PointEraseCycleStampingState
D2D - DImage Ink Tests - PointEraseWithStampInvalidation
D2D - DImage Ink Tests - ProgressiveDistance
D2D - DImage Ink Tests - StrokeEditingInvalidation
D2D - DImage Ink Tests - StrokeTransfer
D2D - DImage Ink Tests - VariableSpacing
D2D - DImage Tests - CWicInteropImageSourceTests-TestRegistration
D2D - DImage Tests - CWicInteropSourceTests-TestRegistration
D2D - DImage Tests - LeastRecentlyUsedIndexTest
D2D - DImage Tests - LookupTableApiTest
D2D - DImage Tests - TestAlphaModes
D2D - DImage Tests - TestBGRX
D2D - DImage Tests - TestBitmapAlphaOnly
D2D - DImage Tests - TestBitmapRenderTarget
D2D - DImage Tests - TestBitmapShaderResource
D2D - DImage Tests - TestDrawFrameOne
D2D - DImage Tests - TestDrawFrameZero
D2D - DImage Tests - TestDrawInvalidTmpDir
D2D - DImage Tests - TestDrawNoImageFilenameSet
D2D - DImage Tests - TestGetFileName
D2D - DImage Tests - TestGetFileNameInvalidSize1
D2D - DImage Tests - TestGetFileNameInvalidSize2
D2D - DImage Tests - TestGetFrameCount
D2D - DImage Tests - TestGoldenImageRender
D2D - DImage Tests - TestGoldenImageSubRect
D2D - DImage Tests - TestImage1x1
D2D - DImage Tests - TestImageMultiFormatTarget
D2D - DImage Tests - TestImageNotWiderThanStripSize
D2D - DImage Tests - TestImageWiderThanStripSize
D2D - DImage Tests - TestInitialPropertyValues
D2D - DImage Tests - TestMipMapLevels
D2D - DImage Tests - TestOffset
D2D - DImage Tests - TestOffsetDifferentFormat
D2D - DImage Tests - TestResourceTexture
D2D - DImage Tests - TestSetCurrentFrameInvalidValue
D2D - DImage Tests - TestSetFilenameEmtpyString
D2D - DImage Tests - TestSetFilenameInvalidValue
D2D - DImage Tests - TestTransparentCommandList
D2D - PrimitiveBlend - TestPrimitiveBlendAliasedGradientMeshNonOverlap
D2D - PrimitiveBlend - TestPrimitiveBlendAliasedGradientMeshOverlapped
D2D - PrimitiveBlend - TestPrimitiveBlendAliasedImage
D2D - PrimitiveBlend - TestPrimitiveBlendAliasedInk
D2D - PrimitiveBlend - TestPrimitiveBlendAliasedMesh
D2D - PrimitiveBlend - TestPrimitiveBlendAliasedOverlappingStroke
D2D - PrimitiveBlend - TestPrimitiveBlendAliasedPerspectiveDrawBitmap
D2D - PrimitiveBlend - TestPrimitiveBlendAliasedRectangle
D2D - PrimitiveBlend - TestPrimitiveBlendAntialiasedClip
D2D - PrimitiveBlend - TestPrimitiveBlendAntialiasedGradientMeshNonOverlap
D2D - PrimitiveBlend - TestPrimitiveBlendAntialiasedGradientMeshOverlapped
D2D - PrimitiveBlend - TestPrimitiveBlendAntialiasedImage
D2D - PrimitiveBlend - TestPrimitiveBlendAntialiasedInkHighQuality
D2D - PrimitiveBlend - TestPrimitiveBlendAntialiasedInkLowLatency
D2D - PrimitiveBlend - TestPrimitiveBlendAntialiasedLayer
D2D - PrimitiveBlend - TestPrimitiveBlendAntialiasedOverlappingStroke
D2D - PrimitiveBlend - TestPrimitiveBlendAntialiasedPerspectiveDrawBitmap
D2D - PrimitiveBlend - TestPrimitiveBlendAntialiasedRectangle
D2D - PrimitiveBlend - TestWin7AlphaCompatibility
D2D - VisualVerification - AATessellationTest
D2D - VisualVerification - BackFaceCullingTest
D2D - VisualVerification - BitmapRTTest
D2D - VisualVerification - BitmapTest
D2D - VisualVerification - BrushTest
D2D - VisualVerification - ClipBitmapOpacityTest
D2D - VisualVerification - CommandListBoundsTest
D2D - VisualVerification - CommandListEquivalenceTest
D2D - VisualVerification - CommandListRenderingTest
D2D - VisualVerification - CompositeModesTest
D2D - VisualVerification - CoverageTest
D2D - VisualVerification - DrawTextClippingTest
D2D - VisualVerification - DrawTextTest
D2D - VisualVerification - EffectImageBrushTest
D2D - VisualVerification - FillOpacityMaskTest
D2D - VisualVerification - GdiInteropTest
D2D - VisualVerification - GeometryOperationsTest
D2D - VisualVerification - GeometryRealizationTest
D2D - VisualVerification - GradientBrushTest
D2D - VisualVerification - GradientMeshTest
D2D - VisualVerification - HighColorGradientTest
D2D - VisualVerification - InkTest
D2D - VisualVerification - LargeGeometryTest
D2D - VisualVerification - Layer
D2D - VisualVerification - MatrixTest
D2D - VisualVerification - MetafileRenderingTest
D2D - VisualVerification - MiscTextTest
D2D - VisualVerification - MSAATest
D2D - VisualVerification - OpacityFillGeometryTest
D2D - VisualVerification - ParameterizedTest
D2D - VisualVerification - PolygonClipTest
D2D - VisualVerification - RealizationTest
D2D - VisualVerification - StripCacheTest
D2D - VisualVerification - TextGridTest
D2D - VisualVerification - TextPerfTest
D2D - VisualVerification - TextRealizationTest
D2D - VisualVerification - TextSplittingTest
D2D - VisualVerification - TextTest
D2D - VisualVerification - TIROrderingTest
D2D - VisualVerification - UnitModeEquivalenceTest
D2D - VisualVerification - WidenerTest
D2D - VisualVerification - YCbCrImageBrushTest
D3D AGP Texture (WoW64)
D3D Cross Proc Sharing
D3D Cross Proc Sharing (WoW64)
D3D Lines
D3D Lines (WoW64)
D3D11 - Conservative Rasterization
D3D11 - Cross Adapter Resource Support
D3D11 - Decode Histogram
D3D11 - NegotiateCryptoSessionKeyExchangeMT
D3D11 - PS-Specified Stencil Reference
D3D11 - Rasterizer Ordered Views
D3D11 - RenderTargetArrayIndex and ViewportArrayIndex from VS and DS
D3D11 - Tracked Workloads
D3D11 - Typed UAV Load
D3D12 - 11 on 12 - WGF11 Async
D3D12 - 11 on 12 - WGF11 Blend
D3D12 - 11 on 12 - WGF11 Blend (subset)
D3D12 - 11 on 12 - WGF11 Clipping
D3D12 - 11 on 12 - WGF11 Clipping (subset)
D3D12 - 11 on 12 - WGF11 Compute Shader
D3D12 - 11 on 12 - WGF11 Compute Shader (subset)
D3D12 - 11 on 12 - WGF11 Compute Shader - PSO Cache
D3D12 - 11 on 12 - WGF11 D3DWDDM
D3D12 - 11 on 12 - WGF11 Depth Stencil
D3D12 - 11 on 12 - WGF11 Depth Stencil (subset)
D3D12 - 11 on 12 - WGF11 Draw
D3D12 - 11 on 12 - WGF11 Draw (subset)
D3D12 - 11 on 12 - WGF11 Fill Rules
D3D12 - 11 on 12 - WGF11 Fill Rules (subset)
D3D12 - 11 on 12 - WGF11 Filter
D3D12 - 11 on 12 - WGF11 Filter (subset)
D3D12 - 11 on 12 - WGF11 Input Assembler
D3D12 - 11 on 12 - WGF11 Input Assembler (subset)
D3D12 - 11 on 12 - WGF11 Multisample
D3D12 - 11 on 12 - WGF11 Multisample (subset)
D3D12 - 11 on 12 - WGF11 Pixel Shader
D3D12 - 11 on 12 - WGF11 Precision
D3D12 - 11 on 12 - WGF11 Rasterizer
D3D12 - 11 on 12 - WGF11 Render Targets
D3D12 - 11 on 12 - WGF11 Render Targets (subset)
D3D12 - 11 on 12 - WGF11 Resource Access
D3D12 - 11 on 12 - WGF11 Resource Access (subset)
D3D12 - 11 on 12 - WGF11 Resource Formats
D3D12 - 11 on 12 - WGF11 Shader 5x
D3D12 - 11 on 12 - WGF11 Shader 5x (subset)
D3D12 - 11 on 12 - WGF11 Shader 5x - PSO Cache
D3D12 - 11 on 12 - WGF11 Streamout
D3D12 - 11 on 12 - WGF11 Streamout (subset)
D3D12 - 11 on 12 - WGF11 Tessellation
D3D12 - 11 on 12 - WGF11 Tessellation (subset)
D3D12 - 11 on 12 - WGF11 TiledResources
D3D12 - 11 on 12 - WGF11 Vertex Shader
D3D12 - 11 on 12 - WGF11 Viewports
D3D12 - 11on12Video - DecodeVPBlit
D3D12 - 9on12Video - CheckBufferInfo
D3D12 - 9on12Video - CreateVideoDecoder
D3D12 - 9on12Video - CreateVideoDevice
D3D12 - 9on12Video - CreateVideoProcessor
D3D12 - 9on12Video - DecodeVPBlit
D3D12 - 9on12Video - VideoProcessorBlt
D3D12 - Allocation Info
D3D12 - Async Timing
D3D12 - Basic WriteBufferImmediate Test
D3D12 - Binding Initialized Validation
D3D12 - Bundle BlendFactor Test
D3D12 - Bundle DescriptorTable Test
D3D12 - Bundle Dispatch Test
D3D12 - Bundle ImmediateConstantBuffer Test
D3D12 - Bundle InputLayout Test
D3D12 - Bundle Markers Disabled
D3D12 - Bundle Markers Enabled
D3D12 - Bundle Pso Test
D3D12 - Bundle Resubmit Test
D3D12 - Bundle Root Constant inheritance Test
D3D12 - Bundle RootSignature Switch Test
D3D12 - Bundle Rundown
D3D12 - Bundle StencilReference Test
D3D12 - CPU MMU Isolation
D3D12 - Clear Depth Stencil Test
D3D12 - CommandAllocator Reset Test
D3D12 - CommandList Destruction Test
D3D12 - Common State Promotion for Descriptors in Table Validation
D3D12 - Common State Promotion for Root Descriptors Validation
D3D12 - Compute Timestamps
D3D12 - Conservative Rasterization
D3D12 - Copy Queue Timestamps
D3D12 - Copy across different Command Lists Validation
D3D12 - Copy Timestamps
D3D12 - Counters And Queries Tests
D3D12 - CreateVideoDecoder
D3D12 - CreateVideoDevice
D3D12 - Cross API Sharing of Protected Resources
D3D12 - Cross Adapter Resource DX12
D3D12 - DCL Resubmit Test
D3D12 - DXIL 16bit Types Test - Acos instruction
D3D12 - DXIL 16bit Types Test - And instruction
D3D12 - DXIL 16bit Types Test - Asin instruction
D3D12 - DXIL 16bit Types Test - Atan instruction
D3D12 - DXIL 16bit Types Test - Bfrev instruction
D3D12 - DXIL 16bit Types Test - CBuffer Test
D3D12 - DXIL 16bit Types Test - Cos instruction
D3D12 - DXIL 16bit Types Test - Dot2Add instruction
D3D12 - DXIL 16bit Types Test - FAbs instruction
D3D12 - DXIL 16bit Types Test - FAdd instruction
D3D12 - DXIL 16bit Types Test - FDiv instruction
D3D12 - DXIL 16bit Types Test - FMad instruction
D3D12 - DXIL 16bit Types Test - FMin instruction
D3D12 - DXIL 16bit Types Test - FMul instruction
D3D12 - DXIL 16bit Types Test - FSub instruction
D3D12 - DXIL 16bit Types Test - FirstbitHi instruction
D3D12 - DXIL 16bit Types Test - FirstbitLo instruction
D3D12 - DXIL 16bit Types Test - FirstbitSHi instruction
D3D12 - DXIL 16bit Types Test - Frc instruction
D3D12 - DXIL 16bit Types Test - Hcos instruction
D3D12 - DXIL 16bit Types Test - Hsin instruction
D3D12 - DXIL 16bit Types Test - Htan instruction
D3D12 - DXIL 16bit Types Test - IAdd instruction
D3D12 - DXIL 16bit Types Test - IMad instruction
D3D12 - DXIL 16bit Types Test - IMax instruction
D3D12 - DXIL 16bit Types Test - IMin instruction
D3D12 - DXIL 16bit Types Test - IMul instruction
D3D12 - DXIL 16bit Types Test - ISub instruction
D3D12 - DXIL 16bit Types Test - IsFinite instruction
D3D12 - DXIL 16bit Types Test - IsInf instruction
D3D12 - DXIL 16bit Types Test - IsNaN instruction
D3D12 - DXIL 16bit Types Test - LShr instruction
D3D12 - DXIL 16bit Types Test - Or instruction
D3D12 - DXIL 16bit Types Test - Round_ne instruction
D3D12 - DXIL 16bit Types Test - Round_ni instruction
D3D12 - DXIL 16bit Types Test - Round_pi instruction
D3D12 - DXIL 16bit Types Test - Round_z instruction
D3D12 - DXIL 16bit Types Test - Rsqrt instruction
D3D12 - DXIL 16bit Types Test - Shl instruction
D3D12 - DXIL 16bit Types Test - Sin instruction
D3D12 - DXIL 16bit Types Test - Sqrt instruction
D3D12 - DXIL 16bit Types Test - Tan instruction
D3D12 - DXIL 16bit Types Test - UAdd instruction
D3D12 - DXIL 16bit Types Test - UMad instruction
D3D12 - DXIL 16bit Types Test - UMax instruction
D3D12 - DXIL 16bit Types Test - UMin instruction
D3D12 - DXIL 16bit Types Test - UMul instruction
D3D12 - DXIL 16bit Types Test - USub instruction
D3D12 - DXIL 16bit Types Test - Xor instruction
D3D12 - DXIL Core Test - And instruction
D3D12 - DXIL Core Test - Basic 64-bit int test
D3D12 - DXIL Core Test - Basic OutOfBoundsTest
D3D12 - DXIL Core Test - Basic partial derivative test
D3D12 - DXIL Core Test - Basic shader model 6.1 test
D3D12 - DXIL Core Test - Basic shader model 6.3 test
D3D12 - DXIL Core Test - Bfi instruction
D3D12 - DXIL Core Test - Bfrev instruction
D3D12 - DXIL Core Test - Compute pipeline - Raw Buffer Load Store Test - double
D3D12 - DXIL Core Test - Compute pipeline - Raw Buffer Load Store Test - float
D3D12 - DXIL Core Test - Compute pipeline - Raw Buffer Load Store Test - float16_t
D3D12 - DXIL Core Test - Compute pipeline - Raw Buffer Load Store Test - int16_t
D3D12 - DXIL Core Test - Compute pipeline - Raw Buffer Load Store Test - int32_t
D3D12 - DXIL Core Test - Compute pipeline - Raw Buffer Load Store Test - int64_t
D3D12 - DXIL Core Test - Countbits instruction
D3D12 - DXIL Core Test - Dot instruction
D3D12 - DXIL Core Test - Dot4AddI8Packed instruction
D3D12 - DXIL Core Test - Dot4AddU8Packed instruction
D3D12 - DXIL Core Test - FAbs instruction
D3D12 - DXIL Core Test - FAdd instruction
D3D12 - DXIL Core Test - FDiv instruction
D3D12 - DXIL Core Test - FMad instruction
D3D12 - DXIL Core Test - FMin instruction
D3D12 - DXIL Core Test - FMul instruction
D3D12 - DXIL Core Test - FSub instruction
D3D12 - DXIL Core Test - FirstBitLo instruction
D3D12 - DXIL Core Test - FirstbitHi instruction
D3D12 - DXIL Core Test - FirstbitSHi instruction
D3D12 - DXIL Core Test - Graphics pipeline - Raw Buffer Load Store Test - double
D3D12 - DXIL Core Test - Graphics pipeline - Raw Buffer Load Store Test - float
D3D12 - DXIL Core Test - Graphics pipeline - Raw Buffer Load Store Test - float16_t
D3D12 - DXIL Core Test - Graphics pipeline - Raw Buffer Load Store Test - int16_t
D3D12 - DXIL Core Test - Graphics pipeline - Raw Buffer Load Store Test - int32_t
D3D12 - DXIL Core Test - Graphics pipeline - Raw Buffer Load Store Test - int64_t
D3D12 - DXIL Core Test - Hcos instruction
D3D12 - DXIL Core Test - Hsin instruction
D3D12 - DXIL Core Test - Htan instruction
D3D12 - DXIL Core Test - IAdd instruction
D3D12 - DXIL Core Test - IDiv instruction
D3D12 - DXIL Core Test - IMad instruction
D3D12 - DXIL Core Test - IMax instruction
D3D12 - DXIL Core Test - IMin instruction
D3D12 - DXIL Core Test - IMul instruction
D3D12 - DXIL Core Test - ISub instruction
D3D12 - DXIL Core Test - IsFinite instruction
D3D12 - DXIL Core Test - IsInf instruction
D3D12 - DXIL Core Test - IsNaN instruction
D3D12 - DXIL Core Test - LShr instruction
D3D12 - DXIL Core Test - Or instruction
D3D12 - DXIL Core Test - Saturate instruction test
D3D12 - DXIL Core Test - Shl instruction
D3D12 - DXIL Core Test - Sign instruction test
D3D12 - DXIL Core Test - UAdd instruction
D3D12 - DXIL Core Test - UDiv instruction
D3D12 - DXIL Core Test - UMad instruction
D3D12 - DXIL Core Test - UMax instruction
D3D12 - DXIL Core Test - UMin instruction
D3D12 - DXIL Core Test - UMul instruction
D3D12 - DXIL Core Test - USub instruction
D3D12 - DXIL Core Test - Xor instruction
D3D12 - DXIL Core Test - acos instruction
D3D12 - DXIL Core Test - asin instruction
D3D12 - DXIL Core Test - atan instruction
D3D12 - DXIL Core Test - cos instruction
D3D12 - DXIL Core Test - exp instruction
D3D12 - DXIL Core Test - frc instruction
D3D12 - DXIL Core Test - log instruction
D3D12 - DXIL Core Test - round_ne instruction
D3D12 - DXIL Core Test - round_ni instruction
D3D12 - DXIL Core Test - round_pi instruction
D3D12 - DXIL Core Test - round_z instruction
D3D12 - DXIL Core Test - rsqrt instruction
D3D12 - DXIL Core Test - sin instruction
D3D12 - DXIL Core Test - sqrt instruction
D3D12 - DXIL Core Test - tan instruction
D3D12 - DXIL Int64 Test - UAddc instruction
D3D12 - DXIL SM 6.2 DenormMode Test - FAddDenormAny
D3D12 - DXIL SM 6.2 DenormMode Test - FAddDenormFTZ
D3D12 - DXIL SM 6.2 DenormMode Test - FAddDenormPreserve
D3D12 - DXIL SM 6.2 DenormMode Test - FDivDenormAny
D3D12 - DXIL SM 6.2 DenormMode Test - FDivDenormFTZ
D3D12 - DXIL SM 6.2 DenormMode Test - FDivDenormPreserve
D3D12 - DXIL SM 6.2 DenormMode Test - FMadDenormAny
D3D12 - DXIL SM 6.2 DenormMode Test - FMadDenormFTZ
D3D12 - DXIL SM 6.2 DenormMode Test - FMadDenormPreserve
D3D12 - DXIL SM 6.2 DenormMode Test - FMulDenormAny
D3D12 - DXIL SM 6.2 DenormMode Test - FMulDenormFTZ
D3D12 - DXIL SM 6.2 DenormMode Test - FMulDenormPreserve
D3D12 - DXIL SM 6.2 DenormMode Test - FSubDenormAny
D3D12 - DXIL SM 6.2 DenormMode Test - FSubDenormFTZ
D3D12 - DXIL SM 6.2 DenormMode Test - FSubDenormPreserve
D3D12 - DXIL Wave Op Test - WaveActiveAllEqual instruction
D3D12 - DXIL Wave Op Test - WaveActiveAllTrue instruction
D3D12 - DXIL Wave Op Test - WaveActiveAnyTrue instruction
D3D12 - DXIL Wave Op Test - WaveActiveBitAnd instruction
D3D12 - DXIL Wave Op Test - WaveActiveBitOr instruction
D3D12 - DXIL Wave Op Test - WaveActiveBitXor instruction
D3D12 - DXIL Wave Op Test - WaveActiveCountBits instruction
D3D12 - DXIL Wave Op Test - WaveActiveMax instruction
D3D12 - DXIL Wave Op Test - WaveActiveMin instruction
D3D12 - DXIL Wave Op Test - WaveActiveProduct instruction
D3D12 - DXIL Wave Op Test - WaveActiveSum instruction
D3D12 - DXIL Wave Op Test - WaveActiveUMax instruction
D3D12 - DXIL Wave Op Test - WaveActiveUMin instruction
D3D12 - DXIL Wave Op Test - WaveActiveUProduct instruction
D3D12 - DXIL Wave Op Test - WaveActiveUSum instruction
D3D12 - DXIL Wave Op Test - WaveIntrinsicsInPSTest
D3D12 - DXIL Wave Op Test - WavePrefixCountBits instruction
D3D12 - DXIL Wave Op Test - WavePrefixProduct instruction
D3D12 - DXIL Wave Op Test - WavePrefixSum instruction
D3D12 - DXIL Wave Op Test - WavePrefixUProduct instruction
D3D12 - DXIL Wave Op Test - WavePrefixUSum instruction
D3D12 - Debug Layer GBV - Buffer descriptor out of bounds with static descriptors validation
D3D12 - Debug Layer GBV - Copy across different Command Lists Validation for Upload and Readback resources
D3D12 - Debug Layer GBV - Initialized Validation for Shader Instructions that do not read or write from resources
D3D12 - Debug Layer GBV - Resource State across Multiple threads, Command Queues and Command Lists Validation
D3D12 - Debug Layer GBV - Simple Sampler Mode Mismatch Validation
D3D12 - Decay Validation
D3D12 - Decode Histogram
D3D12 - DecodePredicationH264
D3D12 - Depth Bounds Test - Verify Depth Bounds Test correctly limits writes to the Render Target as well as UAVs
D3D12 - Depth Bounds Test - Verify Depth Bounds Test correctly limits writes to the Render Target as well as UAVs when range is inverted [FLT_MAX, -FLT_MAX]
D3D12 - Depth Bounds Test - Verify Depth Bounds Test correctly limits writes to the Render Target as well as UAVs when range is set to [-FLT_MAX, FLT_MAX]
D3D12 - Depth Bounds Test - Verify Depth Bounds Test correctly limits writes to the Render Target as well as UAVs when set via a bundle
D3D12 - Depth Bounds Test - Verify Depth Bounds Test correctly limits writes to the Render Target when no depth buffer is bound
D3D12 - Depth Bounds Test - Verify Depth Bounds Test correctly limits writes to the Render Target when no depth buffer is bound and range is set to [0,1]
D3D12 - DepthCopy Test
D3D12 - Depth-Read Stencil-Write
D3D12 - Depth-Write Stencil-Read
D3D12 - DirectCommandListReset test
D3D12 - Global Realtime Command Queue Priority
D3D12 - Heap CPU Access Test
D3D12 - Heap Of Unaligned Size Test
D3D12 - History Buffer Format Test
D3D12 - Index Buffer Format and Strip Cut
D3D12 - Indirect Draw - Bundle test
D3D12 - Indirect Draw - Draw Indexed test
D3D12 - Indirect Draw - Indirect Dispatch test
D3D12 - Indirect Draw - Stress test
D3D12 - Large Resource Copy Test
D3D12 - Late Latch Atomic Copy Barrier
D3D12 - Late Latch Atomic Copy Miscellaneous
D3D12 - Late Latch Atomic Copy UINT
D3D12 - Late Latch Atomic Copy UINT64
D3D12 - Latest Versions
D3D12 - Linked Adapter Features
D3D12 - Long CommandLists Execution test
D3D12 - Metacommands - Batch Normalization
D3D12 - Metacommands - Convolution
D3D12 - Metacommands - Convolution PICT
D3D12 - Metacommands - Gated Recurrent Unit
D3D12 - Metacommands - Gated Recurrent Unit PICT
D3D12 - Metacommands - General Matrix Multiplication
D3D12 - Metacommands - General Matrix Multiplication PICT
D3D12 - Metacommands - Handcrafted Convolution Operation PICT
D3D12 - Metacommands - Long Short Term Memory
D3D12 - Metacommands - Long Short Term Memory PICT
D3D12 - Metacommands - Mean Variance Normalization
D3D12 - Metacommands - Mean Variance Normalization PICT
D3D12 - Metacommands - Normalization PICT
D3D12 - Metacommands - Pooling
D3D12 - Metacommands - Pooling PICT
D3D12 - Metacommands - Preprocess Metacommand Convolution
D3D12 - Metacommands - Preprocess Metacommand GEMM
D3D12 - Metacommands - Preprocess Metacommand GRU
D3D12 - Metacommands - Preprocess Metacommand LSTM
D3D12 - Metacommands - Preprocess Metacommand MVN
D3D12 - Metacommands - Preprocess Metacommand Normalization
D3D12 - Metacommands - Preprocess Metacommand Pooling
D3D12 - Metacommands - Preprocess Metacommand RNN
D3D12 - Metacommands - Preprocess Metacommand Reduction
D3D12 - Metacommands - Preprocess Metacommand RoiPooling
D3D12 - Metacommands - Query Metacommand Convolution
D3D12 - Metacommands - Query Metacommand GEMM
D3D12 - Metacommands - Query Metacommand GRU
D3D12 - Metacommands - Query Metacommand LSTM
D3D12 - Metacommands - Query Metacommand MVN
D3D12 - Metacommands - Query Metacommand Normalization
D3D12 - Metacommands - Query Metacommand Pooling
D3D12 - Metacommands - Query Metacommand RNN
D3D12 - Metacommands - Query Metacommand Reduction
D3D12 - Metacommands - Query Metacommand RoiPooling
D3D12 - Metacommands - Recurrent Neural Network
D3D12 - Metacommands - Recurrent Neural Network PICT
D3D12 - Metacommands - Reduction
D3D12 - Metacommands - Reduction PICT
D3D12 - Metacommands - Reflection Metadata
D3D12 - Metacommands - Region of Interest Pooling
D3D12 - Metacommands - Region of Interest Pooling PICT
D3D12 - Metacommands - Validate Dirty State
D3D12 - Miscellaneous Residency Test
D3D12 - Motion estimation
D3D12 - MultiDecodeSingleCommandListH264
D3D12 - MultiEngine
D3D12 - MultiResSingleCommandListH264
D3D12 - Multiple Heaps Residency interaction Test
D3D12 - Multiple Resources Test
D3D12 - Multiple Threads Wait For A Single Fence Test
D3D12 - Multiple Threads Wait For Multiple Fences Test
D3D12 - MultiThreaded Create Record and ExecuteTest
D3D12 - MultiThreaded Execution Test
D3D12 - MultiThreaded Recording ConstantBuffer Test
D3D12 - MultiThreaded Recording Speed Test
D3D12 - MultiThreaded Recording Test
D3D12 - Null IB VB SO
D3D12 - NULL PSO Compute test
D3D12 - Null PSO Graphics test
D3D12 - Overlapping Resources Test
D3D12 - Placed Views Test
D3D12 - PSO Deduplication Test
D3D12 - PS-Specified Stencil Reference
D3D12 - Programmable MSAA Test Decompress -
D3D12 - Programmable MSAA Test Hardware Tier 1 -
D3D12 - Programmable MSAA Test Hardware Tier 2 -
D3D12 - Programmable MSAA Test Resource Copy -
D3D12 - Rasterizer Ordered Views
D3D12 - Raytracing
D3D12 - Raytracing Any Hit Tests
D3D12 - Raytracing Barriers
D3D12 - Raytracing Barycentric
D3D12 - Raytracing Command List State
D3D12 - Raytracing DXR 1.1 Followup
D3D12 - Raytracing DXR 1.1 Misc
D3D12 - Raytracing HLSL
D3D12 - Raytracing Intersection
D3D12 - Raytracing Recursion
D3D12 - Raytracing Shader Tables
D3D12 - Raytracing TraceRay
D3D12 - Raytracing Watertightness
D3D12 - Red Blue Test
D3D12 - RelaxedCasting
D3D12 - Render Passes
D3D12 - RenderTargetArrayIndex and ViewportArrayIndex from VS and DS
D3D12 - Resource Barrier Batch - Texture2D
D3D12 - Resource Barrier Transition - Buffers
D3D12 - Resource Barrier Transition - Depth Texture2D
D3D12 - Resource Barrier Transition - Texture2D
D3D12 - Resource Binding - Basic API Index Vertex
D3D12 - Resource Binding - Basic Depth Stencil
D3D12 - Resource Binding - Basic Stream Output
D3D12 - Resource Binding - Clear Compute Root Arguments
D3D12 - Resource Binding - Clear Graphics Root Arguments
D3D12 - Resource Binding - Compute deferred descriptor editing test.
D3D12 - Resource Binding - Compute Root Constant Buffer Views
D3D12 - Resource Binding - Compute Root Constants
D3D12 - Resource Binding - Compute Root Shader Resource Views
D3D12 - Resource Binding - Compute Root Unordered Access Views
D3D12 - Resource Binding - Copy Descriptor Simple Non Shader visiable to Shader Visible Test
D3D12 - Resource Binding - Copy Descriptors using the copy descriptor API to do the exact same as the CopyDescriptorSimple
D3D12 - Resource Binding - Degenerate root signature variation test
D3D12 - Resource Binding - Graphics deferred descriptor editing test.
D3D12 - Resource Binding - Graphics Root Constant Buffer Views
D3D12 - Resource Binding - Graphics Root Constants
D3D12 - Resource Binding - Graphics Root Shader Resource Views
D3D12 - Resource Binding - Graphics Root Unordered Access Views
D3D12 - Resource Binding - Max binding test for tier 1 hardware
D3D12 - Resource Binding - Max binding test for tier 2 hardware
D3D12 - Resource Binding - Max binding test for tier 3 hardware
D3D12 - Resource Binding - Max Descriptor Heap Size
D3D12 - Resource Binding - Max Descriptor Heap Size shader model 5.1
D3D12 - Resource Binding - Max Sampler Descriptor Heap Size for Shader Model 5_0
D3D12 - Resource Binding - Max Sampler Descriptor Heap Size for Shader Model 5_1
D3D12 - Resource Binding - Null Descriptor Access
D3D12 - Resource Binding - Null Descriptor Access Compute
D3D12 - Resource Binding - Out of Order and Aliased Bindings
D3D12 - Resource Binding - Root signature variation test
D3D12 - Resource Binding - ScatterGather copy descriptors from one heap into another
D3D12 - Resource Binding - Shader Resource Visibility
D3D12 - Resource Copy Test MultiQueue
D3D12 - Resource Copy Test MultiQueue with compute
D3D12 - Resource Serialization
D3D12 - Resource State across Multiple Command Lists executed together by a Command Queue Validation
D3D12 - Resource State across Multiple Command Lists Validation
D3D12 - Resource State Validation
D3D12 - SetBlendFactorTest test
D3D12 - SetScissors test
D3D12 - SetStencilReference test
D3D12 - SetViewportsTest test
D3D12 - Shader Cache Tests
D3D12 - Shader Disassembly Tests
D3D12 - Signal a Fence directly test
D3D12 - Signal a fence from command queue Test
D3D12 - Simple Descriptor Table Register Index Out of Bounds Validation
D3D12 - Simple Descriptor Type Mismatch Validation
D3D12 - Simple ETW Check Test
D3D12 - Simple Heap Index Out of Bounds Validation
D3D12 - Simple Invalid Resource Validation
D3D12 - Simple Resource Barrier Validation
D3D12 - Simple Resource Dimension Mismatch Validation
D3D12 - Simple Resource State for Non Shader Access resources Validation
D3D12 - Simple Resource State Validation
D3D12 - Simple Root Descriptor Out of Bounds Validation
D3D12 - Simple Split Barrier Validation
D3D12 - Simple Uninitialized Descriptor Table Validation
D3D12 - SRVSwizzle
D3D12 - SingleCommandListTimestampsDecode
D3D12 - SingleCommandListTimestampsProcess
D3D12 - SingleDecodeH264
D3D12 - Standard Swizzle Test
D3D12 - State Object Creation
D3D12 - Static Samplers Basic
D3D12 - Static Samplers Limit Stress
D3D12 - StressBind test
D3D12 - Subresource State Validation in Shader Instructions
D3D12 - System Reserved Root Signature Space
D3D12 - Timestamp Range
D3D12 - Typed UAV Load
D3D12 - UMH - Reserved Resource Copy Mapping Test
D3D12 - UMH - Reserved Resource Copy Tiles Test
D3D12 - UMH - Reserved Resource Update Mapping Test
D3D12 - Variable Shading Rate Tests
D3D12 - Video - CheckBufferInfo
D3D12 - Video - CreateVideoDecodeOutputView
D3D12 - Video - CreateVideoDecoder
D3D12 - Video - CreateVideoDevice
D3D12 - Video - CreateVideoProcessor
D3D12 - Video - GetDecodingStatus
D3D12 - Video - SingleDecodeH264
D3D12 - Video - SingleDecodeHEVC
D3D12 - Video - SingleDecodeVC1
D3D12 - Video - SingleDecodeVP9
D3D12 - Video - VideoProcessorBlt
D3D12 - Video - VideoProcessorSetGet
D3D12 - VideoProcessAndDecodeMarkers
D3D12 - VideoProcessFramesPredication
D3D12 - View Instancing test
D3D9 - Cross Adapter Resource Support
D3D9 Overlay - CheckDeviceOverlayType
D3D9 Overlay - CreateAdditionalSwapChain
D3D9 Overlay - CreateDeviceEx
D3D9 Overlay - PresentEx
DF - InfVerif INF Verification
DXGI DirectFlip
DXGI Present Composition Core Window
Depth Bias
Depth Bias (WoW64)
Discardable Depth Stencil
Discardable Depth Stencil (WoW64)
Discardable Depth Stencil 2-10-10-10
Discardable Depth Stencil 2-10-10-10 (WoW64)
Displacement Mapping
Displacement Mapping (WoW64)
Display Mode Filter Check
DisplaySizeTest (Mobile, Manual)
Driver Layering Check
Driver Scenario
Driver Scenario (WoW64)
DX11 3DStereoVideo
DX11 Video Rotation
DX11 Video Rotation for overlay
DX11 VideoProcessing
DX11 VideoProcessing for Overlay
DXGI Cross Process Resource Sharing
DXGI Cross Process Resource Sharing (WoW64)
DXGI Frame Statistics
DXGI Frame Statistics (WoW64)
DXGI Gamma Ramps
DXGI Gamma Ramps (WoW64)
DXGI GDI Interop D3D10.1
DXGI GDI Interop D3D11
DXGI Multi-Present
DXGI Multi-Present (WoW64)
DXGI Presentation Rate Testing
DXGI Presentation Rate Testing (WoW64)
DXGI Presentation testing - FSPresentMS
DXGI Presentation testing - FSPresentMS (WoW64)
DXGI Presentation testing - Other
DXGI Presentation testing - Other - multihead
DXGI Presentation testing - Other - multihead (WoW64)
DXGI Presentation testing - Other (WoW64)
DXGI Presentation testing - WinpresentMS
DXGI Presentation testing - WinpresentMS (WoW64)
DXGI Resource Check
DXGI Resource Check (WoW64)
DXGI Stereo Present
DXGI Stereo Present (WoW64)
DXGI Swap Effects
DXGI Swap Effects (WoW64)
DXGI Trim AutoMemoryBenchmark
DXGI Trim Memory
DXGI Trim Memory (WoW64)
DXVA High Definition Video Processing - CreateDevice
DXVA High Definition Video Processing - CreateVideoProcessor
DXVA High Definition Video Processing - CreateVideoSurface
DXVA High Definition Video Processing - VideoProcessing
Dynamic Resources
Dynamic Resources (WoW64)
Fill Modes
Fill Modes (WoW64)
Four Character Code Surface Stability Test (WoW64)
Functional test for monitor container ID
Gamma Correction
Gamma Correction (WoW64)
GDIHW_Functional test for GDI HW ACC (v1.1)
GDIHW_Functional test for GDI HW ACC (v1.1) (WoW64)
Geometry Instancing
Geometry Instancing (WoW64)
Get DC
Get DC (WoW64)
GetInfo (WoW64)
GetRasterStatus
GetRasterStatus (WoW64)
GetRenderTargetData - Backbuffer and Render Target
GetRenderTargetData - Backbuffer and Render Target (WoW64)
GetRenderTargetData - Mip Texture and Cube Texture
GetRenderTargetData - Mip Texture and Cube Texture (WoW64)
Graphics Device Runtime Power Management Component Validation
Graphics Driver Installation During OS Setup.
H264 multi instance test 400
H264 playback test 1
H264 playback test 10
H264 playback test 11
H264 playback test 12
H264 playback test 13
H264 playback test 14
H264 playback test 15
H264 playback test 16
H264 playback test 17
H264 playback test 18
H264 playback test 19
H264 playback test 2
H264 playback test 3
H264 playback test 4
H264 playback test 5
H264 playback test 6
H264 playback test 7
H264 playback test 8
H264 playback test 9
H264 quality test 202
H264 stress test 300
HEVCMultiInstanceTest410
HEVCMultiInstanceTest411
HEVCMultiInstanceTest412
HEVCMultiInstanceTest413
HEVCMultiInstanceTest414
HEVCMultiInstanceTest415
HEVCStressTest310
HEVCStressTest311
HEVCStressTest312
HeterogeneousRRI - Core Test
HeterogeneousRRI - IHV Bring-up Test
Index Buffer
Index Buffer (WoW64)
Indirect Display Inactive Path
Indirect Display Mode Change
Indirect Display Pnp Stop-Start Indirect Display Adapter
Indirect Display Pnp Stop-Start Render Adapter
Indirect Display Render Adapter TDR
Instantaneous Brightness3 Changes
IoMmu Support
Level9 Instancing
Level9 Instancing (WoW64)
Lightmap
Lightmap - Alpha
Lightmap - Alpha (WoW64)
Lightmap - Factor
Lightmap - Factor (WoW64)
Lightmap - Stability Mix (WoW64)
Lightmap (WoW64)
Link training on hibernation
Link training on monitor power transition
Link training on physical mode change
Link training on system sleep
Link training on virtual mode change
Lockable Depth Buffer
Lockable Depth Buffer (WoW64)
Lost Devices - Resource Management DX9 w Lost Texture
Lost Devices - Resource Management DX9 w Lost Texture (WoW64)
Lost Devices - Resource Management DX9 w-o Lost Texture
Lost Devices - Resource Management DX9 w-o Lost Texture (WoW64)
Lost Devices - Resource Management DX9.L
Lost Devices - Resource Management DX9.L (WoW64)
Maximum Primitives
Maximum Primitives (WoW64)
Memory Leak Verifier (WoW64)
Memory-Texture Management (WoW64)
MipFilter
MipFilter (WoW64)
Monitor ACPI _PLD (Physical Device Location)
MoveTest
MPEG2 fuzz test 107
MPEG2 fuzz test 108
MPEG2 fuzz test 109
MPEG2 Multi-Instance test 403
MPEG2 playback test 20
MPEG2 playback test 21
MPEG2 playback test 22
MPEG2 playback test 23
MPEG2 playback test 24
MPEG2 playback test 25
MPEG2 playback test 27
MPEG2 playback test 28
MPEG2 playback test 30
MPEG2 playback test 31
MPEG2 quality test 206
MPEG2 quality test 207
MPEG2 quality test 211
MPEG2 Stress test 303
MultiHead Support
MultiHead Support (WoW64)
Multimon minimum resolution check - Multihead
Multipass Z-Fighting
Multipass Z-Fighting (WoW64)
Multiple Lights
Multiple Lights (WoW64)
Multiple Render Targets
Multiple Render Targets (WoW64)
Multisample Stability (WoW64)
Multisampling
Multisampling (WoW64)
Multistream Rendering
Multistream Rendering (WoW64)
MultiSwapchain
MultiSwapchain (WoW64)
Non Power 2 Conditional ConfTest
Non Power 2 Conditional ConfTest (WoW64)
Non Power 2 Conditional RenderTarget
Non Power 2 Conditional RenderTarget (WoW64)
Non Power 2 Conditional Test (DX9) (WoW64)
Non Power 2 Conditional Test (WoW64)
Office 2013 Basic Test Cases (Excel)
Office 2013 Basic Test Cases (Lync)
Office 2013 Basic Test Cases (PowerPoint)
Office 2013 Basic Test Cases (Word)
OPM - HDCP CSS DVD Test
OPM - HDCP CSS DVD Test (WoW64)
OPM - HDCP Test
OPM - HDCP Test (WoW64)
OPM - Protocol Test
OPM - Protocol Test (WoW64)
OptStandby - Video Memory Purge and Resume
Overdraw-Underdraw
Overdraw-Underdraw (WoW64)
Palettized Textures
Palettized Textures (WoW64)
Perspective
Perspective (WoW64)
Pixel Shaders Precision
Pixel Shaders Precision (WoW64)
Pixel Shaders Ver 1.1
Pixel Shaders Ver 1.1 (WoW64)
Pixel Shaders Ver 1.2
Pixel Shaders Ver 1.2 (WoW64)
Pixel Shaders Ver 1.3
Pixel Shaders Ver 1.3 (WoW64)
Pixel Shaders Ver 1.4
Pixel Shaders Ver 1.4 (WoW64)
Pixel Shaders Ver 1.x
Pixel Shaders Ver 1.x (WoW64)
Pixel Shaders Ver 2.0
Pixel Shaders Ver 2.0 (WoW64)
Pixel Shaders Ver 2.0 Extended
Pixel Shaders Ver 2.0 Extended (WoW64)
Pixel Shaders Ver 2.0 Landscape - Starburst
Pixel Shaders Ver 2.0 Landscape - Starburst (WoW64)
Pixel Shaders Ver 2.x
Pixel Shaders Ver 2.x (WoW64)
Pixel Shaders Ver 3.0
Pixel Shaders Ver 3.0 (WoW64)
Point Sprites
Point Sprites (WoW64)
Preempt - Scheduler WLK Validate non-zero preemption values for WDDM1.2 hardware
Present Validation (WoW64)
Present Validation 2
Present Validation 2 - ColorConverting
Present Validation 2 - ColorConverting (WoW64)
Present Validation 2 - GammaPresent
Present Validation 2 - GammaPresent (WoW64)
Present Validation 2 - Present
Present Validation 2 - Present (WoW64)
Present Validation 2 - Vista
Present Validation 2 - Vista (WoW64)
Present Validation 2 (FullScreen)
Present Validation 2 (FullScreen) (WoW64)
Present Validation 2 (WoW64)
Primitive Batching
Primitive Batching (WoW64)
Ramped Brightness3 Changes
Ratetest (WoW64)
RenderOnly SetupAPI Test
RenderOnly Swapchain Test
Run Dxgkrnl Smasher MITM module
Set All Preferred Display Modes
Set Display Modes with Scaling
Set Display Modes with two paths
Set None Preferred Display Modes
Set Render Target
Set Render Target (WoW64)
Set Render Target 2-10-10-10
Set Render Target 2-10-10-10 (WoW64)
SimulatePreemption TDR
SimulateVSync TDR
State Blocks
State Blocks (WoW64)
Stencil
Stencil (WoW64)
Stretch Rect
Stretch Rect (WoW64)
Subpixel Texture
Subpixel Texture (WoW64)
TDR Kernel Mode Display Only Driver Tests
TDR2 - Large Payload Penalty Compute Application Test
TDR2 - Large Payload Penalty Graphics Application Test
TDR2 - Long Running Compute Packet Expect NO TDR (Interactive)
TDR2 - Long Running Compute Packet Expect NO TDR (Interactive, PoliceDdi)
TDR2 - Long Running Compute Packet Expect TDR (Interactive)
TDR2 - Long Running Compute Packet Expect TDR (NonInteractive)
TDR2 - Long Running Compute Packet Expect TDR (PoliceDdi)
TDR2 - Long Running Compute Packet Expect TDR (PoliceDdi, NonInteractive)
TDR2 - Long Running Graphics Packet Expect NO TDR (Interactive)
TDR2 - Long Running Graphics Packet Expect NO TDR (Interactive, PoliceDdi)
TDR2 - Long Running Graphics Packet Expect TDR (Interactive)
TDR2 - Long Running Graphics Packet Expect TDR (NonInteractive)
TDR2 - Long Running Graphics Packet Expect TDR (PoliceDdi)
TDR2 - Long Running Graphics Packet Expect TDR (PoliceDdi, NonInteractive)
TDR2 - Multiple TDR Compute Lockout and Recovery Test (Enumerated Adapter)
TDR2 - Multiple TDR Compute Lockout and Recovery Test (NULL Adapter)
TDR2 - Multiple TDR Graphics Lockout and Recovery Test (Enumerated Adapter)
TDR2 - Multiple TDR Graphics Lockout and Recovery Test (NULL Adapter)
TDR2 - Standard Two Device Test Graphics (Uninterrupted when another app TDRs)
Tessellation
Tessellation (WoW64)
Test CreateDecodeSwapChain For CompositionSurfaceHandle (Native)
Test CreateDecodeSwapChain For CompositionSurfaceHandle (WoW64)
Test CreateSwapChain (Native)
Test CreateSwapChain (WoW64)
Test CreateSwapChain For CompositionSurfaceHandle (Native)
Test CreateSwapChain For CompositionSurfaceHandle (WoW64)
Test CreateSwapChainForHwnd (Native)
Test CreateSwapChainForHwnd (WoW64)
Test for Custom Presentation Duration Precision (Native)
Test for Custom Presentation Duration Precision (WoW64)
Test for Custom Presentation Duration Support (Native)
Test for Custom Presentation Duration Support (WoW64)
Test for EDID Requirements (Manual)
TestDefrag
TestEngineReset
TestEviction
TestFlipModes
TestHighPriorityOverLowPriority
TestPreemptionGranularity
TestTransfer
TestYield
Texture Address
Texture Address (WoW64)
Texture Blend
Texture Blend (WoW64)
Texture ColorKey (WoW64)
Texture Coordinate Generation
Texture Coordinate Generation (WoW64)
Texture Filter
Texture Filter (WoW64)
Texture Formats
Texture Formats (WoW64)
Texture Formats 2-10-10-10
Texture Formats 2-10-10-10 (WoW64)
Texture Gradient
Texture Gradient (WoW64)
Texture Load (WoW64)
Texture Mapping
Texture Mapping (WoW64)
Texture Stage
Texture Stage (WoW64)
Texture Transforms
Texture Transforms (WoW64)
TL Vertex Clipping
TL Vertex Clipping (WoW64)
TransparentSwapchainPresent
Update Surface
Update Surface (WoW64)
Update Texture
Update Texture (WoW64)
VM D3D12 - Clear Depth Stencil Test
VM D3D12 - CommandAllocator Reset Test
VM D3D12 - CommandList Destruction Test
VM D3D12 - Indirect Draw - Draw Indexed test
VM D3D12 - Resource Binding - Basic API Index Vertex
VM D3D12 - SetViewportsTest test
VM DX11 VideoProcessing
VM DXGI Frame Statistics
VM DXGI Presentation testing - WinpresentMS
VM Run Dxgkrnl Smasher MITM module
VM Texture Blend
VM Vertex Shaders
VM WDDM - OfferReclaim11 - Basic Test
VM WDDM2 - Make Resident - Verify Standard Test
VM WDDM2 - OfferReclaim12 - Basic Test
VM WDDM2 - Page Fault Test - Induce Fault 11 Test
VM WDDM2 - Page Fault Test - Induce Fault 12 Test
VM WDDM2 - Page Fault Test - Induce Fault 9 Test
VM WDDM2.2 Periodic frame notification - Precision at various point of the VSync interval
VM WGF Create Device
VM WGF Feature Level 9.3 Support
VM WGF11 Draw (subset)
VM WGF11 Pixel Shader
VM WGF11 Rasterizer
VM WGF11 Render Targets (subset)
VM WGF11 Resource Access (subset)
VM WGF11 Shader 5x (subset)
VM WGF11 SharedResources (subset)
VM WGF11 Viewports
Validate 3D content runs on 3D Engine
Validate Copy content runs on Copy Engine
Validate Decode content runs on Decode Engine
Validate Engine Meta Data Basic Support
Validate PreferredMaximumBrightness
Validate Video Processing Content runs on Video Processing Engine
VBIB - Vertex and Index Buffer Validation
VBIB - Vertex and Index Buffer Validation (WoW64)
Verifies that the kernel blocklist returns correct information
Verifies that the runtime blocklist returns correct information
Verify DisplayPort
Verify run from driver store support and file versioning (Graphics Drivers)
Verify VESA and CEA required display modes
VerifyDefaults
VerifyReservation
VerifySurpriseRemoval
Vertex Blending
Vertex Blending (WoW64)
Vertex Buffer Rendering
Vertex Buffer Rendering (WoW64)
Vertex Buffer Swapping
Vertex Buffer Swapping (WoW64)
Vertex Formats
Vertex Formats (WoW64)
Vertex Formats- TnL
Vertex Formats- TnL (WoW64)
Vertex Shaders
Vertex Shaders (WoW64)
Vertex Shaders Precision
Vertex Shaders Precision (WoW64)
Vertex Tweening
Vertex Tweening (WoW64)
VideoProcessor Simple Rotation Tests
Viewport Clipping
Viewport Clipping (WoW64)
Volume Texture
Volume Texture (WoW64)
W Buffer
W Buffer (WoW64)
W Compare
W Compare (WoW64)
WDDM - LockConfirm11 Test - ReadOnlyCacheType
WDDM - OfferReclaim11 - Decommit Force Decommit Test
WDDM - OfferReclaim11 - OfferResources1 ReclaimResources1 API Test
WDDM 2.6- Variable Refresh Rate Support Test
WDDM 2.7 Hardware Scheduling Disabled
WDDM 2.7 OneCore Container Test
WDDM2 - LockConfirm Test - Confirm Contents through BAR1
WDDM2.2 Periodic frame notification - Cancel on mode change - CPU wait
WDDM2.2 Periodic frame notification - Cancel on mode change - GPU wait
WDDM2.2 Periodic frame notification - Multiple frames ahead
WDDM2.2 Periodic frame notification - Precision at various point of the VSync interval
WDDM2.2 Periodic frame notification - Precision of simultaneous notifications at various point of the VSync interval
WDDM2.2 Periodic frame notification - Test Invalid Parameters
WDDM2.2 Periodic frame notification - Very close to each other
WDDM2.2 Periodic frame notification - Very close to the VSync boundary
WDDM2.4 Mandatory Caps
WDDM2.5 Universal ApiValidator Test
WDDM2.7 - NonDX Paravirtualization - OpenCL VAIL
WDDM2.7 - NonDX Paravirtualization - OpenCL VM
WDDM2.7 - NonDX Paravirtualization - OpenGL VAIL
WDDM2.7 - NonDX Paravirtualization - OpenGL VM
WDDM2.7 - NonDX Paravirtualization - Vulkan VAIL
WDDM2.7 - NonDX Paravirtualization - Vulkan VM
WDDM2.7 OneCore ApiValidator Test
WDDM2.7 Query Adapter Perf Data - Test Adapter Perf Caps
WDDM2.7 Query Adapter Perf Data - Test Adapter Perf Data
WDDM2.7 Query Adapter Perf Data - Test Gpu Version
WDDM2.7 Query Adapter Perf Data - Test Node Perf Data
WDDM2.7 Query Statistics - QueryAdapterStatistics
WDDM2.7 Query Statistics - QueryNodeStatistics
WGF11 Async (subset)
WGF11 Blend (subset)
WGF11 Clipping (subset)
WGF11 Compute Shader (Compute Only)
WGF11 Compute Shader (ComputeOnly) (Pri-1) (WoW64)
WGF11 Compute Shader (subset)
WGF11 Depth Stencil (subset)
WGF11 Draw (subset)
WGF11 Fill Rules (subset)
WGF11 Filter (subset)
WGF11 Input Assembler (subset)
WGF11 Multisample (subset)
WGF11 Render Targets (subset)
WGF11 Resource Access (subset)
WGF11 Shader 5x (subset)
WGF11 SharedResources (subset)
WGF11 Streamout (subset)
WGF11 Tessellation (subset)
WGFVidMMWDDM1_2 - CacheCoherency - FL10.0
WGFVidMMWDDM1_2 - CacheCoherency - FL9.1
Wait For VBlank
Wait For VBlank (WoW64)
WDDM - OfferReclaim11 - Allocation States Test
WDDM - OfferReclaim11 - API Test
WDDM - OfferReclaim11 - Basic Test
WDDM - OfferReclaim11 - Decommit Full Test
WDDM - OfferReclaim11 - Decommit Lazy Test
WDDM - OfferReclaim11 - Decommit Null Test
WDDM - OfferReclaim11 - Decommit Partial Test
WDDM - OfferReclaim11 - Decommit Query Test
WDDM - OfferReclaim11 - Decommit Repurposed Test
WDDM - OfferReclaim11 - Lower Commit Test
WDDM - OfferReclaim11 - Offer States Test
WDDM - OfferReclaim11 - Reclaim Failure Test
WDDM - OfferReclaim11 - Shared Allocation Test
WDDM Bit Flip - Invalid Param Fifth Group
WDDM Bit Flip - Invalid Param First Group
WDDM Bit Flip - Invalid Param Fourth Group
WDDM Bit Flip - Invalid Param Second Group
WDDM Bit Flip - Invalid Param Third Group
WDDM Blt
WDDM Blt - Depth
WDDM Blt - Depth (WoW64)
WDDM Blt - DepthFill
WDDM Blt - DepthFill (WoW64)
WDDM Blt - Stretch
WDDM Blt - Stretch (WoW64)
WDDM Blt (WoW64)
WDDM BVT2
WDDM BVT2 (WoW64)
WDDM Coherency
WDDM Cross Processor
WDDM Cross Processor (WoW64)
WDDM Dead Lock
WDDM DMA Split (Force Split Points)
WDDM DMA Split (Force Split Points) (WoW64)
WDDM FlipQueue
WDDM Fuzzer Allocation- Invalid Param
WDDM Fuzzer Command Buffer- Invalid Param
WDDM Fuzzer Misc- Invalid Param
WDDM GammaRamp
WDDM Handles - Invalid Param First Group
WDDM Handles - Invalid Param Second Group
WDDM Handles - Invalid Param Third Group
WDDM HPD Notification Test (Manual)
WDDM LockConfirm
WDDM LockConfirm (WoW64)
WDDM Locksmith
WDDM ManagedPrimary
WDDM ManagedPrimary (WoW64)
WDDM Max Contexts
WDDM ModeChange
WDDM ModifyVAD
WDDM Overlay
WDDM Overlay (WoW64)
WDDM Pass Through
WDDM Pass Through - Lock
WDDM Pass Through - Lock (WoW64)
WDDM Pass Through - QueryResidency
WDDM Pass Through - QueryResidency (WoW64)
WDDM Pass Through (WoW64)
WDDM PnPMultiModeSwitch Test
WDDM PnPStop Test
WDDM PnPStopModeSwitch Test
WDDM PresentStats - Present Statistics Test
WDDM Primary Surface
WDDM Primary Surface (WoW64)
WDDM Process Callout
WDDM RotateBlt Full Screen ColorFillPresent
WDDM RotateBlt Full Screen ColorFillPresent (WoW64)
WDDM RotateBlt Window D3D
WDDM RotateBlt Window D3D (WoW64)
WDDM RotateBlt Window GDI
WDDM RotateBlt Window GDI (WoW64)
WDDM Sch_Stress
WDDM Scheduler Stress (AlwaysRepatch)
WDDM Scheduler Stress (No PrePatching)
WDDM Sync - VolBlt Test
WDDM Sync - VolBlt Test (WoW64)
WDDM Sync Test
WDDM Sync Test (WoW64)
WDDM Toaster - Invalid Param Fifth Group
WDDM Toaster - Invalid Param First Group
WDDM Toaster - Invalid Param Fourth Group
WDDM Toaster - Invalid Param Second Group
WDDM Toaster - Invalid Param Sixth Group
WDDM Toaster - Invalid Param Third Group
WDDM Unmap Segment to DummyPage Check
WDDM WSSections
WDDM2 - Make Resident - Verify Standard Test
WDDM2 - Make Resident - Verify Support Test
WDDM2 - Map Default Texture - Basic Test
WDDM2 - Map Default Texture - Device-dependent layout test
WDDM2 - Map Default Texture - Row Major layout test
WDDM2 - Map Default Texture - Standard swizzle layout test
WDDM2 - Memory Budget Test - Periodic Trim 11 Test
WDDM2 - Memory Budget Test - Periodic Trim 9 Test
WDDM2 - Memory Budget Test - Trim To Budget 11 Test
WDDM2 - Memory Budget Test - Trim To Budget 9 Test
WDDM2 - OfferReclaim11 - Working Set Test
WDDM2 - OfferReclaim12 - Basic Test
WDDM2 - Page Fault Test - Induce Fault 11 Test
WDDM2 - Page Fault Test - Induce Fault 12 Test
WDDM2 - Page Fault Test - Induce Fault 9 Test
WDDM2.1 - Update Allocation Property
WDDM20 - Virtual Mode Test
WGF Create Device
WGF Create Device (WoW64)
WGF Feature Level 9.3 Support
WGF Feature Level 9.3 Support (WoW64)
WGF11 -- Multi-threading -- one-way stress test
WGF11 -- Multi-threading -- one-way stress test (FeatureLevel 10.0)
WGF11 -- Multi-threading -- one-way stress test (FeatureLevel 10.0) (WoW64)
WGF11 -- Multi-threading -- one-way stress test (WoW64)
WGF11 -- Multi-threading -- two-way stress test
WGF11 -- Multi-threading -- two-way stress test - do not bind
WGF11 -- Multi-threading -- two-way stress test - do not bind (FeatureLevel 10.0)
WGF11 -- Multi-threading -- two-way stress test - do not bind (FeatureLevel 10.0) (WoW64)
WGF11 -- Multi-threading -- two-way stress test - do not bind (WoW64)
WGF11 -- Multi-threading -- two-way stress test - immediate context
WGF11 -- Multi-threading -- two-way stress test - immediate context (FeatureLevel 10.0)
WGF11 -- Multi-threading -- two-way stress test - immediate context (FeatureLevel 10.0) (WoW64)
WGF11 -- Multi-threading -- two-way stress test (FeatureLevel 10.0)
WGF11 -- Multi-threading -- two-way stress test (FeatureLevel 10.0) (WoW64)
WGF11 -- Multi-threading -- two-way stress test (WoW64)
WGF11 Async
WGF11 Async - DeferredContext
WGF11 Async - DeferredContext (WoW64)
WGF11 Async (Mobile)
WGF11 Async (WoW64)
WGF11 Async Deferred (Mobile)
WGF11 Blend
WGF11 Blend - LogicOps
WGF11 Blend - LogicOps (WoW64)
WGF11 Blend (D3D10 HW Only)
WGF11 Blend (D3D10 HW Only) (WoW64)
WGF11 Blend (Featurelevel 10.0) (Pri-1)
WGF11 Blend (Featurelevel 10.0) (Pri-1) (WoW64)
WGF11 Blend (Mobile)
WGF11 Blend (WoW64)
WGF11 Clipping
WGF11 Clipping (Mobile)
WGF11 Clipping (WoW64)
WGF11 Compute (Mobile)
WGF11 Compute Shader
WGF11 Compute Shader - Dispatch and GroupSharedMemory
WGF11 Compute Shader - Dispatch and GroupSharedMemory (WoW64)
WGF11 Compute Shader (D3D10.x HW Only)
WGF11 Compute Shader (D3D10.x HW Only) (WoW64)
WGF11 Compute Shader (FL 10.0) (Pri-1)
WGF11 Compute Shader (FL 10.0) (Pri-1) (WoW64)
WGF11 Compute Shader (WoW64)
WGF11 D3DWDDM
WGF11 D3DWDDM (Mobile)
WGF11 D3DWDDM (WoW64)
WGF11 Depth Stencil
WGF11 Depth Stencil (Mobile)
WGF11 Depth Stencil (WoW64)
WGF11 Draw
WGF11 Draw (Mobile)
WGF11 Draw (WoW64)
WGF11 Fill Rules
WGF11 Fill Rules (Mobile)
WGF11 Fill Rules (WoW64)
WGF11 Filter
WGF11 Filter (Mobile)
WGF11 Filter (WoW64)
WGF11 Geometry Shader
WGF11 Geometry Shader (Mobile)
WGF11 Geometry Shader (WoW64)
WGF11 Input Assembler
WGF11 Input Assembler (Mobile)
WGF11 Input Assembler (WoW64)
WGF11 Interfaces
WGF11 Interfaces (Mobile)
WGF11 Interfaces (WoW64)
WGF11 Multisample
WGF11 Multisample (Mobile)
WGF11 Multisample (WoW64)
WGF11 Pixel Shader
WGF11 Pixel Shader (Mobile)
WGF11 Pixel Shader (WoW64)
WGF11 Precision
WGF11 Precision (Mobile)
WGF11 Precision (WoW64)
WGF11 Rasterizer
WGF11 Rasterizer (Mobile)
WGF11 Rasterizer (WoW64)
WGF11 Render Targets
WGF11 Render Targets (Mobile)
WGF11 Render Targets (WoW64)
WGF11 Resource Access
WGF11 Resource Access (Mobile)
WGF11 Resource Access (WoW64)
WGF11 Resource Formats
WGF11 Resource Formats - BGRA Support on 10.x
WGF11 Resource Formats - BGRA Support on 10.x (WoW64)
WGF11 Resource Formats (Mobile)
WGF11 Resource Formats (WoW64)
WGF11 Shader 5x
WGF11 Shader 5x - DoubleArith
WGF11 Shader 5x - DoubleArith (WoW64)
WGF11 Shader 5x - Extended double precision shader instructions
WGF11 Shader 5x - Extended double precision shader instructions (WoW64)
WGF11 Shader 5x (WoW64)
WGF11 Shader5x (Mobile)
WGF11 SharedResources
WGF11 SharedResources (Mobile)
WGF11 SharedResources (WoW64)
WGF11 Streamout
WGF11 Streamout (Mobile)
WGF11 Streamout (WoW64)
WGF11 Tessellation
WGF11 Tessellation (Mobile)
WGF11 Tessellation (WoW64)
WGF11 TiledResources
WGF11 TiledResources (Mobile)
WGF11 TiledResources (WoW64)
WGF11 Vertex Shader
WGF11 Vertex Shader (Mobile)
WGF11 Vertex Shader (WoW64)
WGF11 Viewports
WGF11 Viewports (Mobile)
WGF11 Viewports (WoW64)
WGFVidMMWDDM1_2 - OfferReclaim - FL10.0
WGFVidMMWDDM1_2 - OfferReclaim - FL10.0 (WoW64)
WGFVidMMWDDM1_2 - OfferReclaim - FL9.1
WGFVidMMWDDM1_2 - OfferReclaim - FL9.1 (WoW64)
WGFVidMMWDDM1_2 - UMDLogging - FL10.0
WGFVidMMWDDM1_2 - UMDLogging - FL9.1
WHQL FPO optimization check for kernel video driver(s) (1.1)
WHQL FPO optimization check for kernel video driver(s) (1.2)
Windows Client System Check For WDDM 1.1 Or Greater Display Driver Support
Wireframe
Wireframe - TnL
Wireframe - TnL (WoW64)
Wireframe (WoW64)
Wireless Display Verify 1080p
Wireless Display Verify Connector Type
Wireless Display Verify Container ID Test
Wireless Display Verify Edid
Wireless Display Verify Frame Quality
Wireless Display Verify Hibernate
Wireless Display Verify Message Timeouts
Wireless Display Verify Miracast Support
Wireless Display Verify Mode Change
Wireless Display Verify Monitor Arrival Departure
Wireless Display Verify Monitor Disconnect
Wireless Display Verify Monitor Off
Wireless Display Verify OPM On Real Sink
Wireless Display Verify PnpStop
Wireless Display Verify Protocol
Wireless Display Verify Session Connect Disconnect
Wireless Display Verify Sink Disconnect
Wireless Display Verify Sink Failed To Set Mode
Wireless Display Verify Sleep
Wireless Display Verify Stability
Wireless Display Verify TDR
Wireless Display Verify Topology
WLP MultiTexturing
WLP MultiTexturing (WoW64)
WLP RGB Rasterization
WLP RGB Rasterization - Mobile (WoW64)
WLP RGB Rasterization (WoW64)
WLP Specular
WLP Specular (WoW64)
WLP Texture Sizes
WLP Texture Sizes (WoW64)
WMV multiInstance test 405
WMV Multi-Instance test 406
WMV playback test 32
WMV playback test 34
WMV playback test 35
WMV playback test 36
WMV playback test 37
WMV playback test 38
WMV playback test 39
WMV playback test 40
WMV playback test 41
WMV playback test 42
WMV playback test 43
WMV Stress test 305
XVP test 1
XVP test 10
XVP test 109
XVP test 11
XVP test 110
XVP test 2
XVP test 3
XVP test 4
XVP test 5
XVP test 6
XVP test 92
ZeroStateTransitions
iFlip Present Desktop - Multihead (Requires 2+ monitors)
iFlip Present UAP - Multihead (Requires 2+ monitors)